Sero!: A Learning Assessment Platform for Adult Learning Environments

Author(s):  
Brian Moon ◽  
Sana Rizvi
Author(s):  
Donna Russell ◽  
Steven E. Wallis

The purpose of this chapter is to develop a template for the evaluation of learning in an educational game. In this case, gaming is referred to as 3D immersive virtual learning environments. Problem-based learning is the design template for the IVLE as it engages learners in defined learning behaviors that have been shown to encourage advanced problem-based learning. As a result of this holistic design procedure the learning analytic system proposed in this chapter is an integrated system that can be linked to P-12 educational programs augmenting their traditional programs and providing alternative instructional procedures, alternative learning processes for students and a standards-based but a more individualistic and thus viable assessment of learning to replace an outdated learning assessment model.


Author(s):  
Berenice Morales González ◽  
Rubén Edel Navarro ◽  
Genaro Aguirre Aguilar

The purpose of the chapter is to disseminate a comparative study developed in an institution dedicated to teacher training in the state of Veracruz, Mexico. The study led the follow-up of two teachers responsible for a course of bachelor's degree in Preschool Education called Learning Environments during a semester. Three interviews were applied to two participating teachers. Through inductive analysis, MaxQDA software was chosen to identify categories of analysis. The work is analyzed from the TPACK model, as a systemic and integral proposal to investigate teacher training practices as a complex and necessary phenomenon to continue studying.


Author(s):  
Anita M. Cassard ◽  
Brian W. Sloboda

This chapter presents some of the possibilities and approaches that are used in the application of AI (artificial intelligence) and AR (augmented reality) in the new learning environments. AI will add another dimension to distance learning or eLearning that in some cases already includes AR (augmented reality) virtual learning environments. Because of this advent in available technology and the impact it will have on learning, assessment of newly structured parameters and their impact on student outcomes is crucial when measuring student learning. For some of us there might be a concern about the domination of AI as seen in the movie The Terminator, but we can take ease in the notion that it is not only AI versus humans. A new version of human augmented intelligence (HI) is being developed as we speak.


Author(s):  
Christy M. Rhodes

In recent decades, educational research has strongly supported the incorporation of culture and cultural identities into adult learning environments. However, much of the literature about culturally responsive teaching, a well-established framework in multicultural education research, has been conducted in the K-12 setting, leaving one to question how adult education researchers and practitioners utilize these approaches. This article describes research conducted from a culturally responsive framework in various adult learning environments. In general, many studies eschewed the complete culturally responsive framework, choosing selected aspects commonly identified with sociocultural theory. The most commonly used tenets were: the importance of learners' cultural identities, the need for adult educators to explore their own cultural identities, and the role that diverse curriculum and materials play in establishing an inclusive learning environment.


Author(s):  
Christy M. Rhodes

In recent decades, educational research has strongly supported the incorporation of culture and cultural identities into adult learning environments. However, much of the literature about culturally responsive teaching, a well-established framework in multicultural education research, has been conducted in the K-12 setting, leaving one to question how adult education researchers and practitioners utilize these approaches. This article describes research conducted from a culturally responsive framework in various adult learning environments. In general, many studies eschewed the complete culturally responsive framework, choosing selected aspects commonly identified with sociocultural theory. The most commonly used tenets were: the importance of learners' cultural identities, the need for adult educators to explore their own cultural identities, and the role that diverse curriculum and materials play in establishing an inclusive learning environment.


2011 ◽  
pp. 914-927
Author(s):  
Michael Walimbwa

The challenges of an increasingly borderless world, as seen in the advancements in information technology, have brought reform in universities and re-conceptualized what constitutes learning, teaching, and research. E-learning is often implemented as a response to increasing educational demand and an increasingly networked community. E-learning is considered as an interactive means to provide an alternative environment that stimulates practical learning and equips learners with the skills to manage technological change and innovations. This chapter evaluates the initial phase of e-learning, the importance of a rightful attitude, context, and instructional design in digital learning environments in Makerere University, Uganda, University of Nairobi, Kenya and University of Dar es Salaam, Tanzania. The increase in enrollment in these universities brings in many challenges in service provision, negatively affecting instruction, learning, assessment and research services. A crisis-solving approach is presented as stimulating a creative context for the meaningful introduction of e-learning. It is also discussed whether the environment created so far through computer-mediated learning motivates institutions to integrate e-learning further. The sample involved instructors and learners from three universities in three different countries of Eastern Africa. Findings conclude that an e-learning environment must be introduced by creating relevant awareness to change attitude and empower users with an authentic approach without too much technological complexity. Review of curriculum, assessment and training around e-learning environments are also imperative as these interrelated factors form part of the e-learning process.


