scholarly journals Scenic Design for The Verge:

2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Kami Beckford
Keyword(s):  

Scenic designers often want designs to set the audience up for understanding once the set is revealed. However, as shown in the design of The Verge, making an audience slightly uncomfortable is another way to immerse them in the work.

REPERTÓRIO ◽  
2017 ◽  
pp. 298
Author(s):  
Regina Miranda

<p class="p1">Resumo:</p><p class="p2">Ao tomar como contexto teórico as pesquisas em Harmonias Espaciais desenvolvidas pelo teórico de movimento Rudolf Laban na primeira metade do século XX, este artigo considera o longo predomínio da visão de um <em>alguém</em> que habitava um <em>espaço vazio </em>separado do corpo e aponta perspectivas contemporâneas, que<em> </em>tornaram o<em> </em>espaço entre/em ambos mais fluido e plástico. A contribuição teórica aqui apresentada indicou a necessidade da inclusão de configurações geométricas mais instáveis no campo Labaniano e também a criação de percursos para a encarnação de conceitos, que pudessem representar essas novas interações. Como um dos territórios da pesquisa artística que fundamenta esta narrativa, o encontro com a tecnologia foi explorado, inicialmente, como uma forma de ampliar a experiência corpo-espacial dos atuantes formais e informais de uma performance, oferecendo a possibilidade de um desenho cênico que incluía a articulação entre espaços físicos e virtuais e de conexões espaciais de livre escolha. Mais recentemente, a relação se ampliou em uma experiência interdisciplinar de criação cênica e coreográfica em interatividade com processos computacionais. Nos exemplos apontados, o que rege a escolha das tecnologias é o interesse artístico e conceitual de investigar como cada tecnologia pode colaborar na criação, deslocamento e distorção de espaços performáticos.</p><p class="p3"><span class="s1">Palavras-chave: </span>Arte e tecnologia. Artes cênicas. Campo labaniano. Corpo-espaço. Performance imersiva.</p><p class="p3"> </p><p>SHIFTING SPACES: POETICS OF INTERACTION BETWEEN ART AND TECHNOLOGY</p><p class="p1"><em>Abstract:</em></p><p class="p5"><em>Embracing as theoretical context the Space Harmonies’ research developed by movement theorist Rudolf Laban during the first half of the 20th century, this paper considers the long predominance of the vision of someone who inhabited an empty space separated from the body, and points toward contemporary perspectives, which have made the space between/in both more fluid and plastic. The theoretical contribution presented here indicated the need to include more unstable geometric configurations in the Labanian field and the creation of paths for the incarnation of concepts, which could represent these new interactions. As one of the areas of artistic research that underlies this narrative, the encounter with technology was initially explored as a way to broaden the body-space experience of the formal and informal participants of a performance. It offered the possibility of a scenic design that included the articulation between physical and virtual spaces and free-choice spatial connections. More recently, the relationship expanded in an interdisciplinary experience of scenic and choreographic creation in interactivity with computational processes. In the mentioned examples, what defines the choice of the technologies is the artistic and conceptual interest to investigate how each technology can collaborate in the creation, displacement and distortion of performative spaces.</em></p><p class="p3"><span class="s1"><em>Keywords: </em></span><em>Art and technology. Performing arts. Labanian field. Body-space. Immersive performance.</em></p>


1950 ◽  
Vol 2 (4) ◽  
pp. 371
Author(s):  
Edwin Burr Pettet ◽  
Lee Simonson
Keyword(s):  

2013 ◽  
Author(s):  
Rob Napoli ◽  
Chuck Gloman
Keyword(s):  

1937 ◽  
Vol 23 (2) ◽  
pp. 189-197
Author(s):  
Lee Mitchell
Keyword(s):  

2020 ◽  
Vol 61 (2) ◽  
pp. 231-251
Author(s):  
David Bisaha

How much is a theatrical design idea worth? Alternatively, how much should a professional theatre designer be paid? For many working today, standard minimum contract scales and “industry standards” help guide fee negotiations. In the United States, United Scenic Artists (USA) Local 829 was among the first bodies to align theatrical design with organized labor activism, and as such, its standard minimum contract for design is an object lesson in the value of artistic labor. These scales were developed nearly a century ago, and were the product of hard negotiation and legal action taken by US-American designers in the interwar period. Lee Simonson and Jo Mielziner are best remembered for their revolutionary use of space, scenery, and lighting, yet their professional advocacy within USA Local 829 provided the basis for today's standard design fees. Further, their defense of fair payment during the Depression and war years preserved scenic design as a form of labor analogous to other backstage crafts and trades.


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