Application and Research on Ergonomics and Kansei Engineering in Human-Computer Interface Design

2014 ◽  
Vol 563 ◽  
pp. 245-247 ◽  
Author(s):  
Kang Hui ◽  
Jing Li

This article aims to analyze the interaction and human-computer interaction interface, and relying on Kansei engineering theory, make the analysis for the design of man-machine interface and how to better. This paper puts forward three aspects to consider ergonomics to embody the role of user interface design, fully confirms the "people-oriented" is the source of product design and user experience, can be solved by the met in the design field, in order to improve and optimize the machine and user interface of human-computer interaction, the better and more efficient. In the course of development of the society, human and social relations more closely, technology is also more and more intense challenge for human. [1] For the design of user interface, the material is caused by mechanical industrial production in large quantities of. Industrial production continued to stimulate the generation and development of the industrial society, social mass production technology as the center gradually as a measure of social progress bar. The quantity and quality of material satisfaction as the industrialized society, fully reflect the people's standard of living and the pursuit of the standard, but the contrary is immaterial society "emotion and experience", the quality of this factor to measure a person's life, the designer must break the existing way of thinking and logic to solve design practice from different social and cultural background, so the ergonomics and perceptual study very good application in. [2] 1 Study of human-machine interface Good design products as local a holographic system, a product includes all the information of our goods in society. [3] A design of excellent products, is the inevitable product, environmental, economic, technological, cultural and other factors the ingenious fusion and balance. Human computer interaction is no exception, it is on the needle and the computer how to effectively link as a starting point. [4] The perfect computer technology humanization only maximum achieve human-computer interaction harmony. In the interface design, to achieve the most convenient and efficient user experience, we should make full use of people easy memory and understanding of graphics and accurate small amounts of text, with different color and picture effect, only in this way in the process of operating the computer and the computer feedback and people, in order to achieve the full interaction. [5]

2018 ◽  
Vol 9 (1) ◽  
pp. 587-596
Author(s):  
Dwi Nugra Heny

Website adalah sebuah cara untuk menampilkan diri di Internet. Dapat diibaratkan Website adalah sebuah tempat di Internet, siapa saja di dunia ini dapat mengunjunginya, kapan saja seseorang dapat mengetahui tentang diri orang lain, memberi pertanyaan pada seseorang, serta memberikan masukkan atau bahkan mengetahui dan membeli suatu produk. Pada penelitian ini akan mengelola kuisioner pengguna website di STTA menggunakan metode pengurutan quicksort guna mengetahui apakah website yang sudah ada memenuhi tujuan dari Human Computer Interaction (HCI) berdasarkan beberapa variabel dari user interface dan user experience. Pengolahan data pengguna Website STTA menggunakan metode quicksort diperoleh hasil bahwa Usability, Quality of Information (kualitas informasi) dan Classic Aesthetics masuk kategori “baik”, sedangkan Content, Pleasure, Expressive Aesthetics masuk kategori “cukup”. Hal tersebut mengindikasikan bahwa tujuan Human Computer Interaction (HCI) yaitu Usability, Effective dan Efficient masuk kriteria “baik”. Tetapi dari segi Appeal masuk kategori “cukup”, sehingga masih perlu dilakukan evaluasi guna perbaikan dan peningkatan website yang sudah ada.Kata kunci: quicksort, human computer interaction, website.


2006 ◽  
Vol 3 (1) ◽  
pp. 33-52 ◽  
Author(s):  
Zeljko Obrenovic ◽  
Dusan Starcevic

In this paper we describe how existing software developing processes, such as Rational Unified Process, can be adapted in order to allow disciplined and more efficient development of user interfaces. The main objective of this paper is to demonstrate that standard modeling environments, based on the UML, can be adapted and efficiently used for user interfaces development. We have integrated the HCI knowledge into developing processes by semantically enriching the models created in each of the process activities of the process. By using UML, we can make easier use of HCI knowledge for ordinary software engineers who, usually, are not familiar with results of HCI researches, so these results can have broader and more practical effects. By providing a standard means for representing human computer interaction, we can seamlessly transfer UML models of multimodal interfaces between design and specialized analysis tools. Standardization provides a significant driving force for further progress because it codifies best practices enables and encourages reuse, and facilitates inter working between complementary tools. Proposed solutions can be valuable for software developers, who can improve quality of user interfaces and their communication with user interface designers, as well as for human computer interaction researchers, who can use standard methods to include their results into software developing processes.


i-com ◽  
2021 ◽  
Vol 20 (3) ◽  
pp. 197-213
Author(s):  
Marc Hassenzahl ◽  
Michael Burmester ◽  
Franz Koller

Abstract Twenty years ago, we published an article in the first issue of the i-com entitled “Usability ist nicht alles” (Burmester et al., 2002), that is, “Usability isn’t everything”. This was certainly a provocative title. For most German researchers and practitioners of Human-Computer Interaction (HCI) usability was all there is and all that was ever needed to guarantee humane technology. Back then, we profoundly disagreed. We were convinced that there is more to the quality of interactive technology than mere effectiveness and efficiency. Now, twenty years later it seems safe to say that we had a point. Let’s take this as an opportunity to take a brief and utterly anecdotal look back, to take stock of the current perspective on designing the (user) experience, as well as to discuss some future opportunities and challenges.


