scholarly journals REPLICAS IN CULTURAL HERITAGE: 3D PRINTING AND THE MUSEUM EXPERIENCE

Author(s):  
M. Ballarin ◽  
C. Balletti ◽  
P. Vernier

3D printing has seen a recent massive diffusion for several applications, not least the field of Cultural Heritage. Being used for different purposes, such as study, analysis, conservation or access in museum exhibitions, 3D printed replicas need to undergo a process of validation also in terms of metrical precision and accuracy.<br> The Laboratory of Photogrammetry of Iuav University of Venice has started several collaborations with Italian museum institutions firstly for the digital acquisition and then for the physical reproduction of objects of historical and artistic interest. The aim of the research is to analyse the metric characteristics of the printed model in relation to the original data, and to optimize the process that from the survey leads to the physical representation of an object. In fact, this could be acquired through different methodologies that have different precisions (multi-image photogrammetry, TOF laser scanner, triangulation based laser scanner), and it always involves a long processing phase. It should not be forgotten that the digital data have to undergo a series of simplifications, which, on one hand, eliminate the noise introduced by the acquisition process, but on the other one, they can lead to discrepancies between the physical copy and the original geometry. In this paper we will show the results obtained on a small archaeological find that was acquired and reproduced for a museum exhibition intended for blind and partially sighted people.

2019 ◽  
Vol 8 (6) ◽  
pp. 285 ◽  
Author(s):  
Balletti ◽  
Ballarin

In recent decades, 3D acquisition by laser scanning or digital photogrammetry has become one of the standard methods of documenting cultural heritage, because it permits one to analyze the shape, geometry, and location of any artefact without necessarily coming into contact with it. The recording of three-dimensional metrical data of an asset allows one to preserve and monitor, but also to understand and explain the history and cultural heritage shared. In essence, it constitutes a digital archive of the state of an artefact, which can be used for various purposes, be remodeled, or kept safely stored. With the introduction of 3D printing, digital data can once again take on material form and become physical objects from the corresponding mathematical models in a relatively short time and often at low cost. This possibility has led to a different consideration of the concept of virtual data, no longer necessarily linked to simple visual fruition. The importance of creating high-resolution physical copies has been reassessed in light of different types of events that increasingly threaten the protection of cultural heritage. The aim of this research is to analyze the critical issues in the production process of the replicas, focusing on potential problems in data acquisition and processing and on the accuracy of the resulting 3D printing. The metric precision of the printed model with 3D technology are fundamental for everything concerning geomatics and must be related to the same characteristics of the digital model obtained through the survey analysis.


Author(s):  
Y. H. Jo ◽  
J. Kim ◽  
N. C. Cho ◽  
C. H. Lee ◽  
Y. H. Yun ◽  
...  

<p><strong>Abstract.</strong> This study has developed an experiential exhibition system of scientific cultural heritage through interactive projection mapping. A bronze mirror with fine linear design was selected as an exhibition subject considering the intuitiveness and responsiveness of research and development results. First, three-dimensional (3D) scanning was performed to construct a digital database of the original forms, and computer graphics-based 3D modeling was also performed to build exhibition materials and 3D printed objects. Furthermore, objective scenarios were created based on a traditional science experience, understanding the present bronze mirror, and processes of restoring the corroded original bronze mirror through modern conservation science. The technique selected to implement the scientific content of bronze mirror as media art in this study is interactive projection mapping. Moreover, a large 3D printing of bronze mirror was installed at the center of the exhibition space to allow users and all viewers to concurrently engage in scientific cultural heritage content. Simultaneous projection mapping on the front and rear of the printed bronze mirror model enhanced 3D effects and the immersion of the content. To construct an interactive space connecting the virtual and reality, ore, mold, bronze mirror replicas, 3D printing outputs, and cultural products used in the process of producing bronze mirrors were exhibited to make the exhibit more intuitive for visitors. This interactive projection mapping-based scientific and cultural exhibition of the bronze mirror is an experiential exhibition system which combines traditional science, modern conservation science, and future exhibition technology.</p>


