scholarly journals Strategy As Thoughts Multiplicity: The Innovative Participatory Learning Metaphor-Drama Research

2021 ◽  
Vol 2 (3) ◽  
pp. 48-64
Author(s):  
Mohammad Taghi Taghavifard,, ◽  
amir mohammad khani ◽  
Fatemeh Lotfi
Author(s):  
Magda Nikolaraizi ◽  
Charikleia Kanari ◽  
Marc Marschark

In recent years, museums of various kinds have broadened their mission and made systematic efforts to develop a dynamic role in learning by offering a wide range of less formal experiences for individuals with diverse characteristics, including individuals who are deaf or hard-of-hearing (DHH). Despite the worthwhile efforts, in the case of DHH individuals, museums frequently neglect to consider their unique communication, cognitive, cultural, and learning characteristics, thus limiting their access and opportunities for fully experiencing what museums have to offer. This chapter examines the potential for creating accessible museum environments and methods that reflect an understanding of the diverse communication, cognitive, cultural, and learning needs of DHH visitors, all of which enhance their access and participation in the museum activities. The role of the physical features of museum spaces for the access and behavior of DHH visitors is emphasized, together with attention to exhibition methods and the communication and cognitive challenges that need to be considered so DHH visitors can get the maximum benefit. The chapter emphasizes the right of individuals who are DHH to nonformal learning and analyzes how museums could become more accessible to DHH individuals by designing, from the beginning, participatory learning experiences that address their diverse needs.


2021 ◽  
Vol 14 (1) ◽  
pp. 205979912098777
Author(s):  
Su Aw ◽  
Gerald CH Koh ◽  
Yeon Ju Oh ◽  
Mee Lian Wong ◽  
Hubertus JM Vrijhoef ◽  
...  

Geospatial-qualitative methods, which combine both observation and interpretative accounts during data collection through extended exposure and movement in place, have been increasingly used to explore “person–place” interactions and assess communities of place. Despite their increased use, there is a lack of reflexive discussion on how they differ in capturing person–place interactions and ways to combine them. Drawing on our experiences using three related methods—Photovoice, Walking through Spaces, and interactive Participatory Learning and Action exercise-led community focus groups—we compared the methodological advantages that each method brings to the construction of “place” and in exploring person–place interactions among the community of older adults living in a neighborhood of Singapore for a neighborhood assessment. We then illustrated how using a Focus–Expand–Compare approach for methodological triangulation can add value in generating greater depth and breadth of perspectives on a topic of interest explored for intervention development.


2021 ◽  
pp. 204275302110229
Author(s):  
Kurt D Squire

During COVID-19, schools around the world rapidly went online. Examining youth technology use reveals sharp inequities within the United States’ education system and incongruencies between the technologies used in virtual schooling and those in the lives of students outside of school. In affluent communities, virtual schooling is supported by a distributed schooling infrastructure that coordinates students’ knowledge work. This home and school technology infrastructure features material, human, and structural capital that facilitates youth development as nascent knowledge workers. Technology use during virtual schooling keeps youth activity grounded within the “walls” of school; during virtual schooling, students have little voice in setting learning goals or contributing “content.” Technology use at home for learning or entertainment stems from their own goals and features them as active inquisitors seeking out information and extending their social networks, and crucially, using participatory learning technologies such as Discord for communications. An extended period of virtual schooling could enable a rethinking of the role of technology in schools, including an embrace of play, emotional design, participatory communications, place-based learning, embodied understandings, and creative construction.


2021 ◽  
Vol 2 (4) ◽  
pp. 257-265
Author(s):  
Fransiskus Panca Juniawan ◽  
Marini Marini ◽  
Dwi Yuny Sylfania ◽  
Fernandy Ricardo Antonius ◽  
Sandy Gautama

Abstrak: Ujian Kompetensi Keahlian (UKK) Nasional merupakan langkah pemerintah dalam meningkatkan keterampilan siswa Sekolah Menengah Kejuruan (SMK) hingga nanti menjadi salah satu penentu kelulusan siswa. Untuk membantu siswa dalam mempersiapkan UKK Nasional, SMK PGRI Pangkalpinang memberikan pelatihan yang berfokus pada peningkatan motivasi dan skill siswa dalam bidang multimedia. Kegiatan pelatihan dilaksanakan dengan metode Participatory Learning and Action (PLA) dimana partisipasi aktif dari siswa sangat diharapkan. Hal ini sesuai dengan fungsi PLA yang mengutamakan partisipasi, yang dapat berupa diskusi. Nantinya hasil diskusi inilah yang dijadikan acuan sebagai materi pengajaran kepada peserta. Kegiatan terdiri dari tahapan pra kegiatan, tahapan pelaksanaan kegiatan, dan tahapan evaluasi kegiatan. Tugas berupa simulasi UKK Nasional juga diberikan untuk mengetahui kesiapan siswa. Di akhir kegiatan juga diberikan survei post test untuk mengetahui tingkat keberhasilan kegiatan ini. Dari 10 pernyataan yang diberikan didapat nilai rataan sebesar 4,15 yang berarti siswa telah memahami materi yang diberikan dengan baik.Abstract: The National Skills Competency Examination (UKK) is one of government efforts to improve the skills of Vocational High School (SMK) students and become one of students' determinants of graduation. To assist students in preparing for the National UKK, SMK PGRI Pangkalpinang provides training that focuses on increasing students motivation and skills in the multimedia area. The training activities are conducted using the Participatory Learning and Action (PLA) method, where active participation from students is highly expected. This is in accordance with the PLA's function which prioritizes the participation, which can be held in the form of discussion. The results of this discussion will be used as a reference as teaching material to participants. The activity consists of the pre-activity stage, the activity implementation stage, and the activity evaluation stage. Assignments in the form of a National UKK simulation were also given to determine student readiness. At the end of the activity, a post-test survey was also given to determine the level of success of this activity. From the 10 statements given, the average value is 4.15, which means the students already understood the given material.


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