adaptive content delivery
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2018 ◽  
Vol 73 ◽  
pp. 1-13 ◽  
Author(s):  
Rodolfo I. Meneguette ◽  
Azzedine Boukerche ◽  
Fabrício A. Silva ◽  
Leandro Villas ◽  
Linnyer B. Ruiz ◽  
...  

2018 ◽  
pp. 1087-1110
Author(s):  
Aditya Khamparia ◽  
Babita Pandey

Multimedia-based technologies have significant impact on our daily life learning activities as they have shifted the education from teacher centered to learner centered. E-learning provides opportunities to people to take course online and provide a virtual classroom environment on the web through teacher learner interactions, course material distribution based on interactive multimedia. Interactive multimedia offers learners different forms of media to match their learning style, provides personalization of adaptive content delivery which enhanced learners learning effectiveness. In this chapter, we have discussed how information quality can be improved by multimedia based authoring tools and approaches, also identified the negative and positive effects of using interactive multimedia for learners in E-learning. Finally, focus was given on current E-learning multimedia technologies, their research challenges and future trends on social networking based technologies.


Author(s):  
Aditya Khamparia ◽  
Babita Pandey

Multimedia-based technologies have significant impact on our daily life learning activities as they have shifted the education from teacher centered to learner centered. E-learning provides opportunities to people to take course online and provide a virtual classroom environment on the web through teacher learner interactions, course material distribution based on interactive multimedia. Interactive multimedia offers learners different forms of media to match their learning style, provides personalization of adaptive content delivery which enhanced learners learning effectiveness. In this chapter, we have discussed how information quality can be improved by multimedia based authoring tools and approaches, also identified the negative and positive effects of using interactive multimedia for learners in E-learning. Finally, focus was given on current E-learning multimedia technologies, their research challenges and future trends on social networking based technologies.


ETRI Journal ◽  
2014 ◽  
Vol 36 (5) ◽  
pp. 819-828
Author(s):  
Jeong Yun Kim ◽  
Gyu Myoung Lee ◽  
Jun Kyun Choi

Author(s):  
S. R. Mangalwede ◽  
D. H. Rao

The e-Learning refers to the use of networking technologies to create, foster, deliver and facilitate learning anytime, anywhere. This chapter discusses our research on personalization of e-Learning content based on the learner’s profile. After justifying the feasibility of using mobile agents in distributed computing systems for information retrieval, processing and mining, the authors deal with the relevance of mobile agents in e-Learning domain. The chapter discusses the proposed Case-Based Reasoning (CBR) as an approach to context-aware adaptive content delivery. Different parameters like technological, cultural and educational background of a learner are taken as the basis for forming the case-base that determines the type of content to be delivered. Along with the CBR, a diagnostic assessment to gauge an insight into the student’s current skills is done to determine the type of content to deliver. The implementation observations of such implementation vis-à-vis traditional e-Learning are also documented.


2011 ◽  
pp. 2017-2025
Author(s):  
Yuanchun Shi ◽  
Weikai Xie ◽  
Guangyou Xu ◽  
Peifeng Xiang ◽  
Baopeng Zhang

Real-time interactive virtual classrooms play an important role in distance learning. However currently available systems are insufficient in supporting large-scale user access, and they cannot efficiently support accessing with heterogeneous devices and networks. Furthermore, these systems are usually desktop-based, until the result that the teacher’s experience is completely different from teaching in a real physical classroom. This paper discusses the Smart Remote Classroom project that deals with these difficulties using the following novel technologies: 1) A hybrid transport layer multicast protocol called TORM and an adaptive content delivery scheme called AMTM, which work together to enable large-scale users to access a virtual classroom with different devices and networks synchronously. 2) A dedicated software called SameView, which takes use of the proposed TORM and AMTM technology, and provides a rich set of functions for teachers and students to efficiently carry out the real-time interactive tele-education. 3) The Classroom augmented by Smart Space technology called Smart Classroom where the user interfaces of the SameView are incorporated in the classroom space. Thus the teacher can instruct the remote students just like teaching face to face in a conventional classroom. All these technologies have been successfully integrated and demonstrated in the prototype system at Tsinghua University.


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