The First Digital Computers

2021 ◽  
pp. 53-70
Author(s):  
Gerard O’Regan
Keyword(s):  
Author(s):  
David Segal

Chapter 3 highlights the critical role materials have in the development of digital computers. It traces developments from the cat’s whisker to valves through to relays and transistors. Accounts are given for transistors and the manufacture of integrated circuits (silicon chips) by use of photolithography. Future potential computing techniques, namely quantum computing and the DNA computer, are covered. The history of computability and Moore’s Law are discussed.


1959 ◽  
Vol 26 (1) ◽  
pp. 48-50
Author(s):  
Samuel E. Gluck

2018 ◽  
Vol 24 (3) ◽  
pp. 67-67
Author(s):  
Vasileios Kalantzis
Keyword(s):  

2021 ◽  
pp. 1357034X2110089
Author(s):  
Henning Schmidgen

Marshall McLuhan understood television (TV) as a tactile medium. This understanding implied what Bruno Latour might call a ‘symmetrical’ conception of tactility. According to McLuhan, not only human actors are endowed with the sense of touch. In addition, TV, digital computers and other ‘electric media’ use light beams and similar scanning techniques for ceaselessly ‘caressing the contours’ of their surroundings. This notion of tactility was crucially shaped by the holistic aesthetics of the early Bauhaus. To get at the specific features of the TV image, McLuhan relied on the writings of László Moholy-Nagy and Sigfried Giedion, in particular their use of photography for capturing and highlighting the ‘texture’ of surfaces. However, he hardly reflected the social and political factors that, in the age of electric media, contribute to the ‘symmetricization’ of touch.


1957 ◽  
Vol 8 (9) ◽  
pp. 313-313
Author(s):  
J Crank
Keyword(s):  

1967 ◽  
Vol 71 (676) ◽  
pp. 235-236 ◽  
Author(s):  
M. V. Wilkes

When digital computers first became available many of us expected that they would have an early and significant impact on engineering design. This did not happen, and the reasons why it did not are worth examining. For one thing, the early computers were not nearly large enough; engineers do not build things out of spheres and parallelograms as mathematicians do, and quite a lot of storage space is needed to describe a typical problem in engineering design. Unfortunately, the big computers when they came were so expensive that it was not considered economic to allow users to handle them personally, and batch-processing techniques were introduced. The result was to create a barrier between the computer and the design engineer, and to make it impossible for him to get results of any kind without a delay amounting to a few hours at the very best, and often to much more. Emphasis in fact, was put on the efficiency with which the central processor of the computer was used and no regard at all was paid to the efficiency with which the users—in this case programmers and design engineers—worked. We are on the threshold of a development which, there is every reason to hope, will change the situation radically.


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