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Green computing is the system of implementing virtual computing technology that ensure minimum energy consumption and reduces environmental waste while using computer. ICT Based Teaching and Learning (ICT-BTL) tools can be implemented for effective and quality education especially during the pandemic like Covid 19. The researchers collect the data from original sources with their personal experiences and eagerness to understand the concept in depth and the applicability for prospective mankind. The results include positive impacts of developing and implementing the green computing for ICT-BTL tools in smart class rooms. ICT experts and entrepreneurs believe in initiating the virtual classroom operations for the betterment of future and protecting from the faster growing technology era in education and research industry. The present study can be initiated for developing modern classrooms and ICT based education system with 3D presentation, demonstration of practical examples in the realistic manner.


2021 ◽  
pp. 91-95
Author(s):  
Huthaifa Qawasmeh ◽  
Mohammed M. AL-Hameedawi ◽  
Lawrence Conyers

2021 ◽  
Vol 11 (22) ◽  
pp. 11062
Author(s):  
Bruno Fanini ◽  
Daniele Ferdani ◽  
Emanuel Demetrescu ◽  
Simone Berto ◽  
Enzo d’Annibale

The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.


2021 ◽  
Vol 54 (2D) ◽  
pp. 113-124
Author(s):  
Ali M. Al-Rahim

Tectonic depression area within and/or beside widespread basin is regarded as an important location for sub-basin sedimentary sequence of Iraq which may represent an excellent accumulation of bounded sediments. Al-Ma'aniyah depression, southwest Iraq is one of such type of sub-basin. Free-air gravity data show a NS extend of this depression inside Saudi Arabia. This work focuses on studying and multi-2.5D model creation for the depression in the Iraqi territory part using Bouguer gravity data and mapping its basement relief. Firstly, the exact boundary of the depression was outlined utilizing the Free-Air gravity data. Then, a precise selection of regional field for the study area was determined by using the power spectrum method, which accordingly defines the residual anomalies that could represent structural enclosures. Many positive anomalies were assigned and enhanced using vertical and total horizontal derivatives, where they were interpreted as basement-related features. Subsequently, a 2.5D multi modeling and depth inversion for the Bouguer gravity data were accomplished by converting the gravity map to a stacked profiles depth map. A nineteen gravity profiles, which cover the study area, were modeled by assuming 2D intra-sedimentary bodies. These bodies were best presented by a 3D view that clarifies the nature of the subsurface modeled structures. The modeling shows an extra density at the northern part of the depression, in contrast, it suggests low density bodies at its southern part, the case that appears inconsistent with a previously performed magnetic interpretation. The inversion of gravity data shows that the basement depth at Al-Ma'aniyah depression ranges from 7.5 to10 km.


2021 ◽  
Vol 11 (1) ◽  
pp. 96-101
Author(s):  
Sisri Wahyuni ◽  
◽  
Dina Fitria Handayani ◽  

The purpose of this research is to develop a 3D aurora presentation based learning media. This type of research is R&D (development). Media development based on aurora 3D presentation using 4D models. The data technique uses interview, observation, and documentation techniques. Data analysis using qualitative and quantitative. The validation of this learning media is 3 validators (2 material validators and 1 media validator). The practicality of this learning media was carried out by 4 practical people (1 educator and 3 students). The effectiveness of this learning media was carried out by 3 students. The results of the research were in the form of aurora-based 3D teaching media product in the form of a slide presentation. The results of the validation: 1) the first material expert was 82% with a very valid category and the proportion of the second material expert was 80% in the valid category, 2) the validation result of the media expert was 92.5% with the very valid category. Results Educator Practicality 95.8% with very practical category. The results of the practicality of the first and second students, 91.6% with the very practical category, and the third students getting 93.7% with the very practical category. The average practical result of students was 92.3% with the very practical category. The results of the first students were 80% in the effective category, the second students were 90% in the very very effective category, and the third students were 75% in the effective category, on average, they had 80% of the effective category. This shows that the 3D aurora-based learning media theme presentation 8 of our friend's environment, sub-theme 2 changes to the learning environment 2 for grade V SD is very valid, practical and effective and is suitable for use as a medium in learning activities. Keywords: Media, Aurora 3D Presentation, Thematic.


2021 ◽  
Vol 11 ◽  
Author(s):  
Mikael Heimann ◽  
Louise Hedendahl ◽  
Elida Ottmer ◽  
Thorsten Kolling ◽  
Felix-Sebastian Koch ◽  
...  

The study investigates to what degree two different joint media engagement (JME) strategies affect children’s learning from two-dimensional (2D)-media. More specifically, we expected an instructed JME strategy to be more effective than a spontaneous, non-instructed, JME strategy. Thirty-five 2-year old children saw a short video on a tablet demonstrating memory tasks together with a parent. The parents were randomized into two groups: One group (N = 17) was instructed to help their child by describing the actions they saw on the video while the other group (N = 18) received no specific instruction besides “do as you usually do.” The parents in the instructed group used significantly more words and verbs when supporting their child but both groups of children did equally well on the memory test. In a second step, we compared the performance of the two JME groups with an opportunistic comparison group (N = 95) tested with half of the memory tasks live and half of the tasks on 2D without any JME support. Results showed that the JME intervention groups received significantly higher recall scores than the no JME 2D comparison group. In contrast, the three-dimensional (3D) comparison group outperformed both JME groups. In sum, our findings suggest that JME as implemented here is more effective in promoting learning than a no JME 2D demonstration but less so than the standard 3D presentation of the tasks.


2020 ◽  
Vol 3 (2) ◽  
pp. 110
Author(s):  
Andi Suhardi ◽  
Sevie Safitri Rosalina ◽  
Nina Sutrisno

This research aims to study significant differences between learning by using interactive multimedia based on Aurora 3D Presentation with conventional methods on student learning outcomes in Environmental pollution material. This type of research is a quantitative study using a research design consisting of a post-test control group. The sample in this study was grade VII students of SMP Negeri 1 Jember. There are two groups namely the experimental group taken from class VII C and the control group taken from class VII A which is determined by a purposive sampling technique. The instrument  to collect data using a post-test. Analysis of the data used is a t-test consisting of independent sample t-tests. Based on the t-test on student learning outcomes through the post-test, the t-count value was 2.015 and the t-table value was 1.669. Because t-count is greater than t-table, The use of Aurora 3D Presentation in learning is effective for the subject environmental pollution at the Seventh Grade of junior high school students.


2020 ◽  
Vol 5 (1) ◽  
pp. 56
Author(s):  
Anggun Sepri Yenti ◽  
Relsas Yogica ◽  
Armen Armen ◽  
Sa'diyatul Fuadiyah

Technological progress is very rapid nowadays requires creative and innovative teachers to use technology to design Biology learning. The teacher is expected to be able to use multimedia in learning. Besides powerpoint, other applications such as Aurora 3D Presentation. Aurora 3D Presentation is a very interesting presentation. Most teachers don't know how to use this application, so teachers and students need a manual. The purpose of this study is to create the Aurora 3D Presentation application as a learning medium for high school students. This research is research and development (R & D) research that uses the Instructional Development Institute (IDI) method. This research is 2 Biology Department lectures from FMIPA UNP and 1 Biology High School teacher. The results of this study have a valid category with 89%. This Prezi application has valid values in the aspects of content, language, presentation and graphic aspects. This means the Aurora 3D Presentation application makes it easy for middle school students.


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