Space and Expression Scalability of Package Design Visual Elements Using Augmented Reality

2021 ◽  
Vol 6 (4) ◽  
pp. 476-490
Author(s):  
Lin Jiang ◽  
Yong Kyun Oh
2019 ◽  
Vol 1 (6) ◽  
pp. 622-634
Author(s):  
Wang Li ◽  
Junfeng Wang ◽  
Sichen Jiao ◽  
Meng Wang ◽  
Shiqi Li

2021 ◽  
pp. 1-19
Author(s):  
Bruno G. Leite ◽  
Helio T. Sinohara ◽  
Newton Maruyama ◽  
Eduardo A. Tannuri

Abstract Several types of equipment have been developed over the years to assist ship operators with their tasks. Nowadays, navigational equipment typically provides an enormous volume of information. Thus, there is a corresponding need for efficiency in how such information is presented to ship operators. Augmented reality (AR) systems are being investigated for such efficient presentation of typical navigational information. The present work is particularly interested in an AR architecture commonly referred as monitor augmented reality (MAR). In this context, the development of MAR systems is briefly summarised. The projection of three-dimensional elements into a camera scene is presented. Potential visual assets are proposed and exemplified with videos from a ship manoeuvring simulator and a real experiment. Enhanced scenes combining pertinent virtual elements are shown exemplifying potential assistance applications. The authors mean to contribute to the popularisation of MAR systems in maritime environments. Further research is suggested to define optimal combinations of visual elements for alternative maritime navigation scenarios. Note that there are still many challenges for the deployment of MAR tools in typical maritime operations.


2020 ◽  
Vol 31 ◽  
pp. e71516
Author(s):  
Jorge Caldera-Serrano ◽  
José-Antonio León-Moreno

A theoretical development is presented of the access to audiovisual content for both journalists and viewers through the Web.  This access is possible through virtual platforms using an ontological tool that displays the content through Augmented Reality in such a way that the relationships between and accesses to different ontological levels are carried out using visual elements, determining their value prior to download.  Ontological relationships are established between traditional elements indexed in the audiovisual departments of television channels: persons, topics, and places, as well as other elements deriving from them.  A brief description is given of the ontologies and their relationship with what is audiovisual, as well as experiences on television with Augmented Reality.  The originality of the paper lies in the absence of previously proposed or developed experiences by any of the mass media


2020 ◽  
Vol 10 (15) ◽  
pp. 5363 ◽  
Author(s):  
Jin Gang Lee ◽  
JoonOh Seo ◽  
Ali Abbas ◽  
Minji Choi

To effectively use augmented reality (AR) technology for end-user involved design collaboration, it is necessary to ensure the effectiveness of the AR system from the end-user’s perspective. However, most efforts have mainly focused on technological development, and as such, limited attention has been paid to the end-user’s application of the AR system. Therefore, this study investigates how the AR system affects architectural design review based on the user’s perspectives. Three different display systems presenting a 3D model including a 2D screen, VR, and AR were tested, and a total of 76 participants evaluated visual presentation quality, perceived acceptability, and user experience according to their usage of the visualization platform types during the design review activities. Compared to other systems, the results indicated that the AR system could be more effective in reviewing the visual elements of a building. Furthermore, AR showed the highest ratings for acceptance level and user experience. The innovation provided by AR created a positive user experience, despite its remaining challenges to be resolved in terms of functionality. Since it is expected that the use of AR can be promoted by overcoming certain technological limitations, this study contributes to guiding AR system applications for end-users involved in the design review process.


2015 ◽  
Vol 77 (27) ◽  
Author(s):  
Chew Sze Soon ◽  
Raja Ariffin Raja Ghazilla ◽  
Yap Hwa Jen ◽  
Pai Yun Suen

Human factor studies such as ergonomic evaluation become increasingly important in the engineering, automotive, designing and support of new advance products. Creating in-car gadgets that can be worked inside appropriate safety bound is an ergonomic issue. Several tools and methods have been developed for ergonomic evaluation. However, there are several factors that influence the difficulty of such evaluations, such as the subjectivity of comfort, high cost of mock-up systems and computerized tools, and the disadvantage of reconfiguring adjustments. The proposed system allows the user or engineer to obtain the three-dimensional visual model with the aid of additional equipment that includes a Augmented Reality head mounted display (HMD) to reduce the components of physical prototype. The user or engineer is able to determine the position of interior components to determine the most comfortable ergonomic reaching zone.  


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