joint media engagement
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Author(s):  
Dan Mercea ◽  
Michael Saker

Pokémon Go is a hybrid reality game (HRG) that research suggests is played by families in the context of joint-media engagement. Yet, the game interface itself provides little information about how to approach the game. Given this and the fact that many parents play this HRG with their young children, we examine the process of parent online social learning to play Pokémon Go. Drawing on an original study of Pokémon Go conducted between August and November 2019, including a Facebook survey on a non-probabilistic purposive sample, and semi-structured interviews with a range of parents who play this HRG with their children, the aim of this article is to explore parent online social learning as a path to optimising in-game performance. In the main, we found that the frequency with which parents followed tips provided by individuals online related inversely to how well they knew them and was differentially linked to the sources of information parents used. We nuance these findings with insights from the interviews.


2021 ◽  
Vol 11 ◽  
Author(s):  
Mikael Heimann ◽  
Louise Hedendahl ◽  
Elida Ottmer ◽  
Thorsten Kolling ◽  
Felix-Sebastian Koch ◽  
...  

The study investigates to what degree two different joint media engagement (JME) strategies affect children’s learning from two-dimensional (2D)-media. More specifically, we expected an instructed JME strategy to be more effective than a spontaneous, non-instructed, JME strategy. Thirty-five 2-year old children saw a short video on a tablet demonstrating memory tasks together with a parent. The parents were randomized into two groups: One group (N = 17) was instructed to help their child by describing the actions they saw on the video while the other group (N = 18) received no specific instruction besides “do as you usually do.” The parents in the instructed group used significantly more words and verbs when supporting their child but both groups of children did equally well on the memory test. In a second step, we compared the performance of the two JME groups with an opportunistic comparison group (N = 95) tested with half of the memory tasks live and half of the tasks on 2D without any JME support. Results showed that the JME intervention groups received significantly higher recall scores than the no JME 2D comparison group. In contrast, the three-dimensional (3D) comparison group outperformed both JME groups. In sum, our findings suggest that JME as implemented here is more effective in promoting learning than a no JME 2D demonstration but less so than the standard 3D presentation of the tasks.


Infancy ◽  
2020 ◽  
Vol 25 (5) ◽  
pp. 552-570
Author(s):  
Laura M. Padilla‐Walker ◽  
Sarah M. Coyne ◽  
McCall A. Booth ◽  
Sarah E. Domoff ◽  
Kjersti Summers ◽  
...  

2018 ◽  
Vol 2 (CSCW) ◽  
pp. 1-19 ◽  
Author(s):  
Kate Yen ◽  
Yeqi Chen ◽  
Yi Cheng ◽  
Sijin Chen ◽  
Ying-Yu Chen ◽  
...  

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