camera distortion
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2021 ◽  
Vol 13 (21) ◽  
pp. 4222
Author(s):  
Wei Huang ◽  
San Jiang ◽  
Wanshou Jiang

Camera self-calibration determines the precision and robustness of AT (aerial triangulation) for UAV (unmanned aerial vehicle) images. The UAV images collected from long transmission line corridors are critical configurations, which may lead to the “bowl effect” with camera self-calibration. To solve such problems, traditional methods rely on more than three GCPs (ground control points), while this study designs a new self-calibration method with only one GCP. First, existing camera distortion models are grouped into two categories, i.e., physical and mathematical models, and their mathematical formulas are exploited in detail. Second, within an incremental SfM (Structure from Motion) framework, a camera self-calibration method is designed, which combines the strategies for initializing camera distortion parameters and fusing high-precision GNSS (Global Navigation Satellite System) observations. The former is achieved by using an iterative optimization algorithm that progressively optimizes camera parameters; the latter is implemented through inequality constrained BA (bundle adjustment). Finally, by using four UAV datasets collected from two sites with two data acquisition modes, the proposed algorithm is comprehensively analyzed and verified, and the experimental results demonstrate that the proposed method can dramatically alleviate the “bowl effect” of self-calibration for weakly structured long corridor UAV images, and the horizontal and vertical accuracy can reach 0.04 m and 0.05 m, respectively, when using one GCP. In addition, compared with open-source and commercial software, the proposed method achieves competitive or better performance.


2019 ◽  
Vol 85 (3) ◽  
pp. 197-208
Author(s):  
Changkun Yang ◽  
Zhaoqin Liu ◽  
Kaichang Di ◽  
Yexin Wang ◽  
Man Peng

Drones ◽  
2018 ◽  
Vol 3 (1) ◽  
pp. 2 ◽  
Author(s):  
Marion Jaud ◽  
Sophie Passot ◽  
Pascal Allemand ◽  
Nicolas Le Dantec ◽  
Philippe Grandjean ◽  
...  

Owing to the combination of technological progress in Unmanned Aerial Vehicles (UAVs) and recent advances in photogrammetry processing with the development of the Structure-from-Motion (SfM) approach, UAV photogrammetry enables the rapid acquisition of high resolution topographic data at low cost. This method is particularly widely used for geomorphological surveys of linear coastal landforms. However, linear surveys are generally pointed out as problematic cases because of geometric distortions creating a “bowl effect” in the computed Digital Elevation Model (DEM). Secondly, the survey of linear coastal landforms is associated with peculiar constraints for Ground Control Points (GCPs) measurements and for the spatial distribution of the tie points. This article aims to assess the extent of the bowl effects affecting the DEM generated above a linear beach with a restricted distribution of GCPs, using different acquisition scenarios and different processing procedures, both with PhotoScan® software tool and MicMac® software tool. It appears that, with a poor distribution of the GCPs, a flight scenario that favors viewing angles diversity can limit DEM’s bowl effect. Moreover, the quality of the resulting DEM also depends on the good match between the flight plan strategy and the software tool via the choice of a relevant camera distortion model.


2018 ◽  
Vol 55 (7) ◽  
pp. 071901
Author(s):  
任超锋 Ren Chaofeng ◽  
张楠 Zhang Nan

2017 ◽  
Vol 865 ◽  
pp. 565-570
Author(s):  
Ji Hun Park

This paper presents a computation method of human movement using 3D point, regarding a human as a rigid body. The movement computation method uses ray vectors cast from cameras. Ray vectors cast from cameras to feature points carry values of camera external parameter. Given four or more nonplanar known points of one input image, we calculate camera's external parameters of the input image using computed values from partially overlapping, adjacent input image frames using Newton's root finding algorithm. This is achieved by computing fixed points in the environment, camera distortion values and external parameters from stationary scenes, and camera external parameters of the input frame. Using computed camera external parameters, a tracked object's rigid object movement is computed using projected intersection points between ray vectors. Our method is demonstrated using various input images. The result is used in a human tracking.


2017 ◽  
Vol 26 (6) ◽  
pp. 2694-2704 ◽  
Author(s):  
Zhongwei Tang ◽  
Rafael Grompone von Gioi ◽  
Pascal Monasse ◽  
Jean-Michel Morel

2016 ◽  
Vol 10 (3) ◽  
Author(s):  
Farhad Akhbardeh ◽  
Fartash Vasefi ◽  
Nicholas B. McKinnon ◽  
Kouhyar Tavakolian ◽  
Reza Fazel-Rezai

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