mental techniques
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Author(s):  
Daniel Himmelstein ◽  
Yitong Liu ◽  
Jamie L. Shapiro

ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing video games, but few have examined the psychosocial factors needed to perform at the highest level of competitive video gaming. In this study, the researchers aimed to identify specific mental obstacles players face and any mental techniques gamers already utilize by conducting a qualitative content analysis. Interviews with five high-level competitive League of Legend players were conducted to shed light on their experiences. The interviews resulted in two high order themes. Those high order themes were the following: techniques used to achieve optimal performance and obstacles encountered by competitive gamers. The data collected can be used by a wide population in both the performance psychology field and the eSports realm, more specifically, future mental skills consultants working with League of Legends players, gamers themselves, and academics who wish to serve, improve, or study those involved in an emerging performance domain.


2017 ◽  
Vol 21 ◽  
pp. 19-27
Author(s):  
Joanna Kotek ◽  
Józef Maciuszek

INTRODUCTION Article investigates direct psychological preparation to start by analysing techniques used by athletes to indicate an optimal starting state. Main goal was to differentiate pre-performance routines from sport mantras, understood as repetitive use of language, and to answer the question if the mantras have different effects on the process of preparation to start. The article is based on own research and literature. SUBJECTS AND PROCEDURE Research contains survey, covering the issue of mental techniques used by athletes before the start (146 respondents). 15 interviewees were chosen for semi-structured interviews about use of pre-performance mantras. RESULTS AND CONCLUSIONS The outcome was the definition of sport mantra and description of variations of its use. Differences between this technique and other strategies of mental preparation to start were described. The results of the study address that and the characteristics of the mantas technique. It also provides clues for teaching pre-performance preparation.


2017 ◽  
Vol 21 ◽  
pp. 19-27
Author(s):  
Joanna Kotek ◽  
Józef Maciuszek

Introduction Article investigates direct psychological preparation to start by analysing techniques used by athletes to indicate an optimal starting state. Main goal was to diff erentiate pre-performance routines from sport mantras, understood as repetitive use of language, and to answer the question if the mantras have diff erent eff ects on the process of preparation to start. The article is based on own research and literature. Subjects and procedure Research contains survey, covering the issue of mental techniques used by athletes before the start (146 respondents). 15 interviewees were chosen for semi-structured interviews about use of pre-performance mantras. Results and conclusions The outcome was the defi nition of sport mantra and description of variations of its use. Diff erences between this technique and other strategies of mental preparation to start were described. The results of the study address that and the characteristics of the mantas technique. It also provides clues for teaching pre-performance preparation.


2017 ◽  
Vol 13 (1) ◽  
pp. 121-130
Author(s):  
Donny Wira Yudha Kusuma ◽  
Wang Bin

The most obvious factor which really affects the capability of an athlete, especially in Semarang badminton, is psychological factors. One technique supposed to represent all the mental techniques are yoga. A total of 20 athletes (12 men & 8 women) from the badminton club in Semarang participated in this study. Quasi-experimental was used in the study. Two groups were selected according age group and class, and both are candidates of the provincial team. We measured anxiety levels with CSAI-2R and sphygmomanometer. We analyze the data using t-test and index gain. Cognitive anxiety item on the yoga group decreased (x=-2.10; -21.21%), and so did the control group (x=-0.20; -2.19%). Somatic anxiety symptoms were similar to yoga group (x=-3.50; -26.92%), but not for the control group, which increased (x=1.70; 17.71%). Whereas self-confidence has a negative correlation to other variables, the yoga group increased (x=2.00; 12.35%) but the control group decreased (x=-0.30; -1.99%).The last was badminton performance, yoga group increased (x=2.40; 14.67%) and whereas the control group decreased (x=-3.283; -17.23%).


Author(s):  
Daniel Himmelstein ◽  
Yitong Liu ◽  
Jamie L. Shapiro

ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing video games, but few have examined the psychosocial factors needed to perform at the highest level of competitive video gaming. In this study, the researchers aimed to identify specific mental obstacles players face and any mental techniques gamers already utilize by conducting a qualitative content analysis. Interviews with five high-level competitive League of Legend players were conducted to shed light on their experiences. The interviews resulted in two high order themes. Those high order themes were the following: techniques used to achieve optimal performance and obstacles encountered by competitive gamers. The data collected can be used by a wide population in both the performance psychology field and the eSports realm, more specifically, future mental skills consultants working with League of Legends players, gamers themselves, and academics who wish to serve, improve, or study those involved in an emerging performance domain.


2016 ◽  
Vol 128 (9-10) ◽  
pp. 313-314
Author(s):  
Richard Crevenna

2016 ◽  
Vol 128 (9-10) ◽  
pp. 315-319 ◽  
Author(s):  
Mohammad Keilani ◽  
Timothy Hasenöhrl ◽  
Immanuel Gartner ◽  
Christoph Krall ◽  
Johannes Fürnhammer ◽  
...  

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