2021 ◽  
Author(s):  
◽  
Alex Svend Christensen

<p>Due to the economic advantage of mass manufacturing technology humans have designed a world of products built for the average body size and shape. This conformity of diverse body shapes to fixed 3 dimensional forms raises the question for this research; how can 3D scanning and additive manufacturing (AM) create a personal fit between an individual’s body and a product?  This question challenges a tool driven standardised approach to manufacture by exploring the interface between a person and a mass produced product, in this case a motorcycle rider and a motorcycle. By taking advantage of digital data and the tool-less build process of 3D printing, every object produced can be different, tailoring it to the customer’s individual aesthetic or physical fit.  This investigation into the space between the motorcycle and the human has produced a custom 3D printed seat designed for and inspired by the unique physicality of the individual rider. The following methods are employed. 3D scanning is used to obtain the geometry of the human form and motorcycle, 3D modelling and 3D printing to generate and evaluate ideas and concepts, and a pressure measurement system to evaluate the riders comfort and fit.  This new relationship between body and object, rarely seen in mass produced products, questions the way we design and make products with consideration towards digital personalisation and manufacturing efficiency.</p>


2021 ◽  
Author(s):  
◽  
William Rykers

<p>This research is focused towards the use of large-scale FDM 3D printing within the automotive industry, specifically to design a bespoke habitable sleeping environment attached to a Range Rover Sport. 3D printing has risen as a viable form of manufacturing in comparison with conventional methods. Allowing the designer to capitalise on digital data, enabling specific tailored designs to any vehicle model. This thesis asks the question “Can design use the properties of digital vehicle data in conjunction with large-scale FDM 3D printing to sustainably produce bespoke habitable sleeping environments for an automotive context?” Further to this, FDM 3D printing at a large-scale has so far not been explored extensively within the automotive industry.  FDM 3D printing is an emerging technology that possesses the ability to revolutionise the automotive industry, through expansion of functionality, customisation and aesthetic that is currently limited by traditional manufacturing methods. Presently, vehicle models are digitally mapped, creating an opportunity for customisation and automatic adaption through computer aided drawing (CAD). This thesis takes advantage of the digitisation of the automotive industry through 3D modelling and renders as a design and development tool.   This project explored a variety of methods to demonstrate a vision of a 3D printed habitable sleeping environment. The primary methodologies employed in this research project are Research for Design (RfD) and Research through Design (RtD). These methodologies work in conjunction to combine design theory and practice as a genuine method of inquiry. The combination of theory and design practice has ensued in the concepts being analysed, reflected and discussed according to a reflective analysis design approach. The design solution resulted in an innovative and luxury bespoke habitable sleeping space to be FDM 3D printed. Through the use of digitisation, the sleeping capsule was cohesively tailored to the unique design language of the Range Rover Sport. This thesis resulted in various final outputs including a 1:1 digital model, high quality renders, accompanied by small scale prototypes, photographs and sketch models.</p>


Author(s):  
H. Yokoyama ◽  
H. Chikatsu

Recently, laser scanning has been receiving greater attention as a useful tool for real-time 3D data acquisition, and various applications such as city modelling, DTM generation and 3D modelling of cultural heritage sites have been proposed. And, former digital data processing were demanded in the past digital archive techniques for cultural heritage sites. However, robust filtering method for distinguishing on- and off-terrain points by terrestrial laser scanner still have many issues. In the past investigation, former digital data processing using air-bone laser scanner were reported. Though, efficient tree removal methods from terrain points for the cultural heritage are not considered. In this paper, authors describe a new robust filtering method for cultural heritage using terrestrial laser scanner with "the echo digital processing technology" as latest data processing techniques of terrestrial laser scanner.


2021 ◽  
Author(s):  
◽  
Alex Svend Christensen

<p>Due to the economic advantage of mass manufacturing technology humans have designed a world of products built for the average body size and shape. This conformity of diverse body shapes to fixed 3 dimensional forms raises the question for this research; how can 3D scanning and additive manufacturing (AM) create a personal fit between an individual’s body and a product?  This question challenges a tool driven standardised approach to manufacture by exploring the interface between a person and a mass produced product, in this case a motorcycle rider and a motorcycle. By taking advantage of digital data and the tool-less build process of 3D printing, every object produced can be different, tailoring it to the customer’s individual aesthetic or physical fit.  This investigation into the space between the motorcycle and the human has produced a custom 3D printed seat designed for and inspired by the unique physicality of the individual rider. The following methods are employed. 3D scanning is used to obtain the geometry of the human form and motorcycle, 3D modelling and 3D printing to generate and evaluate ideas and concepts, and a pressure measurement system to evaluate the riders comfort and fit.  This new relationship between body and object, rarely seen in mass produced products, questions the way we design and make products with consideration towards digital personalisation and manufacturing efficiency.</p>


