A Comparative Study of Virtual Reality and 2D Display Methods in Visual Search in Real Scenes

Author(s):  
Juan Carlo M. Figueroa ◽  
Raul Alberto B. Arellano ◽  
Janeen Mikee E. Calinisan
Author(s):  
Matthias Kraus ◽  
Hanna Schafer ◽  
Philipp Meschenmoser ◽  
Daniel Schweitzer ◽  
Daniel A. Keim ◽  
...  

2015 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Hande Ayanoğlu ◽  
Emília Duarte ◽  
Júlia Teles

TITLE: Assessment of hazard perception from packages shapes: a comparison of visualization methos ABSTRACT User safety could be increased by package designs that promote an adequate hazard perception. Different methodologies are available to conduct studies about the influence of package variables on users’ perceptions. This paper presents a comparative study of two visualization methods (2D vs 3D) to assess hazard perception from household packages’ shape. Household Packages, Hazard Perception, Virtual Reality


Brachytherapy ◽  
2021 ◽  
Author(s):  
Romain Varnier ◽  
Odile Brière ◽  
Thomas Brouillard ◽  
Isabelle Martel-Lafay ◽  
Anne-Agathe Serre ◽  
...  

2021 ◽  
Author(s):  
Sara Arlati ◽  
Noël Keijsers ◽  
Gabriele Paolini ◽  
Giancarlo Ferrigno ◽  
Marco Sacco

Author(s):  
Roberto Pierdicca ◽  
Emanuele Frontoni ◽  
Maria Paola Puggioni ◽  
Eva Savina Malinverni ◽  
Marina Paolanti

Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing and interactive way. Given the improvement of mobile and smart devices in terms of both usability and computational power, contents can be easily conveyed with a realism level never reached in the past. Despite the tremendous number of researches related with the presentation of new fascinating applications of ancient goods and artifacts augmentation, few papers are focusing on the real effect these tools have on learning. Within the framework of SmartMarca project, this chapter focuses on assessing the potential of AR/VR applications specifically designed for cultural heritage. Tests have been conducted on classrooms of teenagers to whom different learning approaches served as an evaluation method about the effectiveness of using these technologies for the education process. The chapter argues on the necessity of developing new tools to enable users to become producers of contents of AR/VR experiences.


Author(s):  
Rachel J. Cunio ◽  
David Dommett ◽  
Joseph Houpt

Maintaining spatial awareness is a primary concern for operators, but relying only on visual displays can cause visual system overload and lead to performance decrements. Our study examined the benefits of providing spatialized auditory cues for maintaining visual awareness as a method of combating visual system overload. We examined visual search performance of seven participants in an immersive, dynamic (moving), three-dimensional, virtual reality environment both with no cues, non-masked, spatialized auditory cues, and masked, spatialized auditory cues. Results indicated a significant reduction in visual search time from the no-cue condition when either auditory cue type was presented, with the masked auditory condition slower. The results of this study can inform attempts to improve visual search performance in operational environments, such as determining appropriate display types for providing spatial information.


2019 ◽  
Vol 10 ◽  
Author(s):  
Adrián Borrego ◽  
Jorge Latorre ◽  
Mariano Alcañiz ◽  
Roberto Llorens

Sign in / Sign up

Export Citation Format

Share Document