Smart Methodologies for Smart Cities: A Comparative Analysis

Author(s):  
Nuno Vasco Moreira Lopes ◽  
Joanna Rodrigues
IEEE Access ◽  
2019 ◽  
Vol 7 ◽  
pp. 128325-128338 ◽  
Author(s):  
Saba Ameer ◽  
Munam Ali Shah ◽  
Abid Khan ◽  
Houbing Song ◽  
Carsten Maple ◽  
...  

2019 ◽  
Vol 142 ◽  
pp. 183-193 ◽  
Author(s):  
Tindara Abbate ◽  
Fabrizio Cesaroni ◽  
Maria Cristina Cinici ◽  
Massimo Villari

Author(s):  
Alexandre Hojda ◽  
Tharsila Maynardes Dallabon Fariniuk ◽  
Marcela de Moraes Batista Simão

Curitiba is an example of government/citizen interactions, the "156 Central", a call center created in the 1980s to establish a direct means of communication between citizens and city hall. The main goal of this article is to analyze the process of state/citizen management in Curitiba, linking it to the concepts of Smart Cities and trustworthiness, based on the experience of the 156 Central. The methodology involves documental and statistic research, as well as in-depth interviews and a comparative analysis. In this way, the 156 Central improve the communication and integration between actors increasing the trustworthiness and effectiveness of the services provided in the city.


2018 ◽  
Author(s):  
Camilla Damiani ◽  
Lidiomar Machado ◽  
Ana Carolina Tomé Klock ◽  
Guilherme Medeiros Machado ◽  
Isabela Gasparini ◽  
...  

The digital revolution of rapid technological rise and the high movement of urbanization are two factors that determine the transformation of the current society, which creates a scenario favorable to the phenomenon of intelligent cities. One of the main objectives for the design of these cities is that there is an improvement in the lives of citizens. In order to promote and sustain change behavior among citizens it is essential to recognize the use of gamification as persuasive technology. This article addresses a study based on the management of resources for intelligent cities combined with the use of gamification where four articles were analyzed and from them a comparative analysis was elaborated. Keywords: smart cities, sustainable cities, gamification.


2017 ◽  
Vol 9 (7) ◽  
pp. 1120 ◽  
Author(s):  
Anandkumar Balasubramaniam ◽  
Anand Paul ◽  
Won-Hwa Hong ◽  
HyunCheol Seo ◽  
Jeong Kim

Smart Cities ◽  
2020 ◽  
Vol 3 (4) ◽  
pp. 1477-1494
Author(s):  
Petra Kinga Kézai ◽  
Szabolcs Fischer ◽  
Mihály Lados

The present study seeks to explore the concept of “smart economy” through the definition of the smart city. It also presents smart city subsystems and the smart city model. It focuses on smart and creative startups within the smart city model. The research examines medium-sized cities in the Visegrád countries (Czech Republic, Slovakia, Poland, Hungary) with a population ranging from 100,000 to 1 million inhabitants for startups. The research question is: Where are the medium-sized cities in the Visegrád countries that are both startup centers and smart cities? In the course of the research, the term “smart cities” was based on the definition set by the European Commission and the definition of startup centers was made using data analysis of the American Crunchbase database. As a result of the two studies, it can be concluded that there are no cities in the Visegrád countries with an above average level of both startup presence and smart cities.


Buildings ◽  
2021 ◽  
Vol 11 (4) ◽  
pp. 135
Author(s):  
Beata Majerska-Pałubicka ◽  
Elżbieta Latusek

The article concerns the issue of intelligence-based design, which, during the design process undertaken by architects, signifies (according to the authors of the article) thinking about perceptual involvement in the built environment, designing together with people and for people and not forgetting about conveniences brought by technological progress. The way to smart cities, in respect of architectural solutions, leads (to a significant extent) through the smart design of multifunctional buildings based on the idea of sustainable development. The article-related research involved multiple case studies including three buildings, i.e., Asian Cross Road Over the Sea (ACROS) in Fukuoka, Kultur- und Kongresszentrum Luzern (KKL) in Luzern and Changsha Meixihu International Contemporary Art Museum (MICA) in Changsha. The above-named buildings, located in different countries, i.e., Japan, Switzerland and China, respectively, and erected within various time spans, i.e., the 1990s–2020, are characterized by primary common features—multifunctionality, large cubature and comparable program elements. The research presented in this article aimed to find and present the elements of intelligence-based design in the buildings and perform their comparative analysis taking into consideration the fact that the buildings were erected within the span of 30 years. The article presents a graphic comparative analysis of the intelligence-based design, a multicriterial case study (encompassing the concept, functional and spatial solutions and structure) of selected architectural objects. The article includes also a graphic comparative analysis of the very objects and concert halls: Fukuoka Symphony Hall (ACROS), Salle Blanche (KKL) and Hunan Grand Theatre (MICA).


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