Prospects for Scholarly Engagement with Religious Rhetorics and Methodological Considerations in Future Research

Author(s):  
Michael-John DePalma
2018 ◽  
Vol 65 (4) ◽  
pp. 407-428 ◽  
Author(s):  
Andrew Smith ◽  
Kim Heyes ◽  
Chris Fox ◽  
Jordan Harrison ◽  
Zsolt Kiss ◽  
...  

In response to the lack of universal agreement about ‘What Works’ in probation supervision (Trotter, 2013) we undertook a Rapid Evidence Assessment of the empirical literature. Our analysis of research into the effect of probation supervision reducing reoffending included 13 studies, all of which employed robust research designs, originating in the USA, UK, Canada and Australia, published between 2006 and 2016. We describe the papers included in our review, and the meta-analyses of their findings. Overall, we found that the likelihood of reoffending was shown to be lower for offenders who had been exposed to some type of supervision. This finding should be interpreted cautiously however, given the heterogeneity of the studies. We suggest future research and methodological considerations to develop the evidence base concerning the effectiveness of probation supervision.


Author(s):  
Putai Jin

The literature on using serious games for learning has been growing exponentially during the last decade. It is time to examine some methodological issues associated with this line of research. There is evidence that research on serious games, if designed with methodological rigor and executed properly, such as the serial studies of prisoners’ dilemma, modality effect in individual interactive learning, and changes in attitude toward mathematics in a computer-based simulation game, can be fruitful and have a profound, positive impact on learning and training. Since adopting serious games as an educational technology tool is by no means cheap, we should ensure that methodological issues are carefully considered before conducting a study on educational games. Whereas there are excellent studies in the existing literature of simulations and games, it is not uncommon for some studies to adopt convenience samples or own-control designs. Studies on serious games tend to be conclusive if they have used true experimentation, well-controlled quasi-experimental design, surveys with representative samples and validated instruments, comprehensive design research, or training programs having a pretest–posttest design with group comparisons. The potential values and informative contributions of using different methodologies for serious game research should be recognized because of the ecological relevance. Future research should pay more attention to randomized sampling, controlled but feasible research design, validity of instruments, appropriate analytical methods, and interdisciplinary or cross-disciplinary research to enhance the internal/external validity of various approaches. In regard to analytical methods, both quantitative approaches and qualitative evaluations, if applied appropriately, are considered as valuable, indispensable, and complementary to each other. It is hoped that this chapter can be helpful not only for future researchers in this field to design and execute rigorous projects but also for wider readership to understand and evaluate research outcomes in the discipline of serious games.


2020 ◽  
Vol 12 (12) ◽  
pp. 2012 ◽  
Author(s):  
Maja Kucharczyk ◽  
Geoffrey J. Hay ◽  
Salar Ghaffarian ◽  
Chris H. Hugenholtz

Geographic object-based image analysis (GEOBIA) is a remote sensing image analysis paradigm that defines and examines image-objects: groups of neighboring pixels that represent real-world geographic objects. Recent reviews have examined methodological considerations and highlighted how GEOBIA improves upon the 30+ year pixel-based approach, particularly for H-resolution imagery. However, the literature also exposes an opportunity to improve guidance on the application of GEOBIA for novice practitioners. In this paper, we describe the theoretical foundations of GEOBIA and provide a comprehensive overview of the methodological workflow, including: (i) software-specific approaches (open-source and commercial); (ii) best practices informed by research; and (iii) the current status of methodological research. Building on this foundation, we then review recent research on the convergence of GEOBIA with deep convolutional neural networks, which we suggest is a new form of GEOBIA. Specifically, we discuss general integrative approaches and offer recommendations for future research. Overall, this paper describes the past, present, and anticipated future of GEOBIA in a novice-accessible format, while providing innovation and depth to experienced practitioners.


