3D Scene of Virtual Reality System Design and Research

2012 ◽  
Vol 522 ◽  
pp. 761-765 ◽  
Author(s):  
Chun Xiang Wang ◽  
Qun Zhao ◽  
Wen Lei Sun ◽  
Xiao Jing Wan ◽  
Quan Wei Cui

The use of virtual reality technology on the objective world visualization and simulation, can provide the user some information hidden behind the data and realize humanized man-machine interaction. Based on the virtual reality system design process, classification, key technology and application areas of exploration, can grasp and understand the realization of virtual reality system design and development of the basic principles.

2011 ◽  
Vol 130-134 ◽  
pp. 3123-3127 ◽  
Author(s):  
Yang Ling ◽  
Cheng Yong ◽  
Yun Cheng

Virtual reality technology is the cutting-edge subject of current computer technology and research focus. This paper mainly research the key technologies of virtual reality system based on the panoramic view, including image acquisition, correction, splicing, fusion, re-projection panoramic images such as a set of system solutions. In this paper proposed rough match based Fourier transform and exact match based edge gradient-feature, which can mosaic the two matching images, to save calculation time and improve speed.


2014 ◽  
Vol 1079-1080 ◽  
pp. 837-842
Author(s):  
Sha Liang

Along with the rapid development,3D virtual reality technology has been applied more and more widely. In order to display the virtual scene better and make user an immersed body experience, 3D rendering engine plays a key role in this field. Unity 3d is a professional gaming rendering engine with strong compatibility and comprehensive integration. In this paper, we focus on the Unity 3D rendering engine, and describe the basic workflow of virtual roaming. We discuss the key technology to realize outdoor roaming through Unity 3D and optimization.


2021 ◽  
Vol 18 (6) ◽  
pp. 7936-7954
Author(s):  
Ziyou Zhuang ◽  

<abstract> <p>The 5G virtual reality system needs to interact with the user to draw the scene in real time. The contradiction between the complexity of the scene model and the real-time interaction is the main problem in the operation of the virtual reality system. The model optimization strategy of architectural scene in virtual reality design is studied, and the method of architectural scene model optimization is summarized. This article aims to study the optimization of computer vision software modeling through 5G virtual reality technology. In this paper, the optimization of the architectural model is studied by the method of image gray scale transformation, computer vision detection technology and virtual modeling technology. The four experiments are comprehensive evaluation and quantitative evaluation, comparison of channel estimation performance of different pilot structures, comparison of calculated and true values of external azimuth elements, and the effect of window-to-wall ratio on energy consumption per unit of residential building. The results show that hollow bricks of building materials have a great impact on the environment. The values of the three pixel coordinates X, Y, and Z calculated by the unit quaternion method are 1.27, 1.3, and -6.11, respectively, while the actual coordinate positions are 1.25, 1.37, and -6.22, respectively. It can be seen that the outer orientation element value calculated by the quaternion-based spatial rear intersection method is not much different from the actual value, and the correct result can be accurately calculated.</p> </abstract>


Author(s):  
Han Guo

Swimming is one of the most popular spots among college students, though it is hard to master. With virtual reality (VR) technology, problems of the low-cross mutual inductance and low efficiency can be solved. A physical model and the software framework of the virtual reality system was proposed. The swimming teaching system can solve the problem that perception-action separation, improve the study ecological validity, and hold great promise for the study of perception- action. A comparison analysis between students' correct and wrong swimming movements is carried out, and the analysis results show that the virtual reality system solves the problem of monotonicity in real swimming teaching.


Author(s):  
Peter Ebbesmeyer ◽  
Peter Gehrmann ◽  
Michael Grafe ◽  
Holger Krumm

Abstract We describe DesiRe, a Design Review system based on virtual reality technology. DesiRe is a production virtual reality system that is used to support design review processes during the development of The European Pressurized Water Reactor (EPR). This paper starts with a brief description of the EPR project. We then focus on the design review processes that are an important part of the EPR development processes. We discuss why the use of virtual reality technology significantly improves the design review processes. The subsequent part of the paper introduces in detail the implementation issues and application issues of the virtual reality system DesiRe currently being used by the EPR engineers in their design review meetings. The end of the paper gives an outlook on future work and a brief conclusion. The work presented in this paper is part of an ongoing virtual reality research project at the Heinz Nixdorf Institut and Siemens AG KWU.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


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