scholarly journals Adoption of Virtual Reality in Construction Projects

2021 ◽  
Vol 23 (12) ◽  
pp. 476-490
Author(s):  
P. Selvaprasanth ◽  
◽  
T. Karthigaipriya ◽  
J. John ◽  
◽  
...  

In recent years, virtual reality has emerged in various fields such as manufacturing sectors, construction sectors etc. Virtual reality technology has a wide variety of applications in various fields. Several applications of VR in construction sector are design review and support, construction support, operations and management, safety training, stakeholder management. Recent researches had shown that VR can also be used widely in decision making process. Despite the various applications of VR in construction sectors, the adoption level of the VR technology is comparatively very low. This study aims to identify the factors that are preventing the adoption of virtual reality in construction projects. The factors are identified through a wide review of literature survey and analysed by means of questionnaire survey with statistical methods. The factors are ranked through the analysis and the most affecting factors are found out. The findings of this study show that requirements of specialized high processing equipment, high investment in VR, lack of awareness about the technology, lack of client’s interest, limited finance of the organizations, existence of champions using VR are the most preventing factors for the adoption of VR in construction projects. To mitigate these issues, several possible mitigation measures has been suggested in this study.

2021 ◽  
Vol 23 (08) ◽  
pp. 31-38
Author(s):  
Siddharth Jain ◽  

Construction 4.0 (a concept of Industry 4.0) is an ongoing transformation that aims at digitalization and automation of traditional construction and industrial practices using modern smart technology. The technological development especially of the construction sector is of utmost importance to meet the requirements of rapid construction projects aiming at quality work, increased productivity, and cost savings. One such technology that has come to the limelight is Virtual Reality (VR), which is a computer-generated smart environment that is artificially created using various types of hardware and software. This smart environment is created to resemble a real-life structure that can be explored, visualized, and interacted with by users using electronic devices for better decisionmaking before actual construction. The purpose of this paper is to design a Virtual Reality model using Building Information Modelling (BIM) and to examine the impact and influence of Virtual Reality Technology in the Indian construction industry with the help of a questionnaire survey. This study provides necessary information for implementing Virtual Reality technology in the construction industry. The results of this study provide a research road map to researchers for their future efforts.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-14
Author(s):  
Rajarshi Ghimire ◽  
Seungtaek Lee ◽  
Jin Ouk Choi ◽  
Jin-Yeol Lee ◽  
Yong-Cheol Lee

The use of a 4D schedule as technological advancement has brought significant improvement to the planning and execution of construction projects, through visualizing step-wise construction progress, following a sequence of pre-planned activities, and finalizing a baseline schedule with necessary changes. Moreover, the application of immersive virtual reality (IVR) to create an interactive 4D BIM schedule of a planned structure has made it possible to create a detailed plan of any construction project. Because of these benefits, the use of 4D schedules and immersive virtual reality in the construction industry has increased, leading to improved planning and execution. However, past studies have given little attention to the applications of such technologies on modular projects. Thus, this research applied a 4D schedule, along with immersive virtual reality, on a modular project, and verified their benefits and effectiveness. The results showed that most of the participants who experienced a 4D BIM schedule, along with immersive virtual reality (4D/IVR), strongly agreed that it is an easy and straightforward way to visualize the project, understand the schedule, and find any errors. Moreover, while fewer than half of the participants scheduled the assembly sequence correctly with conventional schedule and 2D drawings, almost all of them sequenced the assembly successfully with 4D/IVR. Based on the findings, this research concludes that the implementation of a 4D BIM schedule, along with virtual reality technology, can enhance the fabrication and assembly performance of modules.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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