2020 ◽  
Vol 10 (3) ◽  
pp. 828 ◽  
Author(s):  
Ivo Campione ◽  
Francesca Lucchi ◽  
Nicola Santopuoli ◽  
Leonardo Seccia

Three-dimensional thermography is a recent technique—with various fields of application—that consists of combining thermography with 3D spatial data in order to obtain 3D thermograms, high information objects that allow one to overcome some limitations of 2D thermograms, to enhance the thermal monitoring and the detection of abnormalities. In this paper we present an integration methodology that can be applied to merge data acquired from a generic thermal camera and a generic laser scanner, and has the peculiarity of keeping the two devices completely decoupled and independent, so that thermal and geometrical data can be acquired at different times and no rigid link is needed between the two devices. In this way, the stand-alone capability of each device is not affected, and the data fusion is applied only when necessary. In the second part, the real effectiveness of our approach is tested on a 3D-printed object properly designed. Furthermore, one example of an application of our methodology in the cultural heritage field is presented, with an eye to preservation and restoration: the integration is applied to a marble statue called Madonna with the Child, a fine work of the Florentine sculptor Agostino di Duccio (1418–1481). The results suggest that the method can be successfully applicable to a large set of scenarios. However, additional tests are needed to improve the robustness.


2020 ◽  
Vol 12 (18) ◽  
pp. 7539
Author(s):  
Manolo Pérez ◽  
Pablo Casanova-Salas ◽  
Pawel Twardo ◽  
Piotr Twardo ◽  
Arabella León ◽  
...  

The documentation, dissemination, and enhancement of Cultural Heritage is of great relevance. To that end, technological tools and interactive solutions (e.g., 3D models) have become increasingly popular. Historical silk fabrics are nearly flat objects, very fragile and with complex internal geometries, related to different weaving techniques and types of yarns. These characteristics make it difficult to properly document them, at the yarn level, with current technologies. In this paper, we bring a new methodology to virtually represent such heritage and produce 3D printouts, also making it highly interactive through the tool Virtual Loom. Our work involves sustainability from different perspectives: (1) The traditional production of silk fabrics respects the environment; (2) Virtual Loom allows the studying of silk heritage while avoiding their degradation; (3) Virtual Loom allows creative industries to save money and materials; (4) current research on bioplastics for 3D printing contributes to environmental sustainability; (5) edutainment and gaming can also benefit from Virtual Loom, avoiding the need to acquire the original objects and enhancing creativity. The presented work has been carried out within the scope of the SILKNOW project to show some results and discuss the sustainability issues, from the production of traditional silk fabrics, to their dissemination by means of Virtual Loom and 3D printed shapes.


2021 ◽  
Author(s):  
◽  
William Rykers

<p>This research is focused towards the use of large-scale FDM 3D printing within the automotive industry, specifically to design a bespoke habitable sleeping environment attached to a Range Rover Sport. 3D printing has risen as a viable form of manufacturing in comparison with conventional methods. Allowing the designer to capitalise on digital data, enabling specific tailored designs to any vehicle model. This thesis asks the question “Can design use the properties of digital vehicle data in conjunction with large-scale FDM 3D printing to sustainably produce bespoke habitable sleeping environments for an automotive context?” Further to this, FDM 3D printing at a large-scale has so far not been explored extensively within the automotive industry.  FDM 3D printing is an emerging technology that possesses the ability to revolutionise the automotive industry, through expansion of functionality, customisation and aesthetic that is currently limited by traditional manufacturing methods. Presently, vehicle models are digitally mapped, creating an opportunity for customisation and automatic adaption through computer aided drawing (CAD). This thesis takes advantage of the digitisation of the automotive industry through 3D modelling and renders as a design and development tool.   This project explored a variety of methods to demonstrate a vision of a 3D printed habitable sleeping environment. The primary methodologies employed in this research project are Research for Design (RfD) and Research through Design (RtD). These methodologies work in conjunction to combine design theory and practice as a genuine method of inquiry. The combination of theory and design practice has ensued in the concepts being analysed, reflected and discussed according to a reflective analysis design approach. The design solution resulted in an innovative and luxury bespoke habitable sleeping space to be FDM 3D printed. Through the use of digitisation, the sleeping capsule was cohesively tailored to the unique design language of the Range Rover Sport. This thesis resulted in various final outputs including a 1:1 digital model, high quality renders, accompanied by small scale prototypes, photographs and sketch models.</p>


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