android development
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Author(s):  
Yuvraj Singh ◽  
Naman Budhiraja ◽  
Nishant Agarwal ◽  
Akanksha Kochhar

What do we do with our e-waste? The answers would possibly be „what is e-waste‟, „office IT vendor‟ and „collection boxes‟ to „we just dump it in the dustbin‟ or „put it in our cupboards for a long long time.‟ It is like that disposing of e-waste effectively (or at all) is not a priority because, we think, it doesn‟t really get in our way.E-waste recycling is a concept barely existent in India. As a result, the electronic waste generated is often dumped in rivers or in dump yards without proper treatment. This is hazardous for both the environment and personal health. Electronic waste (e-waste) is one of fast-growing trash streams in the country. Knowledge Growth and The Telecommunications Technology sector has improved electronic use equipment exponentially. Soon expiration and subsequent upgrades of electronic products, are compelling consumers discard old products, which then accumulate large e-waste in a solid stream of waste. E-waste is growing in India at a rate of 10%. Major recycling of e-waste is carried out in the non-formal sector using primitive and hazardous methods. . Adequate legal action and inexpensive, friendly to nature, A technical solution will be needed to fix the issue.With increasing production of electronic devices, the carbon emission is also increasing drastically. Even processes like recycling have a high usage of resources like water and electricity which are also (though in lesser quantities) degrading the environment. The UN has set up Sustainable Development Goals which set up certain goals that we need to match up in future.Seeing that a large amount of carbon emissions come from development of electronics, we decided to build a project that can help people to REUSE old electronic products. Keywords: Reusability, Recycling, Android Development, Donation, NGOs


2021 ◽  
Author(s):  
Satoshi Yagi

In this paper, we propose the concept of Android Printing, which is printing a full android, including skin and mechanical components in a single run using a multi-material 3-D printer. Printing an android all at once both reduces assembly time and enables intricate designs with a high degrees of freedom. To prove this concept, we tested by actual printing an android. First, we printed the skin with multiple annular ridges to test skin deformation. By pulling the skin, we show that the state of deformation of the skin can be adjusted depending on the ridge structure. This result is essential in designing humanlike skin deformations. After that, we designed and fabricated a 3-D printed android head with 31 degrees of freedom. The skin and linkage mechanism were printed together before connecting them to a unit combining several electric motors. To confirm our concept’s feasibility, we created several motions with the android based on human facial movement data. In the future, android printing might enable people to use an android as their own avatar.


2021 ◽  
Author(s):  
Satoshi Yagi

In this paper, we propose the concept of Android Printing, which is printing a full android, including skin and mechanical components in a single run using a multi-material 3-D printer. Printing an android all at once both reduces assembly time and enables intricate designs with a high degrees of freedom. To prove this concept, we tested by actual printing an android. First, we printed the skin with multiple annular ridges to test skin deformation. By pulling the skin, we show that the state of deformation of the skin can be adjusted depending on the ridge structure. This result is essential in designing humanlike skin deformations. After that, we designed and fabricated a 3-D printed android head with 31 degrees of freedom. The skin and linkage mechanism were printed together before connecting them to a unit combining several electric motors. To confirm our concept’s feasibility, we created several motions with the android based on human facial movement data. In the future, android printing might enable people to use an android as their own avatar.


2021 ◽  
Vol 10 (1) ◽  
pp. 40-52
Author(s):  
Eka Narima Ricky ◽  
Maftukin Hudah ◽  
Fajar Ari Widiyatmoko

Penelitian ini bertujuan untuk 1) mengetahui hasil kelayakan aplikasi pencak silat dari para validator ahli 2) mengetahui efektifitas aplikasi pencak silat terhadap hasil belajar siswa. Metode dalam penelitian ini adalah Research and Development (Rnd) dengan menggunakan model ADDIEyaitu, analysis(menganalisis permasalahan belum menggunakan media pembelajaran secara optimal pada mata pelajaran PJOK materi pencak silat), design(pembuatan desain media aplikasi pencak silat berbasis pc dan android ), development (dua tahapan yaitu pertama penggunaan VB 6.0 dan SAC 3, kedua pembuatan instrumen validator ahli untuk lembar kelayakan produk aplikasi pc dan android), implemantation(pelaksanaan pengujian yang akan dikembangkan sebuah produk aplikasi pc dan android apakah layak atau tidak), dan evaluation(mengevaluasi hasil produk aplikasi pc dan android yang sudah dikembangkan dan dapat dinilai kualitasnya). Untuk hasil kelayakan dari validator ahli memperoleh skor 34 maka disimpulkan “layak” sebagai media pembelajaran PJOK materi pencak silat. Kemudian hasil penelitian kepada 30 siswa perwakilan tiga kelas pengujian yang terakhir dari seluruh kelas mendapatkan rata-rata nilai sebelum (pre-test) 7.6 dan sesudah (pos-test) 8.73 maka dapat disimpulkan hasil belajar siswa mengalami peningkatan yang signifikan.


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