Analysis of the Sand Drying Process in the Biomass-Energized Rotary Drying Machine

Author(s):  
Herry Susanto ◽  
Roy Hendroko Setyobudi ◽  
Danny Faturachman ◽  
Erkata Yandri ◽  
Asep Hendiarko Priyatna ◽  
...  

Hebel brick (also known as a lightweight brick) is a product of modern building materials because it has a lighter weight but it is stronger than cement bricks and red bricks. Hebel bricks can withstand pressures of more than 4 MPa and are suitable as building wall materials, and speed up construction, and save on cement material costs. One of the most important materials is silica sand in the manufacture of Hebel bricks. The silica sand used in the manufacture of Hebel bricks must have a moisture content of 10 % to 15 %. The purpose of this study is to provide a solution in the form of a drying technique design using a rotational speed control method and a machine that uses biomass-based energy sources. This rotary drying machine is designed to be able to dry wet silica sand into silica sand with water content according to standards. The development of this drying machine begins with making an initial design and parameter analysis. Then proceed to the design, manufacture, and performance testing. The calculation results show that the wet base moisture content has decreased from 33.17 % to 16.58 %, the dry base moisture content decreased from 49.63 % to 19.88 % and drying efficiency also decreased from 63.11 % to 17.11 %. Hence it can be seen that the percentage of wet base moisture content reduced by 50 %, the percentage of dry base moisture content reduced by 59.94 %, and the percentage of drying efficiency reduced by 72.9 %.

2020 ◽  
pp. 1-12
Author(s):  
Wu Xin ◽  
Qiu Daping

The inheritance and innovation of ancient architecture decoration art is an important way for the development of the construction industry. The data process of traditional ancient architecture decoration art is relatively backward, which leads to the obvious distortion of the digitalization of ancient architecture decoration art. In order to improve the digital effect of ancient architecture decoration art, based on neural network, this paper combines the image features to construct a neural network-based ancient architecture decoration art data system model, and graphically expresses the static construction mode and dynamic construction process of the architecture group. Based on this, three-dimensional model reconstruction and scene simulation experiments of architecture groups are realized. In order to verify the performance effect of the system proposed in this paper, it is verified through simulation and performance testing, and data visualization is performed through statistical methods. The result of the study shows that the digitalization effect of the ancient architecture decoration art proposed in this paper is good.


Repositor ◽  
2020 ◽  
Vol 2 (7) ◽  
pp. 965
Author(s):  
Naufal Azzmi ◽  
Lailatul Husniah ◽  
Ali Sofyan Kholimi

AbstrakPerkembangan game pada saat ini berkembang dengan sangat cepat, dalam perkermbangan game topik AI adalah topik yang paling banyak diteliti oleh beberapa peneliti khususnya pada pembuatan suatu konten game menggunakan metode PCG (procedural content generation). Pada pembuatan sebuah game world menggunakan metode PCG sudah banyak developer game yang sukses dengan mengimplementasikan metode ini, metode ini banyak digunkan pada geme dengan genre RPG, Rouglikes, Platformer, SandBox, Simulation dan lain sebagainya, Pada penelitian ini berfokus pada pengembangan sebuah game world generator untuk game berjenis open world yang berupa sebuah kepulauan dengan metode PCG dengan menggunakan algoritma perlin noise sebagai algoritma pembentuk textur utama pulau yang dimana pada penelitian ini memanfaatkan beberapa variable noise seperti octave, presistance dan lacunarity guna untuk menambah kontrol dari hasil textur yang dihasilkan serta algoritma penempatan pulau untuk membuat sebuah game world yang menyerupai sebuah kepulauan. Dari hasil uji generator terkait degan pengujian playability dan performa dapat disimpulkan bahwa generator yang dikembangkan playable serta performa yang dianaliasa menggunakan notasi Big O menunjukkan  (linear). Abstract Game development is currently growing very fast, game development AI is the most discussed topic by most researchers especially in the developing of game content using the PCG (procedural content generation) method. In making a game world using the PCG method, many game developers have succeeded by implementing this method, this method is widely used on RPGs, Rouglikes, Platformers, SandBox, Simulations and ect,. This study focuses on developing a game world generator game for open world type games in the form of an archipelago using the PCG method using the noise perlin algorithm as the island's main texturizing algorithm which in this study utilizes several noise variables such as octave, presistance and use for add control of the texture results as well as the island placement algorithm’s to create a game world that resembles an archipelago form. From the generator test results related to the playability and performance testing, it shows that map are being generated by the generators are playable and performance that are analyzed using Big O notation show O (n) (linear).


2021 ◽  
Vol 11 (13) ◽  
pp. 5865
Author(s):  
Muhammad Ahsan Gull ◽  
Mikkel Thoegersen ◽  
Stefan Hein Bengtson ◽  
Mostafa Mohammadi ◽  
Lotte N. S. Andreasen Struijk ◽  
...  

Wheelchair mounted upper limb exoskeletons offer an alternative way to support disabled individuals in their activities of daily living (ADL). Key challenges in exoskeleton technology include innovative mechanical design and implementation of a control method that can assure a safe and comfortable interaction between the human upper limb and exoskeleton. In this article, we present a mechanical design of a four degrees of freedom (DOF) wheelchair mounted upper limb exoskeleton. The design takes advantage of non-backdrivable mechanism that can hold the output position without energy consumption and provide assistance to the completely paralyzed users. Moreover, a PD-based trajectory tracking control is implemented to enhance the performance of human exoskeleton system for two different tasks. Preliminary results are provided to show the effectiveness and reliability of using the proposed design for physically disabled people.


Energies ◽  
2021 ◽  
Vol 14 (13) ◽  
pp. 3955
Author(s):  
Yonghan Ahn ◽  
Hanbyeol Jang ◽  
Junghyon Mun

The purpose of this study is to compare the load calculation results by a model using the air changes per hour (ACH) method and a model using an airflow network (AFN) and to ascertain what causes the difference between the two models. In the basic case study, the difference in the heat transfer distribution of the model in the interior space was investigated. The most significant difference between the two models is the heat transfer that results from infiltration. Parameter analysis was performed to investigate the relationship between the difference and the environmental variables. The result shows that the greater the difference is between the air temperature inside the balcony and the outdoor air temperature, and the greater the air flows from the balcony to the residential area, and the greater the heating and cooling load difference occurs. The analysis using the actual weather files of five domestic cities in South Korea rather than a virtual case shows that the differences are not so obvious when the wind blows at a constant speed throughout the year, but are dominant when the wind does not blow during the night and is stronger alongside the occurrence of sunlight during the day.


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