A Mesh Deformation Method with Multiple Editing Granularities
This paper proposes a mesh deformation method being able to quickly exchange between different editing granularities. The method firstly simplifies the original model mesh to obtain an accuracy-specified control mesh while preserving user’s pre-configured control handle vertices, and then computes the original mesh vertices’ mean value coordinates on the control mesh. Next, uses the Laplacian deformation to deform the control mesh with user’s editing, and then computes the deforming result based on the new control mesh and the previous mean value coordinates. Users can quickly generate a different accuracy control mesh of the new mesh again for deforming with a different granularity. Users only need edit some control vertices, which contains user’s specified handles, so the manipulation is convenient. Experiments show that users can deform models with this method, while changing the granularity fluently and preserving mesh’s features.