Strengthening the Interaction of Art and Science Through Rubric-Based Evaluation Models: The Final Degree Project of the Dual Degree of Engineering in Industrial Design and Mechanical Engineering

Author(s):  
R. Díaz-Obregón ◽  
S. Nuere ◽  
R. D’Amato ◽  
M. Islán
Author(s):  
Brian Burns ◽  
Donald L. Russell

This paper reviews the teaching of design in the Industrial Design and Mechanical Engineering programmes at Carleton University. We summarize our approaches to design education and contrast them with the innate skills of students. Notably each curriculum puts increased emphasis on the facets of design that do not match the innate skills of the entering students. We conclude by discussing various aspects of design education as taught in the two programmes and potential mutual benefits to future design education planning.


2000 ◽  
Vol 42 (1) ◽  
pp. 169-180
Author(s):  
Binh Pham

AbstractCAD systems have traditionally catered for architectural and mechanical engineering designs which are somewhat constrained in scope. Problems concerning other types of design such as art design, industrial design or sculpting, where creativity and aesthetic factors play an important role, are not adequately addressed. These types of design require much more flexibility in both geometric modelling capability and user-machine interaction. This paper first gives a brief overview of recent work which deals with creative activities, and analyses important issues that need to be addressed in object representations for 3D creative activities. We then discuss a scheme to categorise and represent aesthetic factors in geometric modelling.


JOM ◽  
2013 ◽  
Vol 65 (7) ◽  
pp. 840-845 ◽  
Author(s):  
William H. Warnes ◽  
Jamie J. Kruzic ◽  
Clara C. Pratt ◽  
Christian Stehr ◽  
David P. Cann ◽  
...  

Author(s):  
Daniel Koutny´ ◽  
David Palousˇek ◽  
Jan Brandejs

The article explains a newly utilized project-oriented curriculum at the Institute of Machine and Industrial Design. In addition to digital technologies, the curriculum focuses on practical tasks with the utilization of advanced technologies in the area of mechanical design processes, such as Rapid Prototyping, Vacuum Casting etc. The paper describes a new approach to teamwork, where groups of students manage project tasks from the design phase up to the manufacturing of the real product.


2021 ◽  
Vol 20 (6) ◽  
pp. 465-475
Author(s):  
A. A. Konstantinova ◽  
V. I. Ivchenko ◽  
V. V. Bakhonka ◽  
M. V. Salauyeu ◽  
V. N. Mаisei

The paper is devoted to the development of methodological foundations for the application of virtual reality technologies (VR-technologies) at various stages of car design and their promotion on the market, in particular, when performing design, prototyping, development of educational and advertising products. The paper analyzes the main areas of application of virtual reality technologies in industrial design in mechanical engineering. An overview of the parameters of the specialized software Unreal Engine 4 and the HTC Vive hardware set used to create and demonstrate virtual projects is performed. System requirements for computer software and hardware for creating virtual projects have been formed. A generalization of our own experience of using virtual reality technologies in the design of an electric vehicle with a frame-panel structure is carried out. The technique of using virtual reality tools in order to create virtual projects for demonstration of design solutions and functionality of mechanical engineering products is described. The issues of choosing software and hardware, their characteristics are considered, as well as a description of the stages of creating a virtual project is given. The process of developing a virtual project is divided into the stages of preparing and transforming a three-dimensional computer model of the demonstrated product into its virtual digital prototype, creating a virtual environment for it, assigning materials and textures with the necessary properties to the environment and the object, setting lighting, navigation parameters and animated actions, optimizing the display of shadows and finalizing the project. The main results of approbation of the developed methodology are presented on the example of creating virtual projects for demonstrating an electric vehicle: in an urban virtual environment and in a virtual pavilion.


Sign in / Sign up

Export Citation Format

Share Document