2018 ◽  
Author(s):  
◽  
Vicki M. Orcutt

Institutions of higher learning have focused recruiting, retention, and persistence efforts on the "traditional" student. In doing so, the retention and persistence rates of the highest growing population in higher education (the nontraditional student) is even lower than traditional students. Tinto (2012) described the relationship between the student and the institution as a moral contract in which the institution is obligated to provide an environment for success, particularly in the classroom so those students who are willing can achieve their goals. Unfortunately, the lack of specific policy or recognition of adult learning in higher education has resulted in the breaking of this contract for many adult students. This is validated through their decision not to return. Knowles' (1973) adult learning theory addressed the differences between traditional and nontraditional students. His focus was on how to enhance the learning environment for adult learners. One of the key aspects of his theory was the importance of the experiences the nontraditional or adult learner brings with them to the classroom. One way to improve adult student retention is through the recognition of their life/work experiences. Prior Learning Assessment (PLA) for credit consideration provides this opportunity. The focus of this research was to determine the effectiveness of the University of Central Missouri's PLA program. To accomplish this task, Patton's (2008) utilization focused evaluation method was selected. The intended purpose of this evaluation was "formative improvement and learning" (p. 139). To accomplish this task, the participant's perceptions and understandings of the policies and practices were essential, making a qualitative design the preferred approach. Four research questions were developed in coordination with the key stakeholder: 1) What do faculty assessors perceive as the barriers to accepting credit for prior learning; 2) What type of process do faculty assessors use to determine credit or non-credit for prior learning; 3) How visible is UCM's PLA program to faculty, administrators, and staff; and, 4) How important do administrators and faculty assessors perceive PLA to be in retention and persistence efforts of nontraditional students? For this program assessment, 330 faculty were contacted through survey, with 67 respondents. Eleven academic advisors participated in two focus groups, and 19 interviews were held with department chairs and staff directly involved in the prior learning assessment process. Through multiple participant data collection methods, several themes emerged: 1) understanding prior learning; 2) initiation of the PLA process; 3) determining credit approval/disapproval; 4) impact on student success; 5) program barriers; and 6) the future of PLA. These themes highlight key aspects of the PLA program and addressed the research questions for the program evaluation. The following recommendations for program improvement were presented to the key stakeholder for consideration: 1) A purposeful information campaign providing university policy and procedures, as well as, the types of prior learning are necessary for faculty assessors; 2) Improve the visibility of the PLA on the university webpage; 3) Recommend a committee be established to address faculty, staff, and administrators to address policy and procedures for a more systematic approval process; 4) Recognize the impact PLA has on student success and the cost savings associated with PLA to the student; and 5) Evaluate the amount of special credit is being awarded each academic year. The purpose of this qualitative utilization focused evaluation was to determine the understanding, perceptions, and experiences with prior learning assessment at UCM. This was accomplished through data collection and analysis with an opportunity for the key stakeholder to improve the program based on the suggested recommendations.


2020 ◽  
Vol 10 (6) ◽  
pp. 2026
Author(s):  
Bruno Fanini ◽  
Luigi Cinque

Capturing immersive VR sessions performed by remote learners using head-mounted displays (HMDs) may provide valuable insights on their interaction patterns, virtual scene saliency and spatial analysis. Large collected records can be exploited as transferable data for learning assessment, detect unexpected interactions or fine-tune immersive VR environments. Within the online learning segment, the exchange of such records among different peers over the network presents several challenges related to data transport and/or its decoding routines. In the presented work, we investigate applications of an image-based encoding model and its implemented architecture to capture users’ interactions performed during VR sessions. We present the PRISMIN framework and how the underneath image-based encoding can be exploited to exchange and manipulate captured VR sessions, comparing it to existing approaches. Qualitative and quantitative results are presented in order to assess the encoding model and the developed open-source framework.


2011 ◽  
pp. 1106-1127
Author(s):  
Mary Rose Grant

Adult learning theory suggests that adults need to perceive the relevance and purpose of learning in order to learn most effectively. Grounded in the notion that adults frame their own learning objectives, are self-directed and active participants in their learning, require constructive feedback and want opportunities to practice new skills, online and virtual learning environments are well suited for adult learners and are directly based on adult learning principles. Virtual environments provide opportunities for adults to construct learning based on what they already know and apply what they are learning in the instructional setting. An online instructor is an adult learning expert. Using adult and constructivist learning theories and current knowledge about web-based andragogy, this chapter will focus on the characteristics and learning preferences of adult-learners in virtual learning environments and recommend instructional design and teaching strategies to encourage behaviors that influence student engagement, retention and learning.


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