scholarly journals Digital scriptum – novel approach of student experiment preparation

Author(s):  
Nikolas Roß ◽  
Robert Kuska ◽  
Iris Rieth ◽  
Sulamith Frerich

In mechanical engineering, students pass several seminars aiming at selfconducted experiments and trials. In the ELLI project (Excellent Teaching and Learning in Engineering Science), different virtual and remote laboratories have been installed within the three engineering departments at the Ruhr-University Bochum. The preparation in a classic experiment is usually done with a classic paper print scriptum. This is not suitable for a virtual or remote laboratory, since, amongst others, no supervision is provided. Due to that, a classic scriptum has been transferred in a digital scriptum based on the Open Source software “Adapt Learning” and has been extended by various implemented digital items. This contribution is discussing preliminary student experiences and identified prospective improvements. It turns out that the digital scriptum is suitable for the preparation of virtual and remote laboratories but can be an excellent alternative to the classic printout scriptum in a student experiment in a hands on laboratory as well.

Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


2019 ◽  
pp. 801-823
Author(s):  
Gordana Collier ◽  
Andy Augousti ◽  
Andrzej Ordys

The continual development of technology represents a challenge when preparing engineering students for future employment. At the same time, the way students interact in everyday life is evolving: their extra-curricular life is filled with an enormous amount of stimulus, from online data to rich Web-based social interaction. This chapter provides an assessment of various learning technology-driven methods for enhancing both teaching and learning in the science and engineering disciplines. It describes the past, present, and future drivers for the implementation of hands-on teaching methods, incorporating industry standard software and hardware and the evolution of learning experiments into all-encompassing online environments that include socializing, learning, entertainment, and any other aspect of student life when studying science and engineering.


Author(s):  
Natascha Strenger ◽  
Nilgün Ulbrich

German higher education institutions attract students from all over the word for degree mobility, especially after the Bologna reform has led to an increase in internationally-oriented, English-taught study programmes. With such programmes, universities serve the politically intended purpose of attracting highly qualified talent in the form of international graduates that might potentially stay for the German job market. But for the transition from studies to the work market to be successful, it is essential for international students to acquire social capital in the form of contacts to people from the host country. This paper firstly presents results of a study on the situation of students who come to study in international engineering programmes at the Ruhr-Universität Bochum in Germany, focusing on the unsatisfactory contact situation of international and German students revealed in the study. Secondly, measures of the project ELLI2 – Excellent Teaching and Learning in Engineering Sciences – are introduced that aim at improving this situation, fascilitating contact between German and international engineering students. The set-up of a tandem-programme is presented, as well as participation structure and evaluation results of the first two runs of this programm in 2017/18. In addition, an international student council network will be introduced.


2021 ◽  
pp. 1-4
Author(s):  
Gerardo H. Nunez ◽  
Mariana Neves da Silva

Hands-on activities are an essential part of horticulture education. However, facilitating hands-on activities in online horticulture courses is challenging partly due to a lack of literature that describes remote laboratories in the discipline. Here we describe our experience planning and executing a remote strawberry-growing activity in an online horticulture course at the University of Florida, Gainesville. Students received strawberry-growing kits that contained a strawberry (Fragaria ×ananassa) plant, substrate, and fertilizer. Instructions on growing the strawberry plant were delivered online and students had to provide weekly updates about the status of their plant for 5 weeks. At the end of the semester, students provided feedback about the hands-on activity in the form of an essay. Their answers were analyzed using text mining to gauge their perception of the activity. About 77% of students expressed positive sentiments about the remote activity including excitement, enjoyment, and knowledge gain. Students who expressed negative sentiments about the activity (≈23% of the total) focused on plant casualties and difficulties related to management practices. Overall, student essays and weekly updates reflected a relevant and engaging cognitive exercise in horticulture. Our results suggest that remote laboratories can improve the student experience in online courses and provide a footprint for successful implementation of similar activities in online horticulture courses.


