Apt to Adapt: Micro- and Macro-Level Adaptation in Educational Games

Author(s):  
Michael D. Kickmeier-Rust ◽  
Christina M. Steiner ◽  
Dietrich Albert
2013 ◽  
Vol 221 (2) ◽  
pp. 90-97 ◽  
Author(s):  
John L. Sherry

Millions in taxpayer and foundation euros and dollars have been spent building and testing educational video games, games for health, and serious games. What have been the fruits of this frenzy of activity? What educational video game has had the reach and impact of Sesame Street or Blues Clues television shows? By comparison, the Children’s Television Workshop (CTW) managed to get Sesame Street off the ground within a couple of years, writing the basic scientific literature on educational media design in the process. Not only is Sesame Street well known and proven, it laid the basis for every effective educational show to follow. This article explores the differences between the CTW scientific approach to educational media production and the mostly nonscientific approach consuming so many resources in the educational games, games for health, and serious games movements. Fundamental scientific questions that remain unanswered are outlined.


2013 ◽  
Author(s):  
Daniel Druckman ◽  
Hillie Aaldering ◽  
Peter Coleman ◽  
Ray Friedman ◽  
Christianna Gozzi ◽  
...  
Keyword(s):  

2012 ◽  
pp. 145-152 ◽  
Author(s):  
V. Maevsky

The author claims that J. Kornai in his paper Innovation and Dynamism (Voprosy Ekonomiki. 2012. No 4) ignored the understanding of socialism as a specific type of culture and not just as an economic system. He also shows profound differences between Schumpeters theory and mainstream economic models. Evolutionary theory, he claims, may itself become mainstream if Schumpeters legacy is not interpreted straightforwardly and if evolutionary economists consider not only micro-, but also macro-level of analysis in studying macrogenerations of capital of a different age.


2018 ◽  
Vol 5 (2) ◽  
pp. 145-174
Author(s):  
İrfan Atalay ◽  
Ferda Dikmen ◽  
Sonel Bosnalı ◽  
Yusuf Topaloğlu

1979 yılında işgal ve devamındaki terör yüzünden ülkelerinden koparak göçer duruma düşmüş ve Hatay-Ovakent’e yerleştirilmiş Özbek asıllı bir grup Afganistan vatandaşının kültür ve kimliklerini koruma çabalarını, kültürel değişimlerinin yönü ve hızını, değişimlerinin düzey ve biçimlerini belirlemeye yönelik yapılan ve sahada gerçekleştirilen anket çalışmasıyla desteklenen bu çalışma, kültürel azınlık bir topluluk durumundaki göçerlerin kültür(süz)leşme (acculturation) sürecini incelemektedir. Çalışmada, kültürel boyutlarıyla ele alınan topluluğun durumu makro düzeyde değerlendirilmiştir. Yedi bin kişilik göçer nüfusun 0.03 oranında küçültülmesiyle, farklı yaş ve cinsiyetten, 210 kişilik denek grubuna kültürün devamlılığı, çeşitliliği, değişimi ve egemen kültürle bütünleşme sürecini ölçmeye yönelik, yaşam biçimleri, benimsedikleri kimlik, dinsel uygulamaları, örf ve adetleri, aidiyetleri, meslekleri ve yemek kültürlerine yönelik yirmi dört soruluk bir sormaca uygulanmıştır. Yanıtlar Likert ölçekleme yöntemi ve John W. Berry’nin göçerlerin başka kültürlerle temasları durumunda karşılaştıkları süreçleri ele aldığı kültür(süz)leşme izlemleri kuramı çerçevesinde değerlendirilmiştir. Elde edilen veriler, Özbek göçerlerin Türk toplumuyla her yönüyle bütünleşmeyi sürdürdüğü, ancak Ovakent’in egemen kültür bireylerinden ayrık bir konumda olmasının bu süreci yavaşlattığını göstermektedir..ABSTRACT IN ENGLISHAcculturation among Uzbek Immigrants in OvakentThis study, based on a survey, explores the efforts and experiences of maintaining the culture and identity among Uzbek immigrants, who were uprooted due to the occupation and the terror in 1979, and had moved to Hatay-Ovakent. It examines the process of acculturation of Uzbek migrants in a community in order to understand the process and speed of a cultural change. In this study, the Uzbek community is analysed at macro level. A questionnaire of twenty-four questions about the continuity of culture, diversity, exchange and integration processes are explored with a sample representing 0.03 percent of (210 respondents) a migrant community of seven thousand. The responses were collected using a questionnaire employing Likert Scale questions following the framework of acculturation strategies theory of John W. Berry regarding immigrants in contact with other cultures. We have found that Uzbek migrants continue to acculturate with Turkish society in all aspects, but due to Ovakent’s isolated position and distance from the mainstream culture in Turkey, this process has seemingly slowed down.


Corpora ◽  
2017 ◽  
Vol 12 (3) ◽  
pp. 339-367 ◽  
Author(s):  
Alan Partington

In this paper, I want to examine the special relevance of (non)obviousness in corpus linguistics through drawing on case studies. The research discussion is divided into two parts. The first is an examination of (non)obviousness at the micro-level, that is, in lexico-grammatical analyses, whilst the second looks at the more macro-level of (non)obviousness on the plane of discourse. In the final sections, I will examine various types of non-obvious meaning one can come across in Corpus-assisted Discourse Studies (CADS), which range from: ‘I knew that all along (now)’ to ‘that's interesting’ to ‘I sensed that but didn't know why’ (intuitive impressions and corpus-assisted explanations) to ‘I never even knew I never knew that’ (serendipity or ‘non-obvious non-obviousness’, analogous to ‘unknown unknowns’).


2016 ◽  
Vol 3 (2) ◽  
pp. 1
Author(s):  
Seong Jeong ◽  
HongJun Ju ◽  
Hyo-Rim Choi ◽  
TaeYong Kim

2019 ◽  
Vol 8 (2) ◽  
pp. 157
Author(s):  
Enceng - Yana ◽  
Acep - Komara ◽  
Aan - Anisah

<p><strong>ABSTRAK</strong></p><p>Penelitian ini bertujuan untuk mengembangkan media pembelajaran akuntansi berbantuan <em>game</em> edukatif berbasis <em>android</em>, sehingga dihasilkan media pembelajaran akuntansi berupa <em>game</em> edukatif  yang  valid, praktis dan efektif. Model yang digunakan dalam penelitian  pengembangan ini adalah ADDIE<em>.</em> Teknik Pengumpulan data yang digunakan adalah angket dalam hal ini berupa lembar validasi, angket respons mahasiswa, test dan studi dokumentasi. Adapun teknik analisa data yang digunakan adalah teknik deskriptif persentase. Hasil penelitian ini menunjukan media pembelajaran <em>game </em>eduktif yang dikembangkan valid, praktis dan efektif sesuai dengan tujuan penelitian serta mampu meningkatkan kemampuan <em>analysis ability </em>mahasiswa khususnya pada pokok materi rekonsiliasi bank.</p><p><em><strong>ABSTRACT</strong></em></p><p><em>This research aims to develop accounting learning media assisted with android-based educational games, therefore, valid, practical and effective accounting learning media produced. The model used in this research development is ADDIE, while the techniques of data collection used are questionnaires in the form validation sheets, students' response sheets, tests, and documentation study. The technique of data analysis used is a descriptive percentage by changing the quantitative data to become percentage form. The results of this study indicate that the development of educational learning media is valid, practical, and effective, it is in accordance of the study and can improve students' skill in analyzing the ability especially on bank reconciliation subject.</em></p>


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