Influence of depth and 3D crosstalk on blur in multi-view 3D displays

2017 ◽  
Vol 25 (7) ◽  
pp. 450-457 ◽  
Author(s):  
Hyungki Hong
Keyword(s):  
Crystals ◽  
2020 ◽  
Vol 10 (5) ◽  
pp. 418
Author(s):  
Tae-Hyun Lee ◽  
Kyung-Il Joo ◽  
Hak-Rin Kim

We improved the three-dimensional (3D) crosstalk level of multi-view 3D displays using a lens array with small f-number, thereby facilitating a wide 3D viewing window. In particular, we designed a polarization-dependent-switching liquid crystal (LC)-based gradient refractive index (GRIN) lens array that could be switched between 2D and 3D viewing modes. For the GRIN lens with a small f-number (1.08), we studied the effect of the interfacial curvature between the plano-concave isotropic polymer layer and the plano-convex birefringent LC layer on the aberration properties. We examined the conventional spherical, quadratic polynomial aspherical, and a high-order (fourth-order) polynomial aspherical curvature. For the high-order polynomial aspherical curvature, the achievable transverse spherical aberration (TSA = 10.2 µm) was considerably lower than that with the spherical (TSA = 100.3 µm) and quadratic polynomial aspherical (TSA = 30.4 µm) curvatures. Consequently, the angular luminance distributions for each view were sharper for the high-order polynomial interfacial curvature. We designed multi-view (43-view) 3D displays using the arrays of switchable LC lenses with different curvatures, and the average adjacent crosstalk levels within the entire viewing window (50°) were 68.5%, 73.3%, and 60.0% for the spherical, quadratic polynomial aspherical, and high-order polynomial aspherical curvatures, respectively.


Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Dongkyung Nam

In this article, the authors present an image processing method to reduce three-dimensional (3D) crosstalk for eye-tracking-based 3D display. Specifically, they considered 3D pixel crosstalk and offset crosstalk and applied different approaches based on its characteristics. For 3D pixel crosstalk which depends on the viewer’s relative location, they proposed output pixel value weighting scheme based on viewer’s eye position, and for offset crosstalk they subtracted luminance of crosstalk components according to the measured display crosstalk level in advance. By simulations and experiments using the 3D display prototypes, the authors evaluated the effectiveness of proposed method.


Displays ◽  
1991 ◽  
Vol 12 (2) ◽  
pp. 110
Author(s):  
Tencor Instruments
Keyword(s):  

2018 ◽  
Vol 61 (10) ◽  
pp. 11-13
Author(s):  
Chris Edwards
Keyword(s):  

2021 ◽  
Vol Publish Ahead of Print ◽  
Author(s):  
Glen L. McCormack ◽  
Kathryn A. Kulowski

2021 ◽  
Vol 2021 (2) ◽  
pp. 100-1-100-6
Author(s):  
Andrew J. Woods

Millions of Stereoscopic 3D capable TVs were sold into the consumer market from 2007 through to 2016. A wide range of display technologies were supported including rear-projection DLP, Plasma, LCD and OLED. Some displays supported the Active 3D method using liquid-crystal shutter glasses, and some displays supported the Passive 3D method using circularly polarised 3D glasses. Displays supporting Full-HD and Ultra-HD (4K) resolution were available in sizes ranging from 32" to 86" diagonal. Unfortunately display manufacturers eventually changed their focus to promoting other display technologies and 2016 was the last year that new 3D TVs were made for the consumer market. Fortunately, there are still millions of 3D displays available through the secondhand- market, however it can be difficult to know which displays have 3D display support. This paper will provide a listing of specifically Passive 3D TVs manufactured by LG, however it has been our experience that the 3D quality varied considerably from one display to another hence it is necessary to qualify the quality of the 3D available on these displays using a testing technique that will be described in the paper.


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