mobile smartphone
Recently Published Documents


TOTAL DOCUMENTS

124
(FIVE YEARS 72)

H-INDEX

8
(FIVE YEARS 3)

2021 ◽  
Vol 9 (2) ◽  
pp. 37-46
Author(s):  
Nevrettia Christantyawati ◽  
Aswin Tangdiesak

Penelitian ini bertujuan untuk mengungkap bagaimana khalayak baik dalam memberikan dan menyebarkan informasi lalu lintas dan pengalaman lingkungan perkotaan. Meskipun saat ini terdapat banyak aplikasi lalu lintas berbasis smartphone, penelitian ini menjelaskan teori persamaan media masih berfungsi untuk mengetahui khalayak dan hubungan media. Pada dasarnya, proses informasi sangat konvensional melalui tim Gatekeeper. Pembedanya adalah proses tambahan untuk disiarkan di media sosial multiplatform seperti Facebook dan Twitter. Penelitian ini dilakukan dengan menggunakan wawancara mendalam antara audiens, tim gatekeeper Suara Surabaya FM untuk mengumpulkan data dan mengamati kerja penyebaran informasi di media sosial. Menggunakan teori Media Equation untuk menganalisis empat hal yaitu, manners; personality; emotions dan social role. Kesimpulannya bahwa audiens dan media relations dalam berbagi dan menyebarkan informasi Program “Kelana Kota” di Radio Suara Surabaya FM berlangsung setiap hari dan audiens juga berpartisipasi dalam memberikan informasi yang mereka terima di sekitar Surabaya dan wilayah pinggiran kota. Temuan krusial utama mengapa program dalam menyebarkan informasi lalu lintas perkotaan memang ada di tengah-tengah gempuran aplikasi mobile smartphone adalah bahwa radio memiliki kekuatan untuk berinteraksi dan berkomunikasi sebagai teman manusia. Sambil mendengarkan beberapa informasi serta memutar musik favorit, penonton dapat menikmati hiburan dengan baik. Dibandingkan dengan aplikasi lalu lintas smartphone, audiens lebih memilih sebagai informasi tambahan.


2021 ◽  
Vol 4 (5) ◽  
pp. 523
Author(s):  
Imam Himawan ◽  
Syatantra Rahutama

<p>Marketplace yang tersedia begitu banyak serta metode penggunaan <em>e-commerce</em> implementasi begitu banyak sehingga dapat memudahkan seseorang untuk meningkatkan kemampuan baik dalam pembelajaran dari sumber dan informasi yang di dapat terhadap rasa ingin tahu serta mendemokanya. Bertujuan untuk memberikan ilmu pengetahuan masyarakat warga perumahan villa Casablanca. Aplikasi <em>social</em> media sebagai contoh instagram didalamnya terdapat fitur – fitur yang memudahkan seseorang dalam memulai usaha lewat media <em>e-commerce</em> baik dalam mempromosikan produk serta penggunaan aplikasi, serta masyarakat mengetahui, oleh karena itu kami melakukan pendekatan mengadakan pembelajaran dalam rangka pengabdian kepada masyarakat untuk mensosialisasikan aplikasi instagram dan menerapkannya pada <em>device mobile (smartphone)</em> dan laptop<em> </em>atau <em>device center </em>seperangkat alat CPU yang digunakan oleh warga Perumahan Villa Casablanca, Sawangan Depok, Jawa Barat. Dan kami juga memberikan pelatihan pengunaan fitur aplikasi istagram social media pada <em>smartphone </em>android, dan juga kami memberikan informasi cara menggunakan aplikasi tersebut yang bertujuan untuk mengetahui teknik pemasaran produk. Dari kegiatan pengabdian masyarakat ini, para warga Perumahan Villa Casablanca, Sawangan Depok, Jawa Barat.</p>


2021 ◽  
Vol 13 (2) ◽  
Author(s):  
Astika Ayuningtyas ◽  
Asih Pujiastuti ◽  
Anggraini Kusumaningrum ◽  
Nurcahyani Dewi Retnowati ◽  
Gabriel Naka Sorateleng

Increasing human productivity accompanied by increasingly advanced developments has an impact on the need for faster and easier communication and data exchange, one of which is using a mobile smartphone. ReResik application is an application that is used to report the accumulation of garbage. Garbage accumulation is a problem that is often encountered, one of which is in Gunungkidul tourism objects, so there needs to be a solution to solve this problem. One solution is to utilize Global Positioning System (GPS) and Firebase technology to create a waste reporting application. The use of GPS can make it easier to report the accumulation of garbage in a place by utilizing geo tagging technology and the complexity of the features found in Firebase provide user convenience both in terms of application development and the use of features in applications that can facilitate reporting and recipients of waste reports. All functions in the ReResik Application run according to design. Tests in the field can show the location of the accumulation of waste with photos sent with the difference in the accuracy of the location where the report of accumulation of waste occurs 1.38 meters from the location point sent by the application. The average data transfer capability of the ReResik Application upload is 1161.8 ms for the reporting section and 1004.2 ms for the cleaning staff. Functional testing of photos uploaded to Firebase has gone through the process of automatically compressing photos with an average value percentage of 61.22% of the uploaded photo size.


