Paradigms for the Construction and Annotation of Emotional Corpora for Real-world Human-Computer-Interaction

Author(s):  
Markus Kächele ◽  
Stefanie Rukavina ◽  
Günther Palm ◽  
Friedhelm Schwenker ◽  
Martin Schels
Author(s):  
Zeenat S. AlKassim ◽  
Nader Mohamed

In this chapter, the authors discuss a unique technology known as the Sixth Sense Technology, highlighting the future opportunities of such technology in integrating the digital world with the real world. Challenges in implementing such technologies are also discussed along with a review of the different possible implementation approaches. This review is performed by exploring the different inventions in areas similar to the Sixth Sense Technology, namely augmented reality (AR), computer vision, image processing, gesture recognition, and artificial intelligence and then categorizing and comparing between them. Lastly, recommendations are discussed for improving such a unique technology that has the potential to create a new trend in human-computer interaction (HCI) in the coming years.


2020 ◽  
Vol 12 (10) ◽  
pp. 166
Author(s):  
Louis Edward Papa ◽  
Thaier Hayajneh

This paper examines the phenomenon of digital persecution in the Global South and evaluates tools that defend against it. First, the paper explains the nature of persecution and its digital incarnation. It then provides a contextual overview of real-world instances of digital persecution in seven Global South countries. The possible defensive technologies against censorship and surveillance are discussed. The article goes on to discuss barriers to technology adoption in the Global South, explains the security implication of these difficulties, and examines the role that human computer interaction (HCI) metrics could play in overcoming these challenges. Finally, the paper surveys the viability of sixteen security tools in a Global South context. The survey results were mixed, with 37.5% of the reviewed tools being deemed to be inviable for use in the Global South to defend against persecution. Prescriptive recommendations are provided for creating security tools that are universal, simple, and effective.


Facial images have always been used for various analytical and research purposes as they contain abundant information about personal characteristics, including identity, emotional expression, gender, age, etc. A human image is often defined as a complex signal composed of many facial attributes such as skin colour and geometric facial features. Nowadays the real-world applications of facial images have brought in a new dawn in the field of biometrics, security and surveillance, and these attributes play a crucial role in the same. Unrestricted and unintended access to certain resources and information to the minors has a history of physical and psychological implications, which makes age, in particular, more significant among these attributes. Consider a scenario where users may require an age‐ specific human computer interaction system that can estimate age for secure system access control or intelligence gathering. Automatic human age estimation using facial image analysis will come as a rescue with its potential applications in the field of Age Specific Human Computer Interactions and numerous real‐ world applications which include human computer interaction and multimedia communication. Here, we aim to identify and classify images provided as input into two main categories, adults and minors. This classification would act as an access controller to the desired resources or information. MATLAB was used to identify the younger and older images. Initially we got the databases of features extracted from the input images using different feature extraction methods. Later we compared the several trained databases to get a specific range for younger and older images. This range then became the basis for identifying the young and the old


2017 ◽  
Vol 1 (2) ◽  
pp. 18-41
Author(s):  
Zeenat AlKassim ◽  
Nader Mohamed

This paper discusses recent and unique inventions in Human Computer Interaction (HCI). To that end, firstly the authors discuss the Sixth Sense Technology. This technology allows users to interact with virtual objects in the real world in a unique manner. It has a number of applications which are further discussed. Then the opportunities and challenges are discussed. Most importantly, a list of inventions in fields of Augmented Reality (AR) and Virtual Reality (VR) in the recent years are discussed, grouped and compared. These include the smart eye glasses, VR headsets, smart watches, and more. Future implications of all those technologies are brought into light considering the new advancements in software and hardware designs. Recommendations are highlighted for future inventions.


2017 ◽  
Vol 59 (5) ◽  
Author(s):  
Enkelejda Kasneci

AbstractThe human gaze provides paramount cues for communication and interaction. Following this insight, gaze-based interfaces have been proposed for human-computer interaction (HCI) since the early 90s, with some believing that such interfaces will revolutionize the way we interact with our devices. Since then gaze-based HCI in stationary scenarios (e. g., desktop computing) has been rapidly maturing, and the production costs of mainstream eye trackers have been steadily decreasing. In consequence, a variety of new applications with the ambitious goal to apply eye tracking to dynamic, real-world HCI tasks and scenarios have emerged. This article gives an overview of the research conducted by the Perception Engineering Group at the University of Tübingen.


2001 ◽  
Vol 22 (3) ◽  
Author(s):  
Michael A. Gilbert ◽  
T.J.M. Bench-Capon

During human-human interaction, emotion plays a vital role in structuring dialogue. Emotional content drives features such as topic shift, lexicalisation change and timing; it affects the delicate balance between goals related to the task at hand and those of social interaction; and it represents one type of feedback on the effect that utterances are having. These various facets are so central to most real-world interaction, that it is reasonable to suppose that emotion should also play an important role in human-computer interaction. To that end, techniques for detecting, modelling, and responding appropriately to emotion are explored, and an architecture for bringing these techniques together into a coherent system is presented.


Author(s):  
Fernando Loizides ◽  
Kathryn Jones ◽  
Carina Girvan ◽  
Helene de Ribaupierre ◽  
Liam Turner ◽  
...  

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