Author(s):  
Camille Dickson-Deane ◽  
Hsin-Liang (Oliver) Chen

User experience determines the quality of an interaction being used by an actor in order to achieve a specific outcome. The actor can have varying roles and evolving needs, thus reviewing and predicting experiences are important. As an actor uses and gains feedback, the feedback guides individual and group behavior, thus becoming pertinent to how interactions occur. This chapter questions how artefacts are designed to promote such interactions and what processes should be incorporated to ensure successful interpretation, use, (physical) reaction, and conation. This chapter discusses the effects of user experiences today based on societal needs and expectations. It shows how the field is delineated into numerous sub-topics, all of which can stand on their own yet still draw from each other. The discussions will include fields such as cognitive science, human-computer interaction, learning sciences, and even ergonomics to show how design and subsequently interactions can assist in having successful user experiences.


Author(s):  
Camille Dickson-Deane ◽  
Hsin-Liang (Oliver) Chen

User experience determines the quality of an interaction being used by an actor in order to achieve a specific outcome. The actor can have varying roles and evolving needs thus reviewing and predicting experiences are important. As an actor uses and gains feedback, the feedback guides individual and group behavior thus becoming pertinent to how interactions occur. This then questions how artefacts are designed to promote such interactions and what processes should be incorporated to ensure successful interpretation, use, [physical] reaction and conation. This chapter discusses the effects of user experiences today based on societal needs and expectations. It shows how the field is delineated into numerous sub-topics all of which can stand on their own yet, still draw from each other. The discussions will include fields such as cognitive science, human computer interaction, learning sciences and even ergonomics to show how design and subsequently interactions can assist in having successful user experiences


Author(s):  
Punitha Turumugon ◽  
Aslina Baharum

User interface design plays an important role in web design. Designing a user interface that satisfies the emotional needs of the users is essential as the user interface plays a crucial role in generating remarkable user experiences for websites. A poorly designed user interface leads to bad user interaction while raising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. A standard emotional based user interface web design would enhance user experience which will lead to success of a website. Kansei engineering which is a popular technique in transforming users’ feelings into product design is used in this research. This study tries to convert the feelings and emotions of users into design elements with the use of Kansei engineering technology in order to design an appropriate higher learning institution website by  identifying a standard web design that cultivates emotional engagement. A standard user interface web design guideline for the development of the higher learning institutions’ website has been proposed in this research.


Author(s):  
Олександр Олександрович Гордєєв

The software quality model describes software quality in terms of non-functional requirements. The most well-known and authoritative quality model ISO/IEC 25010, includes 8 related characteristics: functionality, performance, compatibility, usability, reliability, security, maintainability, and portability. The article materials are limited only by the quality of the software in terms of usability characteristics. The characteristic of the usability of the software should include subcharacteristics inherent in the quality of the user interface, on the one hand, as a static object, and on the other hand, subcharacteristics of the process of interaction with the user – human-computer interaction. Existing quality models and usability assessments do not combine the quality elements of the user interface itself and the user experience. The article proposes models of quality and quality assessment of the usability of the software interface of human-computer interaction, which combine the characteristics inherent directly to the user interface and the characteristics of human-computer interaction. Such models are interconnected due to a single nomenclature of subcharacteristics. The model for assessing the quality of software usability consists of two parts and includes many metrics and indicators that correspond to the indicated sub-characteristics. The purpose of the article is to develop a quality model of the usability of the software interface of human-computer interaction and a corresponding model for assessing its quality, which would combine the subcharacteristics of the quality of the user interface and the subcharacteristics of the quality of its interaction with the user. The object of the research is the subcharacteristics of the usability of the software interface of human-computer interaction. The idea of developing the model is based on the results of the analysis of the following standards: ISO / IEC 25010, ISO / IEC 25022, and ISO / IEC 25022. The provisions (subcharacteristics and metrics) of these standards were taken into account when forming the main material of this article. The taxonomy of metrics and indicators was formed by combining metrics from ISO / IEC 25022, ISO / IEC 25023, and proprietary metrics. As a result, this paper proposes a model for the quality of the usability of the software interface of human-computer interaction and a model for assessing the quality of the usability of the software interface of human-computer interaction.


1987 ◽  
Vol 16 (224) ◽  
Author(s):  
Susanne Bødker

<p>This dissertation discusses human-computer interaction, and the role of user interfaces in use and design from the point-of-view of human activity theory. Human-computer interaction conducted in purposeful human work is in focus. The main idea is that a computer application, from the user's perspective, is not something that the user operates on but something that the user operates through on other objects or subjects.</p><p>The contents of the report is the following: Danish Summary; Introduction; Human Activity and Human-Computer Interaction; User Interface Design -- the Empirical Cases; User Interfaces; Methods for User Interface Design; User Interface Design -- Advice to the Designer.</p>


10.28945/2624 ◽  
2003 ◽  
Author(s):  
Herman Koppelman ◽  
Betsy van Dijk

This paper describes the design of a course on human-computer interaction that uses a lot of resources on the WWW. An inherent property of this design is that the course is flexible in several ways. Due to this flexibility the course can be used in rather different contexts. A number of these contexts in which the course is actually used are described.


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