Author(s):  
Homeyra Pourmohammadali ◽  
Kamyar Ghavam ◽  
Lucas Botelho

A cross-cohort project was created and implemented as part of the core curriculum for mechanical engineering students. A team of second-year students in “Dynamics” course was grouped with a team of third-year students in “Kinematics and Dynamics of Machines” course where they designed, prototyped and conducted dynamic motion analysis of a pick and place mechanism. Each cohort was tasked to create a sub-mechanism, combining these two mechanisms created the final machine. The teaching and learning activities are defined towards accomplishing four main interrelated objectives: (1) To provide a design challenge to guide students to implement creative potential solutions. (2) To allow second-year and third-year teams to analyze the dynamic motion of their mechanism while considering the design of the other group’s mechanism. (3) To introduce industrial dynamic simulation tools and hands on prototyping skills. (4) To facilitate cross-cohort collaboration within teams with more emphasis on students’ peer exchange of knowledge and experience.  With the experience gained from conducting the project, evaluating the students’ reports, and student feedback, several modifications can be implemented in future iterations to allow the students to benefit more from this kind of project structure. This research discusses improvements based on the lessons learned. 


2021 ◽  
Vol 11 (1) ◽  
pp. 207-213
Author(s):  
elif bengü

The complexity of industrial developments requires engineering students to have hands on experience as well as theoretical engineering knowledge. There is a need for a change of classical engineering curriculums. Makerspaces can be a crucial part of this change. They are introduced as physical locations where engineering student’s curiosity is fed and solutions to problems are found through teamwork. Their use in higher education can also provide an opportunity for students to engage in experiential learning. They can develop a large range of soft skills that traditional undergraduate curriculum is unable to provide, such as planning, teamwork, critical thinking and communication. There are still limited studies about the full effect and impact of these spaces in teaching and learning, from the pedagogical perspective. The aim of this study is to determine students’ experiences with such spaces and examine how makerspaces are contributing to their learning. Descriptive research method (one-on-one interviews and normative survey) were used to evaluate students, graduate assistants and a faculty members’ perception of the space and depict the situation. The results of this study showed that students want more than theoretical knowledge from their engineering education. They want to be able to gain hands on experience while they are learning theory. While designing a makerspace for that purpose, the sustainability and the functioning of these spaces should be taken into consideration. The findings of this study can provide guidance for the institutions that are planning to build a makerspace in their campuses.


Author(s):  
Leonard Lye

Teaching the design and analysis of multi-factored experiments to engineers is not an easy task and any help that makes the process of teaching and learning those skills in a way that is hands-on, engaging, and memorable is always welcomed. In this paper, iPhone/iPad apps for simulating multi-factor processes that have been developed specifically for teaching experimental design to engineering students will be described. Examples of physical toys will also be described. Feedback from students and industry experts has been very positive.


Author(s):  
Ana Villanueva ◽  
Ziyi Liu ◽  
Yoshimasa Kitaguchi ◽  
Zhengzhe Zhu ◽  
Kylie Peppler ◽  
...  

AbstractAugmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this approach by applying this to an important but pervasively misunderstood area of STEM learning, electrical circuitry. Unlike previous cognitive assessment models, we break down the area into microskills—the smallest segmentation of this knowledge—and concrete learning outcomes for each. This model empowers the user to perform a variety of tasks that are conducive to the acquisition of the skill. We also provide a classification of microskills and how to design them in an AR environment. Our results demonstrated that aligning the AR technology to specific learning objectives paves the way for high quality assessment, teaching, and learning.


MRS Advances ◽  
2017 ◽  
Vol 2 (31-32) ◽  
pp. 1673-1679 ◽  
Author(s):  
Moraima De Hoyos-Ruperto ◽  
Cristina Pomales-García ◽  
Agnes Padovani ◽  
O. Marcelo Suárez

ABSTRACTThere is a need to expand the fundamental skills in science and engineering to include innovation & entrepreneurship (I&E) skills as core competencies. To better prepare the future Nanotechnology workforce, the University of Puerto Rico-Mayagüez Nanotechnology Center, broadened the educational content beyond traditional skills in science and engineering. The Center, offers a rich educational program for materials and nano scientists that aims to create the next generation of knowledgeable, experienced professionals, and successful entrepreneurs, who can develop value-added innovations that can spur economic growth and continue to impact the quality of life for society. Within the educational program an Entrepreneurship Education Co-Curricular Program (EEP) incorporates I&E training into the Materials Science, Nanotechnology, STEM (Science, Technology, Engineering, and Mathematics) faculty and student experiences. The EEP consists of a two-year series of workshops that seek to develop an entrepreneurial mindset, including five key topics: 1) Generation of Ideas, 2) Entrepreneurial Vision, 3) Early Assessment of Ideas, 4) Identification of Opportunities, and 5) Strategic Thinking. The EEP goals, target audience, and implementation strategy, is described with an evaluation tool to assess the program’s success in developing an entrepreneurial mindset.


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