scholarly journals A model of Russia’s “virtual economy”

Author(s):  
Richard E. Ericson ◽  
Barry W. Ickes
Keyword(s):  
2003 ◽  
Author(s):  
Vlad Ivanenko
Keyword(s):  

2021 ◽  
Vol 25 (1) ◽  
pp. 1
Author(s):  
Alberta Honylia Novitasari Sambe, Jony Oktavian Haryanto

Due to the development of internet nowadays, people utilize it with games and it results in the development of gaming industries that leads to strong existence of virtual economy. However, the development of the gaming industry in Indonesia was indeed a little late compared to other countries. This study generates a new perspective that describes purchase intention on virtual goods in Massively Multiplayer Online Social Games (MMOSG), Audition, in Indonesia. This research is done through a survey by using questionnaire which acquired 200 Audition players as respondents. The data processing used is structural equation modeling. Results of the study show factors that significantly influence purchase intention on virtual goods are social influence and aesthetic in which purchase intention affects actual purchase behavior, while price utility and satisfaction do not influence purchase intention.


2021 ◽  
Vol 129 ◽  
pp. 03002
Author(s):  
Roman Blazek

Research background: Cryptocurrency is a digital currency that is intended for online trading. It uses and implements the principles of cryptography to create a distributed, decentralized and secure digital currency. Virtual money is a new and promising branch of the virtual economy that brings many advantages and disadvantages in a global sense. Many people have become involved in cryptocurrency hype because high investments in this digital money have been seized during the pandemic. The rise in revenues from this digital money has gripped the world globally. Purpose of the article: The basic purpose and chosen goal is to analyze the use of cryptomen trading during the global Covid-19 pandemic, as well as investing in these alternative sources of investment, which are gaining more attention every day precisely because of their freedom and detachment. Methods: The article will analyze data that will be compared based on the years before the Covid-19 pandemic and during the Covid-19 pandemic. Based on these data, the investment activity of people, companies, corporations is compared. Findings & Value added: Based on the results in the article, it was found that during the Covid-19 pandemic, the interest in investing in cryptocurrencies increased compared to the interest in investing in cryptocurrencies before the pandemic. The overall result is that people are moving to a new way of holding money, as cryptocurrencies are a new way to the future, as banks are unable to provide such returns from client deposits as cryptocurrencies, but they are associated with much greater risk.


1999 ◽  
Vol 40 (2) ◽  
pp. 114-120 ◽  
Author(s):  
Gene Hsin Chang
Keyword(s):  

2014 ◽  
Vol 10 (1) ◽  
pp. 33-52
Author(s):  
Kay F. Hildebrand ◽  
Tim A. Majchrzak

Computer games have become an influential socio-economic phenomenon. Millions of people play online games regularly. At the same time, game vendors' revenues are increasing. As a new emergence, virtual (i.e. in-game) goods are traded for real money. However, not much research has been conducted on the monetary effects of virtual economies. Therefore, the authors present the theoretical background and a study aiming to understand how game vendors' actions reflect on the monetary value of virtual goods. The study is based on a huge dataset gained from Web shops that were monitored over a period of several months. The data was analysed in order to find out whether effects known from real economies apply to their virtual counterparts. A reset of the virtual economy allowed us to exactly follow price developments. The authors present and discuss their findings, as well as derive directions for future research.


Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-10
Author(s):  
Jun Wei

The excess money supply did not lead to a rapid rise in the price index, which in turn triggered inflation. In this case, the redetermination of the demand for money is particularly important. At the same time, with the continuous expansion of the capital market and the rapid development of the virtual economy, the virtual economy is gradually deviating from the real economy. When selecting assets, microentities often incorporate virtual economic assets into investment considerations. Therefore, it is necessary to establish a money demand model that considers the impact of virtual economic assets. This paper uses the asset selection of microentities as the microfoundation to establish a money demand model to explain its economic significance. And based on the money demand model established, a dynamic equilibrium model of the money market was established, and the stability of the dynamic equilibrium point of the money market was verified through mathematical deduction. Based on the dynamic equilibrium model of the money market, the impact of money supply was analyzed. In order to verify the correctness of the aforementioned theory, this paper conducts an empirical analysis. Through cointegration analysis and the vector error correction model (VECM model), the correctness and applicability of the established money demand model are verified, and money demand, total social wealth, spreads between expected stock returns and interest rates, and real estate expectations are found. There is a long-term equilibrium relationship between the rate of return and the interest rate. The total amount of social wealth, the expected rate of return on stocks, and the interest rate spread will have an impact on the demand for money in the short term.


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