virtual societies
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2020 ◽  
Vol 9 (4) ◽  
pp. 1609-1625
Author(s):  
Alladein Mohammad Ahamad Adawi ◽  

This research deals with the most important values ​​mentioned in the Prophet’s Sunnah. The values in question are presented and linked to the virtual communities; such values should be applied in the era of the electronic revolution, and the era after the information openness that the world is witnessing. This is done with a focus on stating their role in the development of the individual and society. This research comes to study the system of Islamic values ​​that should govern what is called cyberspace, and electronic societies that are called virtual, fictitious or digital societies as opposed to real societies. The study is divided into an introduction, and three sections. The first section: Cyberspace and virtual societies, definition, reality. The second section: Hadith values ​​that govern cyberspace and virtual societies. The third section: the means of making use of cyberspace and virtual societies in promoting values, and finally come the conclusion and results.


2017 ◽  
Vol 7 (2) ◽  
pp. 328-336 ◽  
Author(s):  
Orhan ÇİFTÇİ ◽  
Remziye ERDEM ◽  
Dilan ÇİFTÇİ

2014 ◽  
Vol 4 (1) ◽  
Author(s):  
Wen-Jie Xie ◽  
Ming-Xia Li ◽  
Zhi-Qiang Jiang ◽  
Wei-Xing Zhou
Keyword(s):  

2013 ◽  
Vol 20 (2) ◽  
pp. 113-132 ◽  
Author(s):  
Luis G. Nardin ◽  
Anarosa A. F. Brandão ◽  
Elisabeti Kira ◽  
Jaime S. Sichman
Keyword(s):  

2009 ◽  
Vol 2 (3) ◽  
Author(s):  
Evan W Osborne ◽  
Shu Z Schiller

Economies are driven by dynamic creativity, but some sorts of creativity, especially if predatory, can destroy an economy. This tradeoff has been known for centuries to political philosophers who have analyzed physical space, but has not been addressed in virtual space. Like physical economies, virtual economies face the tradeoff of encouraging freedom to experiment, while discouraging experiments that damage society. Physical societies solve this problem both through encouraging competition and giving government the unique power to punish destructive activities. In virtual societies, this tradeoff has yet to be adequately assessed. Guided by the economic modeling of order and creativity, in this paper we discuss two types of behavior, constructive and destructive, to provide some guidelines, with references to experiences in physical economies, for establishing limitations on the freedom of action of virtual-economy participants.


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