Author(s):  
B. H. Shekar ◽  
P. Rathnakara Shetty ◽  
M. Sharmila Kumari ◽  
L. Mestetsky

<p><strong>Abstract.</strong> Accumulating the motion information from a video sequence is one of the highly challenging and significant phase in Human Action Recognition. To achieve this, several classical and compact representations are proposed by the research community with proven applicability. In this paper, we propose a compact Depth Motion Map based representation methodology with hastey striding, consisely accumulating the motion information. We extract Undecimated Dual Tree Complex Wavelet Transform features from the proposed DMM, to form an efficient feature descriptor. We designate a Sequential Extreme Learning Machine for classifying the human action secquences on benchmark datasets, MSR Action 3D dataset and DHA Dataset. We empirically prove the feasability of our method under standard protocols, achieving proven results.</p>


Filomat ◽  
2020 ◽  
Vol 34 (15) ◽  
pp. 4967-4974
Author(s):  
Dongli Wang ◽  
Jun Yang ◽  
Yan Zhou ◽  
Zhen Zhou

Feature representation is of vital importance for human action recognition. In recent few years, the application of deep learning in action recognition has become popular. However, for action recognition in videos, the advantage of single convolution feature over traditional methods is not so evident. In this paper, a novel feature representation that combines spatial and temporal feature with global motion information is proposed. Specifically, spatial and temporal feature from RGB images is extracted by convolutional neural network (CNN) and long short-term memory (LSTM) network. On the other hand, global motion information extracted from motion difference images using another separate CNN. Hereby, the motion difference images are binary video frames processed by exclusive or (XOR). Finally, support vector machine (SVM) is adopted as classifier. Experimental results on YouTube Action and UCF-50 show the superiority of the proposed method.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2018 ◽  
Vol 6 (10) ◽  
pp. 323-328
Author(s):  
K.Kiruba . ◽  
D. Shiloah Elizabeth ◽  
C Sunil Retmin Raj

ROBOT ◽  
2012 ◽  
Vol 34 (6) ◽  
pp. 745 ◽  
Author(s):  
Bin WANG ◽  
Yuanyuan WANG ◽  
Wenhua XIAO ◽  
Wei WANG ◽  
Maojun ZHANG

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