scholarly journals Glasses-free Interactive 3D Display: The Effects of Viewing Distance, Orientation and Manual Interaction on Visual Fatigue

2012 ◽  
Vol 17 (4) ◽  
pp. 572-583 ◽  
Author(s):  
Duk-Joong Kim ◽  
Hyung-Chul O. Li ◽  
Shin-Woo Kim
Author(s):  
Stephen M. Pizer ◽  
Henry Fuchs ◽  
E. Ralph Heinz ◽  
Edward V. Staab ◽  
Edward L. Chaney ◽  
...  

2011 ◽  
Vol 480-481 ◽  
pp. 614-618 ◽  
Author(s):  
Wan Kui Liu ◽  
Yue Liu

3D displays become more and more prevalent. Most 3D displays are so complicated and expensive that they are unavailable for ordinary people. Moreover, none of them are interactive. In this paper, we introduce a novel interactive low cost 3D display based on polarized light phenomenon. The system includes a touch box and two mutually perpendicular LCDs with a piece of half-silvered glass which bisects them. This novel system permits: (1) superior quality of display and (2) a novel interactive experience. The principle of the linearly polarized light reflection and refraction is deduced by Fresnel equations. The touch box is used to simulate 3D mouse, which consists of two touch panels. To show how it works, we implemented a 3D game application and a set of interactions are introduced.


Author(s):  
Gyouhyung Kyung ◽  
Sungryul Park

Objective The aim of this study is to examine the interactive effects of display curvature radius and display size on visual search accuracy, visual search speed, and visual fatigue. Background Although the advantages of curved displays have been reported, little is known about the interactive effects of display curvature radius and size. Method Twenty-seven individuals performed visual search tasks at a viewing distance of 50 cm using eight configurations involving four display curvature radii (400R, 600R, 1200R, and flat) and two display sizes (33″ and 50″). To simulate curved screens, five flat display panels were horizontally arranged with their centers concentrically repositioned following each display curvature radius. Results For accuracy, speed, and fatigue, 33″–600R and 50″–600R provided the best or comparable-to-best results, whereas 50″–flat provided the worst results. For accuracy and fatigue, 33″–flat was the second worst. The changes in the horizontal field of view and viewing angle due to display curvature as well as the association between effective display curvature radii and empirical horopter (loci of perceived equidistance) can explain these results. Conclusion The interactive effects of display curvature radius and size were evident for visual search performance and fatigue. Beneficial effects of curved displays were maintained across 33″ and 50″, whereas increasing flat display size from 33″ to 50″ was detrimental. Application For visual search tasks at a viewing distance of 50 cm, 33″–600R and 50″ 600R displays are recommended, as opposed to 33″ and 50″ flat displays. Wide flat displays must be carefully considered for visual display terminal tasks.


2014 ◽  
Vol 12 (6) ◽  
pp. 060007-60010 ◽  
Author(s):  
Chen Su Chen Su ◽  
Xinxing Xia Xinxing Xia ◽  
Haifeng Li Haifeng Li ◽  
Xu Liu Xu Liu ◽  
Cuifang Kuang Cuifang Kuang ◽  
...  

2015 ◽  
Author(s):  
Danli Wang ◽  
Yaohua Xie ◽  
Xinpan Yang ◽  
Yang Lu ◽  
Anxiang Guo

Author(s):  
Sungryul Park ◽  
Jihhyeon Yi ◽  
Donghee Choi ◽  
Songil Lee ◽  
Gyouhyung Kyung ◽  
...  

With more curved display products in the market and more exposure to such products, it is necessary to examine the effects of display curvature and task duration from the ergonomics perspective. The current study examined the effects of these two factors on visual performance, visual fatigue, visual discomfort, and display satisfaction during proofreading tasks. We incorporated five display curvatures (600R, 1140R, 2000R, 4000R, and flat) and five task durations (0, 15, 30, 45, and 60 min). Each of 50 individuals completed a 1-hr proofreading task at one of five display curvature conditions. The horizontal viewing distance was fixed at 600mm. Proofreading performance (speed and error rate), subjective visual fatigue [on ECQ (Eye Complaint Questionnaire)], physiological visual fatigue [CFF (Critical Fusion Frequency), blink duration, and blink frequency], visual discomfort (on VAS), and display satisfaction (on VAS) were measured. The highest mean proofreading speed was at 600R. The mean proofreading speed and error rate increased by 15.5% and 22.3%, respectively, over the 1-h task. The mean ECQ score and visual discomfort increased by 188.6% and 107.2% during 45 and 60 min of the task, respectively. The mean CFF and display satisfaction decreased by 0.49Hz and 11.2% during 15 and 15-45 min of the task. A polynomial regression model for subjective visual fatigue was developed (adjusted R2 = 0.6). These findings can be used when determining ergonomic display curvatures and predicting visual fatigue.


2017 ◽  
Vol 24 (2) ◽  
pp. 162-170 ◽  
Author(s):  
Chiuhsiang Joe Lin ◽  
Chih-Feng Cheng ◽  
Hung-Jen Chen ◽  
Kuan-Ying Wu

Introduction. This research investigated differences in the effects of a state-of-art stereoscopic 3-dimensional (3D) display and a traditional 2-dimensional (2D) display in simulated laparoscopic surgery over a longer duration than in previous publications and studied the learning effects of the 2 display systems on novices. Methods. A randomized experiment with 2 factors, image dimensions and image sequence, was conducted to investigate differences in the mean movement time, the mean error frequency, NASA-TLX cognitive workload, and visual fatigue in pegboard and circle-tracing tasks. Results. The stereoscopic 3D display had advantages in mean movement time ( P < .001 and P = .002) and mean error frequency ( P = .010 and P = .008) in both the tasks. There were no significant differences in the objective visual fatigue ( P = .729 and P = .422) and in the NASA-TLX ( P = .605 and P = .937) cognitive workload between the 3D and the 2D displays on both the tasks. For the learning effect, participants who used the stereoscopic 3D display first had shorter mean movement time in the 2D display environment on both the pegboard ( P = .011) and the circle-tracing ( P = .017) tasks. Conclusions. The results of this research suggest that a stereoscopic system would not result in higher objective visual fatigue and cognitive workload than a 2D system, and it might reduce the performance time and increase the precision of surgical operations. In addition, learning efficiency of the stereoscopic system on the novices in this study demonstrated its value for training and education in laparoscopic surgery.


Sign in / Sign up

Export Citation Format

Share Document