Formative Evaluation of Interactive Training Materials

Author(s):  
Martins Spridzans ◽  
Jānis Dzerviniks

Information and communication technologies (ICT) rapidly continue advancement in educational contexts.  The influence of ICT, variety of digital learning materials and opportunities has enlarged especially in the last decade followed by the topicality of educators’ digital competence improvement. One of the key competences of educators to harness the potential of digital learning sphere is continuous development of digital competence. Authors of this research explore scientific literature on the formation, further development and assessment of teachers’ digital competence. Based on research findings the authors indicate facts that due to the lack of digital competence the potential of digital learning is not fully used, educators need to update competence on development of interactive training materials, assessment of digital competence should be more reliable and rigorous. On the basis of the research the authors put forward suggestions on the ways to develop educators’ digital competence.


2020 ◽  
pp. 19-27
Author(s):  
A. V. Kulichenko

The article provides an example of using the H5P online service at the informatics lesson on the theme "Forms of recording algorithms". The H5P service provides simple and convenient tools for creating interactive training materials based on templates. Interactive tasks allow you to organize individual work of students. The stages of the lesson are presented in the technological map. The content of the lesson corresponds to the textbook "Informatics" for the sixth grade L. L. Bosova, A. Yu. Bosova.


2019 ◽  
Vol 6 (1) ◽  
pp. 92-103
Author(s):  
Dini Ardiningsih

Penelitian ini bertujuan untuk menghasilkan sebuah game kuis interaktif sebagai instrumen evaluasi formatif pada mata kuliah teori musik dengan mengadaptasi sebuah game kuis The Impossible Quiz. Game kuis berisi pertanyaan dengan materi teori musik yang dilengkapi dengan ear training. Metode penelitian yang digunakan adalah metode Research and Development model ADDIE yaitu Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi) dan Evaluation (evaluasi). Penelitian dilakukan di Sekolah Tinggi Musik Bandung (STiMB). Kelayakan produk berdasarkan penilaian ahli materi, ahli media dan responden mahasiswa STiMB. Penilaian berupa lembar evaluasi yang meliputi empat aspek yaitu aspek materi, aspek pembelajaran, aspek tampilan dan aspek pemrograman. Secara keseluruhan rerata presentasi penilaian yaitu (1) aspek pembelajaran sebesar 79,67%, (2) aspek materi sebesar 87,81%, (3) aspek pemrograman sebesar 81,87%, dan (4) aspek tampilan game sebesar 85,15%. Dengan demikian dapat disimpulkan bahwa rerata penilaian di atas 80% yang berarti game kuis interaktif sangat layak dijadikan instrumen evaluasi formatif pada mata kuliah teori musik.Kata kunci: game kuis, the impossible quiz, interaktif, teori musik, ADDIEDeveloping interactive quiz game as formtive evaluation instrument of music theory subjectAbstractThis research was aim to produce an interactive game quiz as a instrument for formative evaluation of subject Music Theory  adapted from The Impossible Quiz. The game consist of Music Theory learning materials and be equipped with ear training materials. This research was conducted by Research & Development method with ADDIE model which is Analysis, Design, Development, Implementation and Evaluation. All of research process were held at Sekolah Tinggi Musik Bandung (STiMB). Properness of the reasearch was evaluated by Music Theory expert, multimedia expert and students of Sekolah Tinggi Musik Bandung. Four aspects were have been evaluated by the respondents includes interface aspect, contents, learning materials and programming aspect. In average, learning materials got precentage of 79,67%, contents 87,81%, programming 81,87%, and interface aspect 85,15%. Those result conduct conclusion of 80% rating of this evaluation which means the game quiz are appropriate to become a instrument for formative evaluation on Music Theory subject.Keywords: quiz game, the impossible quiz, interactive, music theory, ADDIE


2020 ◽  
Vol 48 (W1) ◽  
pp. W395-W402 ◽  
Author(s):  
Vahid Jalili ◽  
Enis Afgan ◽  
Qiang Gu ◽  
Dave Clements ◽  
Daniel Blankenberg ◽  
...  

Abstract Galaxy (https://galaxyproject.org) is a web-based computational workbench used by tens of thousands of scientists across the world to analyze large biomedical datasets. Since 2005, the Galaxy project has fostered a global community focused on achieving accessible, reproducible, and collaborative research. Together, this community develops the Galaxy software framework, integrates analysis tools and visualizations into the framework, runs public servers that make Galaxy available via a web browser, performs and publishes analyses using Galaxy, leads bioinformatics workshops that introduce and use Galaxy, and develops interactive training materials for Galaxy. Over the last two years, all aspects of the Galaxy project have grown: code contributions, tools integrated, users, and training materials. Key advances in Galaxy's user interface include enhancements for analyzing large dataset collections as well as interactive tools for exploratory data analysis. Extensions to Galaxy's framework include support for federated identity and access management and increased ability to distribute analysis jobs to remote resources. New community resources include large public servers in Europe and Australia, an increasing number of regional and local Galaxy communities, and substantial growth in the Galaxy Training Network.


1982 ◽  
Author(s):  
Richard Braby ◽  
Cheryl J. Hamel ◽  
Alfred F. Smode

2012 ◽  
Author(s):  
Robin Hartinger-Saunders ◽  
Laura Schroeder ◽  
Alberta J. Ellett ◽  
Sandra Murphy
Keyword(s):  

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