scholarly journals A True AR Authoring Tool for Interactive Virtual Museums

Author(s):  
Efstratios Geronikolakis ◽  
Paul Zikas ◽  
Steve Kateros ◽  
Nick Lydatakis ◽  
Stelios Georgiou ◽  
...  
2001 ◽  
Vol 10 (6) ◽  
pp. 647-656 ◽  
Author(s):  
Raul S. Wazlawick ◽  
Marta C. Rosatelli ◽  
Edla M. F. Ramos ◽  
Walter A. Cybis ◽  
Bernd H. Storb ◽  
...  

This paper describes the museuVirtual project that is developing an authoring tool for the collaborative building of nonimmersive museums in virtual reality. The rationale behind museuVirtual is based on the observation that virtual museums found on the Internet normally have very limited opportunities for user interactivity. We examine different kinds of interactivity and propose an authoring tool that allows a teacher or student to create virtual exhibits in which dynamic interactive objects and chatterbots may be programmed in a relatively easy way. This proposal is strongly based on the concepts of actor-based programming and constructivist theory, which have been applied in the last five years to teach basic programming skills to beginners. The ideas applied with success in many previous experiments using 2-D graphics are now being introduced in an authoring tool that generates VRML/Java code. The museuVirtual project is developing a tool that not only allows the students to be the organizers and curators of their own museums, but also to work collaboratively, by building such museums in a virtual distributed environment.


Author(s):  
Elizaveta Koptenok ◽  
Natalia Lagereva ◽  
Arsenii Savenko ◽  
Ilia Fomin

The article discusses the existing methods for building virtual panoramic tours. A proprietary implementation method based on the Yandex JS API technology is proposed. The designed web service allows to automatically create virtual panoramic tours from a collection of panoramic spherical images "in one click", in contrast to the considered analogues. The developed technology should be used for educational purposes, for example, for the implementation of virtual museums, as well as on real estate trading platforms to increase ad views and improve sales.


2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


2021 ◽  
Author(s):  
Dimitrios Ververidis ◽  
Panagiotis Migkotzidis ◽  
Efstathios Nikolaidis ◽  
Eleftherios Anastasovitis ◽  
Anastasios Papazoglou Chalikias ◽  
...  

2008 ◽  
Vol 42 (2) ◽  
pp. 139-159 ◽  
Author(s):  
B. Bonis ◽  
J. Stamos ◽  
S. Vosinakis ◽  
I. Andreou ◽  
T. Panayiotopoulos
Keyword(s):  

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