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2022 ◽  
pp. 307-330
Author(s):  
Kenneth C. C. Yang ◽  
Yowei Kang

Taiwan's Sunflower Student Movement on March 18, 2014 has been characterized as a social movement with its sophisticated integration of social and mobile media into mobilizing Taiwanese society through participant recruitment and resource mobilization domestically and globally. Ample research has contributed the roles of these emerging media platforms as one of the main reasons for its success. This study was based on resource mobilization theory (RMT) to examine the roles of new communication technologies on mobilizing resources. This chapter focuses on the resource mobilization strategies by activists and organizations of the 318 Sunflower Student Movement. A large-scale text mining study was developed to examine how cross-national English media have described this social movement in Taiwan. Results and implications were discussed.


2022 ◽  
pp. 323-340
Author(s):  
Nuno Ricardo Oliveira ◽  
Ana Patricia Almeida

In recent years, there has been a growing interest in integrating mobile technologies into the formal system in the field of formal education and, in particular, higher education. Furthermore, due to the circumstances caused by the pandemic panorama that extended to most countries in the world in 2020, various sectors, in which education is included, were forced to reinvent and transform themselves in order to adapt to emergency remote education. What the authors propose with this chapter is to make an analysis of the state of the art on the theme of informal communication in the educational context, and particularly in higher education, with the use of the available technology, namely mobile media. Through a literature review already initiated in previous studies, it is intended to know the national and international panorama about the use of mobile applications in the context of higher education and in what way the devices traditionally conceived for informal communication are being used and adapted to a formal context.


2021 ◽  
Vol 14 (2) ◽  
pp. 94-106
Author(s):  
Iky Sistranafya ◽  
Sofyan Sofyan ◽  
Nazurty Nazurty

The purpose of this study to describe implementation of prakerin, achievement of students on the competence of Tata Boga in PJJ SMKN 4 Jambi City. Research method used is qualitative through phenomenological research with purposive sampling techniques, instruments used, namely observation, interview and data analysis refer to Miles and Huberman's theory. The results of observation obtained implementation of prakerin during covid-19 pandemic was not carried out for a full 6 months, but implementation of prakerin was carried out for 2 (two) months in DU/DI. The results of interview were obtained after carrying out prakerin, students gained new experience in the field of food and beverage processing, and knew the stages of food and beverage processing both about cookie dough, texture of cake dough and so on, new knowledge and experience in the industrial world and in the business world. Students use online applications and mobile media tools during PJJ to achieve competency skills tata boga.


2021 ◽  
Author(s):  
Scott W Campbell ◽  
Morgan Q Ross

Abstract This article revisits the theoretical terrain surrounding solitude to address conceptual, methodological, and practical challenges manifest in the digital era. First, solitude has been approached from a number of different research traditions, resulting in disconnected streams of theory. Furthermore, these streams were developed before the rise of the Internet and mobile media. As a result, solitude is commonly, if not most commonly, conceptualized and measured as a matter of being physically alone. This article re-conceptualizes solitude as “noncommunication” to offer a more contemporary and inclusive perspective, one that uproots it from ideations of physical aloneness and replants it in social aloneness. Whereas previous theory in this area often ignores mediated interaction, we recognize it as a meaningful way for people to connect, with important implications for solitude. Our framework also calls for interrogation of key contextual factors that condition whether and how solitude is experienced in the digital era.


2021 ◽  
pp. 205015792110518
Author(s):  
Anja Stevic ◽  
Kevin Koban ◽  
Alice Binder ◽  
Jörg Matthes

Due to ‘stay-at-home’ measures, individuals increasingly relied on smartphones for social connection and for obtaining information about the COVID-19 pandemic. In a two-wave panel survey ( NTime2 = 416), we investigated associations between different types of smartphone use (i.e., communicative and non-communicative), friendship satisfaction, and anxiety during the first lockdown in Austria. Our findings revealed that communicative smartphone use increased friendship satisfaction over time, validating how smartphones can be a positive influence in difficult times. Friendship satisfaction decreased anxiety after one month, signaling the importance of strong friendship networks during the crisis. Contrary to our expectations, non-communicative smartphone use had no effects on friendship satisfaction or anxiety over time. Reciprocal effects showed that anxiety increased both types of smartphone use over time. These findings are discussed in the context of mobile media effects related to the COVID-19 pandemic.