2021 ◽  
Vol 53 (8S) ◽  
pp. 137-137
Author(s):  
Marie Kelly ◽  
Madison R. Taylor ◽  
Philip Pavilionis ◽  
Lauren Netzel ◽  
Dustin Hopfe ◽  
...  

2021 ◽  
Vol 2 (1) ◽  
pp. 7-14
Author(s):  
Max Schleser

Over the last decade, smartphone filmmaking evolved from an underground and art house into an egalitarian filmmaking practice and moving-image culture. In an international context mobile, smartphone and pocket films can provide access to filmmaking tools and technologies for a new generation of filmmakers. Max Schleser will review the developments and directions in mobile, smartphone and pocket filmmaking through the International Mobile Innovation Screenings (www.mina.pro). During the last ten years, he curated the screening and smartphone film festival, which captures and celebrates smartphone films about communities and cities from around the world. Mobile, smartphone and pocket filmmaking expands the tradition of experimental filmmaking, expanded cinema and documentary making. Smartphone filmmaking facilitates experimentation. This presentation will outline how early mobile filmmaking aesthetics still resonate in contemporary smartphones films and documentaries that screen at major festivals such as Berlinale or Festival de Cannes. Furthermore, mobile moving image aesthetics now influence filmmaking more generally. As Creative Arts research in screen and digital media, Max Schleser’s research projects are also disseminated via non-traditional research outputs. He applies practice-led research to examine novel film forms and formats. His creative practice focuses on filmmaking and curation. Max Schleser has demonstrated how mobile media can drive social innovation in interdisciplinary research projects. To establish a conversation on mobile media's potential for transdisciplinary research, he co-edited Mobile Media Making in an Age of Smartphones and Mobile Story Making in an Age of Smartphones. His monograph, Smartphone Filmmaking: Theory & Practice will be published by Bloomsbury in September 2021.


2021 ◽  
Author(s):  
Muhammad Fitri

Advances in information technology allow changes in the learning process. History is one of the important subjects at the high school level (SMA) which needs adaptation to the era of the Industrial Revolution 4.0 because historical knowledge is not only very fundamental in the formation of national identity but also a source of inspiration which is full of meaning in developing historical awareness of students. Learning history using digital can give birth to a wise generation who will be able to solve the nation's problems and make learning easier during the Covid-19 pandemic like today. However, the problem that occurs is that teachers are still not optimal in utilizing and developing digital-based historical learning media that can be accessed via each student's smartphone. This study aims to provide a historical learning innovation so that the material presented is not bored through digital media in the Industrial Revolution Era 4.0. The method used in this research is the development research method (R&amp;D) through the 4D model, namely Define, Design, Develop, and Disseminate. The results showed that the digitalization of historical learning in the form of developing historical learning media based on mobile smartphones made a significant contribution to making students more interested in and loving history lessons and facilitating the delivery of material during the Covid-19 pandemic as it is today to improve the historical thinking skills of students in high school. Negeri Banjarmasin City. So that history does not seem boring in the eyes of students. Based on the research results, it can be concluded that through the development of mobile smartphone-based historical learning media, history learning is more innovative in the era of the Industrial Revolution 4.0.


Author(s):  
Priska Breves ◽  
Nicola Dodel

AbstractWith the rise of immersive media, advertisers have started to use 360° commercials to engage and persuade consumers. Two experiments were conducted to address research gaps and to validate the positive impact of 360° commercials in realistic settings. The first study (N = 62) compared the effects of 360° commercials using either a mobile cardboard head-mounted display (HMD) or a laptop. This experiment was conducted in the participants’ living rooms and incorporated individual feelings of cybersickness as a moderator. The participants who experienced the 360° commercial with the HMD reported higher spatial presence and product evaluation, but their purchase intentions were only increased when their reported cybersickness was low. The second experiment (N = 197) was conducted online and analyzed the impact of 360° commercials that were experienced with mobile (smartphone/tablet) or static (laptop/desktop) devices instead of HMDs. The positive effects of omnidirectional videos were stronger when participants used mobile devices.


Sign in / Sign up

Export Citation Format

Share Document