2009 ◽  
Vol 107 (5) ◽  
pp. 1370-1380 ◽  
Author(s):  
Shigehiko Ogoh ◽  
Philip N. Ainslie

The response of cerebral vasculature to exercise is different from other peripheral vasculature; it has a small vascular bed and is strongly regulated by cerebral autoregulation and the partial pressure of arterial carbon dioxide (PaCO2). In contrast to other organs, the traditional thinking is that total cerebral blood flow (CBF) remains relatively constant and is largely unaffected by a variety of conditions, including those imposed during exercise. Recent research, however, indicates that cerebral neuronal activity and metabolism drive an increase in CBF during exercise. Increases in exercise intensity up to ∼60% of maximal oxygen uptake produce elevations in CBF, after which CBF decreases toward baseline values because of lower PaCO2 via hyperventilation-induced cerebral vasoconstriction. This finding indicates that, during heavy exercise, CBF decreases despite the cerebral metabolic demand. In contrast, this reduced CBF during heavy exercise lowers cerebral oxygenation and therefore may act as an independent influence on central fatigue. In this review, we highlight methodological considerations relevant for the assessment of CBF and then summarize the integrative mechanisms underlying the regulation of CBF at rest and during exercise. In addition, we examine how CBF regulation during exercise is altered by exercise training, hypoxia, and aging and suggest avenues for future research.


2012 ◽  
Vol 2012 ◽  
pp. 1-12 ◽  
Author(s):  
Ben Colagiuri ◽  
Caroline A. Smith

Randomised controlled trials (RCTs) of acupuncture often find equivalent responses to real and placebo acupuncture despite both appearing superior to no treatment. This raises questions regarding the mechanisms of acupuncture, especially the contribution of patient expectancies. We systematically reviewed previous research assessing the relationship between expectancy and treatment responses following acupuncture, whether real or placebo. To be included, studies needed to assess and/or manipulate expectancies about acupuncture and relate these to at least one health-relevant outcome. Nine such independent studies were identified through systematic searches of Medline, PsycInfo, PubMed, and Cochrane Clinical Trials Register. The methodology and reporting of these studies were quite heterogeneous, meaning that meta-analysis was not possible. A descriptive review revealed that five studies found statistically significant effects of expectancy on a least one outcome, with three also finding evidence suggestive of an interaction between expectancy and type of acupuncture (real or placebo). While there were some trends in significant effects in terms of study characteristics, their generality is limited by the heterogeneity of study designs. The differences in design across studies highlight some important methodological considerations for future research in this area, particularly regarding whether to assess or manipulate expectancies and how best to assess expectancies.


Organization ◽  
2017 ◽  
Vol 25 (3) ◽  
pp. 320-334 ◽  
Author(s):  
Joel Hietanen ◽  
Joonas Rokka

This companion essay contributes to video-based organizational research by critically assessing conventional representational modes of videographic practice and conceptualizing an ‘expressive’ ontology for videographic research. We offer an image of thought that foregrounds the creative and powerfully affective potential of both videographic work and spectatorship. To advance this perspective and to inspire future research, we present our videography (length 30 minutes) that integrates various ‘expressive’ elements in montage form. We use the film to scrutinize the potential of video-based research and several methodological considerations tied to it. In doing so, we argue that video-based organizing of research activities can be seen as ‘monstrous’, an entire emergent mode of aesthetic storytelling that comes into being not in ‘capturing’ or ‘recording’, but rather as an affective production of potentialities.


2017 ◽  
Vol 24 (1) ◽  
pp. 3-24 ◽  
Author(s):  
Tracey J Devonport ◽  
Wendy Nicholls ◽  
Christopher Fullerton

A systematic review was completed according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. A comprehensive search of four electronic databases (2004–2015) yielded 60,017 articles, of which 29 met inclusion criteria. Included studies performed poorly on data quality analysis in terms of randomisation and controlling for confounding factors. Participant’s body mass index scores range from 19.73 (standard deviation = 1.54) to 28.4 (standard deviation = 1.4) kg/m2. Where positive and negative affects were compared, food was more likely to be consumed in response to positive affect. With regard to discrete emotions; stress, depression and sadness consistently elicited eating behaviours that fall outside of nutritional recommendations (e.g. increased food intake or poor nutritional food choices). The role of moderators including individual differences in dietary restraint and emotional eating, as well as methodological considerations, such as means of eliciting and measuring emotions, may account for equivocality with regard to some emotion and eating associations. This article concludes with recommendations for future research and implications for practice.


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