IBM Design Thinking Software Development Framework

Author(s):  
Percival Lucena ◽  
Alan Braz ◽  
Adilson Chicoria ◽  
Leonardo Tizzei
Author(s):  
Todd Cochrane ◽  
Niki E. Davis ◽  
Julie Mackey

An innovative approach to effective design, development and testing of Multi-User Virtual Environments (MUVE) in vocational education is provided. It blends Agile software development with design based research (DBR), seeded with educational frameworks and theories relevant to vocational education. Legitimate peripheral participation was used as a filter to inform design thinking for authentic vocational contexts because moving towards being work ready increases the student's legitimate practices particular to a vocation. Technological Pedagogical Content Knowledge TPACK (Mishra & Koehler 2006) provided a framework to link content and pedagogy with the MUVE technology. Software development techniques for MUVEs are shown to have characteristics compatible with design based research. A design based methodological process that introduces software development within phases is described. The approach is illustrated in the design of two MUVE to simulate (1) the hazardous situation of temporary traffic management and (2) communication on a maritime ship's bridge.


Author(s):  
Jan Kruse

The development of software to produce Visual Effects is based on a unique model. The majority of large companies across the film industry have taken a distinctive approach for three decades, which might explain their ongoing business success, despite the same tough conditions that other technology companies have to face in light of shrinking margins and several financial crises. This chapter examines the model and proposes an Artist-Driven Software Development Framework for visual effects studios. A brief insight into the recent history of successful applications of this model is discussed and suggestions on how to employ this framework and improve on it are given.


Author(s):  
Todd Cochrane ◽  
Niki E. Davis ◽  
Julie Mackey

An innovative approach to effective design, development and testing of Multi-User Virtual Environments (MUVE) in vocational education is provided. It blends Agile software development with design based research (DBR), seeded with educational frameworks and theories relevant to vocational education. Legitimate peripheral participation was used as a filter to inform design thinking for authentic vocational contexts because moving towards being work ready increases the student's legitimate practices particular to a vocation. Technological Pedagogical Content Knowledge TPACK (Mishra & Koehler 2006) provided a framework to link content and pedagogy with the MUVE technology. Software development techniques for MUVEs are shown to have characteristics compatible with design based research. A design based methodological process that introduces software development within phases is described. The approach is illustrated in the design of two MUVE to simulate (1) the hazardous situation of temporary traffic management and (2) communication on a maritime ship's bridge.


2013 ◽  
Vol 756-759 ◽  
pp. 1860-1864
Author(s):  
Yao Wen Xia

Software development method based on component is currently a popular software production technology, its core around the component development and assembly technology. But how to combine the practical application requirements implementation based on component composition software development process is a worth studying further. According to the development of component technology, put forward a kind of network learning platform development framework based on component assembly, and study the website of component development and assembly method, apply this technology to the development of our online learning platform, results show the effectiveness of the proposed method.


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