scholarly journals Environmental governance and social learning: towards more reflexive interactions

2021 ◽  
Vol 58 ◽  
Author(s):  
Pedro Roberto Jacobi ◽  
Daniele Tubino De Souza
2021 ◽  
Vol 13 (4) ◽  
pp. 2329
Author(s):  
Sabrina Dressel ◽  
Annelie Sjölander-Lindqvist ◽  
Maria Johansson ◽  
Göran Ericsson ◽  
Camilla Sandström

Collaborative governance approaches have been suggested as strategies to handle wicked environmental problems. Evaluations have found promising examples of effective natural resource governance, but also highlighted the importance of social-ecological context and institutional design. The aim of this study was to identify factors that contribute to the achievement of social and ecological sustainability within Swedish moose (Alces alces) management. In 2012, a multi-level collaborative governance regime was implemented to decrease conflicts among stakeholders. We carried out semi-structured interviews with six ‘good examples’ (i.e., Moose Management Groups that showed positive social and ecological outcomes). We found that ‘good examples’ collectively identified existing knowledge gaps and management challenges and used their discretionary power to develop procedural arrangements that are adapted to the social-ecological context, their theory of change, and attributes of local actors. This contributed to the creation of bridging social capital and principled engagement across governance levels. Thus, our results indicate the existence of higher-order social learning as well as a positive feedback from within-level collaboration dynamics to between-level collaboration. Furthermore, our study illustrates the importance of institutional flexibility to utilize the existing knowledge across stakeholder groups and to allow for adaptations based on the social learning process.


2021 ◽  
Vol 13 (14) ◽  
pp. 7744
Author(s):  
Tasos Hovardas

Social sustainability has for long been either neglected or downplayed in scientific literature and policy making and it remains an unsettled concept. The present paper critically examines several explanations for the unequal development of the social component of sustainability and suggests that social learning can serve as an insightful anchor for conceptualizing and operationalizing social sustainability. Collaborative governance is used to showcase this approach, specifically, a targeted review of multi-stakeholder schemes in natural resource management, wildlife conservation, and protected area governance. These schemes can exemplify a wide array of commonalities between the fields of social sustainability and social learning and reveal a fruitful cross-fertilization of the two concepts. The paper wishes to make two contributions. First, a specific dialectic between stakeholder collaboration and conflict under power asymmetries will be illustrated, which is characteristic in the operation of many multi-stakeholder governance schemes. Second, the need for scaffolding social learning in such schemes will be demonstrated so that a process-oriented account of social sustainability is attained. The way out offered by the present paper is that the dynamics between collaboration and conflict, properly managed by means of a toolkit with social learning templates for multi-stakeholder environmental governance schemes, may serve as a precondition for innovations sought.


Water ◽  
2019 ◽  
Vol 11 (2) ◽  
pp. 245 ◽  
Author(s):  
Romina Rodela ◽  
Arend Ligtenberg ◽  
Roel Bosma

The use of serious games in the governance of natural resources and the environment is progressively increasing and includes games used for research and data collection, teaching and training, and fostering a change of practices. However, this diversity remains underexplored and underreported. In view of a growing interest in the use of serious games in natural resource and environmental governance, the absence of discussions about how differences in intended use and delivery influence the performance, assessment, and outcomes of games is problematic. Here we present an inventory, and a description, of such different uses then, by focusing on serious games used as interventions, we discuss when, and how, games could be used to generate learning and social learning. To that end we use a narrative review of selected literature, and insight from research on social learning, to develop an inventory of game use, and within that inventory we conceptualize the use of serious games as a social learning intervention. Also, by means of an illustrative case of a serious game (developed as part of the Assessing the Learning Effects of Games on Attitude of Stakeholders toward Sustainable Shrimp Farming – ALEGAMS research project) we reflect on a few key aspects of game use. We suggest that developing a serious game needs several iterations and, although the learning outcomes can be assessed, the impact of games aiming at changes in current practice and policy will likely fall beyond the timespan of usual project periods. This is something future research should consider as it has implications for the research design and methodology.


2020 ◽  
Vol 43 ◽  
Author(s):  
Thibaud Gruber

Abstract The debate on cumulative technological culture (CTC) is dominated by social-learning discussions, at the expense of other cognitive processes, leading to flawed circular arguments. I welcome the authors' approach to decouple CTC from social-learning processes without minimizing their impact. Yet, this model will only be informative to understand the evolution of CTC if tested in other cultural species.


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