Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students

Author(s):  
Mary Beth Rosson ◽  
Elizabeth Thiry ◽  
Dejin Zhao ◽  
John M. Carroll
Keyword(s):  
Author(s):  
Reza Andrianis ◽  
Muhammad Anwar ◽  
Zulwisli Zulwisli

The purpose of this research is to know the effect of Project-Based Learning to student’s learning outcomes on Dynamic Web Programming subject of class XI Software Engineering in SMK Negeri 2 Padang Panjang. The Type of this research is quasi experimental design. By using post-test only design, this experiment has explained that average value of experiment class is about 77.72, better that average value of control class about 70.65. Hypothetic testing has shown that t value of 3.73 is bigger that t table of 1.67. It means that H0 is rejected and yielding of result and conclusion how PjBL can improve student’s learning outcomes. However, this research has proven that PjBL is more effective and significant to increase student’s learning outcomes rather than conventional method, especially on Dynamic Web Programming subject. Keyword : Project-Based Learning, Learning Outcomes, Dynamics Web Programming


Author(s):  
Dewi Sismira Yumiarti ◽  
Efrizon Efrizon ◽  
Asrul Huda

The purpose of this research is to reveal the magnitude of the percentage of the influence of the application of explicit instruction learning method with direct learning model on the subjects of Dynamic Web Programming class X1 Software Engineering semester odd SMK Negeri 1 Sintuk TobohGadang Year Teaching 2016/2017. This type of research is quantitative using experimental type quasi experimental design research method. This research was conducted at SMK Negeri 1 SintukTobohGadang on 17 july until 17 august 2017. Population in this research that is student of class X1 RPL SMK Negeri 1 SintukTobohGadang. Sampling technique used is probability sampling with simple random sampling technique. The selected to be samples in this study are students of class X1 RPL2 experimental class and X1 RPL1 as control class. Based on the result of the research, the average of learning result of the experimental class is 82,48, while the control class get the average value 77,75. The result of hypothesis calculation at significant level α = 0,05 got tcount>ttable that is (2,278> 1, 677), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. This means that explicit instruction learning method has a positive effect on the learning outcomes Dynamic Web Programming students of class X1 SMK Negeri 1 SintukTobohGadang. Keywords:Learning outcomes, explicit instruction learning methods, direct learning models


Author(s):  
Dimas Satria ◽  
Poningsih Poningsih ◽  
Widodo Saputra

The purpose of this paper is to create an expert system to detect oil palm plant diseases in order to help farmers / companies in providing accurate information about the diseases of oil palm plants and how to overcome them and to help reduce the risk of decreasing palm oil production. This system is designed to mimic the expertise of an expert who is able to detect diseases that attack oil palm plants. The method used is forward chaining that is starting from a set of data and proving a fact by describing the level of confidence and uncertainty found in a hypothesis. The results of this study are to diagnose diseases of oil palm plants and their computerization using web programming languages.


2019 ◽  
Author(s):  
IJIS - Indonesian Journal On Information System
Keyword(s):  

Untuk mengetahui potensi wisata diperlukan system computer untuk membangun dan merancang sebuah system informasi pariwisata yang terintergrasi kedalam sebuah database berbasis web programming. Penelitian dilakukan pada Dinas Kebudayaan dan Pariwisata Kota Tidore Kepulauan, Metode yang digunakan dalam penelititan ini adalah menggunakan metode waterfall yang merupakan bagian dari SDLC (siklus hidup system) yang memiliki beberapa tahapan dalam pembangunan system, Teknik dalam pengumpulan data yaitu dengan cara studi pustaka dan literature, metode studi pustaka digunakan untuk pencarian dan pengumpulan data, software recruitment yang digunakan seperti, macromedia dreamwaver, PHP MySQL, Local Server serta hardware yang kompatibel dalam menunjang pembuatan sistem informasi promosi pariwisata. Hasil yang diharapkan adalah dengan adanya system informasi pariwisata ini dapat membantu promosi dan pengenalan tentang pariwisata di Kota Tidore Kepulauan, referensi belajar untuk pelajar dan mahasiswa serta pusat data bagi instansi yang terkait dengan pariwisata.Kesimpulannya adalah dengan adanya sistem informasi pariwisata berbasis web ini dapat membuka akses dan jaringan didaerah agar lebih dikenal secara nasional maupun internasional.


2020 ◽  
Vol 9 (10) ◽  
pp. 563
Author(s):  
Alejandro Zunino ◽  
Guillermo Velázquez ◽  
Juan Pablo Celemín ◽  
Cristian Mateos ◽  
Matías Hirsch ◽  
...  

Recent Web technologies such as HTML5, JavaScript, and WebGL have enabled powerful and highly dynamic Web mapping applications executing on standard Web browsers. Despite the complexity for developing such applications has been greatly reduced by Web mapping libraries, developers face many choices to achieve optimal performance and network usage. This scenario is even more complex when considering different representations of geographical data (raster, raw data or vector) and variety of devices (tablets, smartphones, and personal computers). This paper compares the performance and network usage of three popular JavaScript Web mapping libraries for implementing a Web map using different representations for geodata, and executing on different devices. In the experiments, Mapbox GL JS achieved the best overall performance on mid and high end devices for displaying raster or vector maps, while OpenLayers was the best for raster maps on all devices. Vector-based maps are a safe bet for new Web maps, since performance is on par with raster maps on mid-end smartphones, with significant less network bandwidth requirements.


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