scholarly journals ASSESSMENT OF HAZARD PERCEPTION FROM PACKAGES SHAPES

2015 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Hande Ayanoğlu ◽  
Emília Duarte ◽  
Júlia Teles

TITLE: Assessment of hazard perception from packages shapes: a comparison of visualization methos ABSTRACT User safety could be increased by package designs that promote an adequate hazard perception. Different methodologies are available to conduct studies about the influence of package variables on users’ perceptions. This paper presents a comparative study of two visualization methods (2D vs 3D) to assess hazard perception from household packages’ shape. Household Packages, Hazard Perception, Virtual Reality

Author(s):  
Matthias Kraus ◽  
Hanna Schafer ◽  
Philipp Meschenmoser ◽  
Daniel Schweitzer ◽  
Daniel A. Keim ◽  
...  

Brachytherapy ◽  
2021 ◽  
Author(s):  
Romain Varnier ◽  
Odile Brière ◽  
Thomas Brouillard ◽  
Isabelle Martel-Lafay ◽  
Anne-Agathe Serre ◽  
...  

2021 ◽  
Author(s):  
Sara Arlati ◽  
Noël Keijsers ◽  
Gabriele Paolini ◽  
Giancarlo Ferrigno ◽  
Marco Sacco

Author(s):  
Roberto Pierdicca ◽  
Emanuele Frontoni ◽  
Maria Paola Puggioni ◽  
Eva Savina Malinverni ◽  
Marina Paolanti

Augmented and virtual reality proved to be valuable solutions to convey contents in a more appealing and interactive way. Given the improvement of mobile and smart devices in terms of both usability and computational power, contents can be easily conveyed with a realism level never reached in the past. Despite the tremendous number of researches related with the presentation of new fascinating applications of ancient goods and artifacts augmentation, few papers are focusing on the real effect these tools have on learning. Within the framework of SmartMarca project, this chapter focuses on assessing the potential of AR/VR applications specifically designed for cultural heritage. Tests have been conducted on classrooms of teenagers to whom different learning approaches served as an evaluation method about the effectiveness of using these technologies for the education process. The chapter argues on the necessity of developing new tools to enable users to become producers of contents of AR/VR experiences.


2019 ◽  
Vol 10 ◽  
Author(s):  
Adrián Borrego ◽  
Jorge Latorre ◽  
Mariano Alcañiz ◽  
Roberto Llorens

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