2021 ◽  
pp. 205015792110549
Author(s):  
Frank M. Schneider ◽  
Sarah Lutz ◽  
Annabell Halfmann ◽  
Adrian Meier ◽  
Leonard Reinecke

Using mobile media can be both detrimental and beneficial for well-being. Thus, explaining how and when they elicit such effects is of crucial importance. To explicate boundary conditions and processes for digital well-being, this article introduces the Integrative Model of Mobile Media Use and Need Experiences (IM³UNE). Instead of assuming mobile media to be pathogenic, the IM³UNE offers a salutogenic perspective—it focuses on how we can stay healthy when using mobile media ubiquitously in daily life. More specifically, the model assumes that both the satisfaction and the frustration of basic psychological needs are key underlying mechanisms linking demanding mobile media use to well-being. However, the impact of these mechanisms is contingent on how users perceive, appraise, act on, and make sense of mobile media demands according to their global orientation to life (i.e., their sense of coherence, SOC). Integrating prior work, we theoretically link mindfulness, self-control, and meaningfulness to SOC's central facets, arguing that they represent crucial personal resources required to cope with mobile media demands. Thus, the offers an integrative framework, guiding further research towards a more nuanced study of mobile media’s effect on well-being.


2021 ◽  
Author(s):  
◽  
Steven Lam

<p>This thesis examines how mobile technologies can contribute towards bridging physical and virtual space through interactive, and location-specific, media experiences. Building on a research analysis of contextual discussions and precedents, it is noticeable that there is a discord between physical and virtual space usage as they are often utilised in different situational settings. This thesis therefore develops a mobile application as a wider investigation into how the physical setting and live data can be used to achieve a better link for contextualised content between the physical and virtual in urban areas. It explores this by making a location specific media experience, where the limits of the physical space are incorporated as boundaries in the virtual environment. Further to this, live data is used to influence the dynamics of the environment so that conditions are reflective of the physical world. These investigations are utilised with Augmented Reality, providing an end application that allows the viewer to physically explore urban space within an interactive mobile media experience. This approach offers a new perspective in urban space exploration and mobile media design, highlighting that contextual significance in media experiences are important aspects to consider and design for. Ultimately, such approaches may lead to larger narratives and experiences encompassing entire cities, or other diverse geographies.</p>


2021 ◽  
Author(s):  
◽  
Steven Lam

<p>This thesis examines how mobile technologies can contribute towards bridging physical and virtual space through interactive, and location-specific, media experiences. Building on a research analysis of contextual discussions and precedents, it is noticeable that there is a discord between physical and virtual space usage as they are often utilised in different situational settings. This thesis therefore develops a mobile application as a wider investigation into how the physical setting and live data can be used to achieve a better link for contextualised content between the physical and virtual in urban areas. It explores this by making a location specific media experience, where the limits of the physical space are incorporated as boundaries in the virtual environment. Further to this, live data is used to influence the dynamics of the environment so that conditions are reflective of the physical world. These investigations are utilised with Augmented Reality, providing an end application that allows the viewer to physically explore urban space within an interactive mobile media experience. This approach offers a new perspective in urban space exploration and mobile media design, highlighting that contextual significance in media experiences are important aspects to consider and design for. Ultimately, such approaches may lead to larger narratives and experiences encompassing entire cities, or other diverse geographies.</p>


2021 ◽  
Vol 2074 (1) ◽  
pp. 012029
Author(s):  
Jun Lu

Abstract With the rapid development of modern economy and science and technology, my country’s computer technology has also been rapidly developed. In daily life, information technology has a great impact on people’s lives, such as the large-scale use of mobile media. Essentially, mobile media is a kind of remote network communication technology. With this technology, real-time sharing of information in society can be realized. This article mainly analyzes the application of computer remote network communication technology from the current situation.


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