Dynamic Touch-Screen UI Generation of Mobile Application Using Probe Key Test

Author(s):  
Yunsik Son
Author(s):  
Rajesh Keshavrao Deshmukh ◽  
Shilpa Markandey ◽  
Pooja Sahu

The Android is mobile platform. It is an open source and free operating system application, by Google it is developed and maintained. It was designed essentially for touch screen mobile devices, such as and tablet, computers, smart phones, watch television, cars etc. Android is one of the most widely used mobile OS. Android is a not only operating system but also key applications and middleware. Android is an open source operating system. It is developed by the open handset Alliance, led by Google, and other companies. Those are used to android studio 2.2.3 version and development the mobile application.


2021 ◽  
Vol 22 (1) ◽  
pp. 26-30
Author(s):  
A. L. Katkova ◽  
◽  
A. P. Vokhmintcev ◽  
Yu. A. Petrova ◽  
◽  
...  

Objective. The main goal of this work was to describe the concept of a mobile application that supports the functions of an electronic board for mobile devices with a touch screen. Material and methods. The work uses theoretical methods: a review of the literature on the research problem, analysis of publications, as well as an empirical method of observing the distance work of Tyumen State Medical University teachers. Results. The original article reflects the views of the teacher of the medical university on the problem of distance education during the pandemic of the new coronavirus infection and contains a practical proposal for creating a mobile application with which it is possible to facilitate teacher-student interaction during practical sessions conducted using video conferencing systems. The essence of the proposed concept is to synchronize the operation of a personal computer and a mobile device with a touch screen (phone, tablet), as well as a video conferencing system, in which a remote lesson is held, through a mobile application – a virtual board. Such an application turns the touch screen of a mobile device into an analogue of a graphics tablet, on which you can write using any suitable object. In this application the teacher has administrative permission. He can give or restrict access to the virtual clipboard to any student. This will bring the virtual educational process as close as possible to the real one. Conclusion. When implemented thorough of this idea should ensure improve the end result of education. The main disadvantage of this idea is the need for the teacher and students to have both a computer and a mobile device with a touch screen. Also the operation of this application will be difficult in places with low-speed Internet, or when Internet connection is not available.


2019 ◽  
Vol 29 (06) ◽  
pp. 2050096
Author(s):  
Mehmet Özüaǧ ◽  
İsmail Cantürk ◽  
Lale Özyilmaz

This study aims to contribute to the electronics education through the use of Augmented Reality (AR) technology, and thus, limit the dependency on a physical environment and the equipment required for the experiments performed in electronics education. In this regard, an Augmented Reality-based mobile application (ARElectronicLab) has been designed to provide a technology–reality blended experience of electronic circuits in real physical life. This AR-based mobile application has been used to create simulations of diode clipper circuit and inverting operational amplifier circuit. The mobile application operates with a marker in real life and enables monitoring of 3D simulations of electronic components through a touch screen. Hence, the application offers a real-like experience and brings an innovative and enriching perspective into the electronics education.


2019 ◽  
Vol 27 (1) ◽  
pp. 136-150
Author(s):  
Zain Abbas ◽  
Wei Chao ◽  
Chanyoung Park ◽  
Vivek Soni ◽  
Sang Hoon Hong

In this article, we present an accurate and easy to use augmented reality (AR) application for mobile devices. In addition, we show how to better organize and track artifacts using augmented reality for museum employees using both the mobile device and a 3D graphic model of the museum in a PC server. The AR mobile application can connect to the server, which maintains the status of artifacts including its 3D location and respective room location. The system relies on 3D measurements of the rooms in the museum as well as coordinates of the artifacts and reference markers in the respective rooms. The measured coordinates of the artifacts through the AR mobile application are stored in the server and displayed at the corresponding location of the 3D rendered representation of the room. The mobile application allows museum managers to add, remove, or modify artifacts' locations simply by touching the desired location on the touch screen showing live video with AR overlay. Therefore, the accuracy of the touch screen-based artifact positioning is very important. The accuracy of the proposed technique is validated by evaluating angular error measurements with respect to horizontal and vertical field of views that are 60[Formula: see text] and 47[Formula: see text], respectively. The worst-case angular errors in our test environment exhibited 0.60[Formula: see text] for horizontal and 0.29[Formula: see text] for vertical, which is calculated to be well within the error due to touch screen sensing accuracy.


2011 ◽  
Author(s):  
Michael G. Lenne ◽  
Paul M. Salmon ◽  
Tom J. Triggs ◽  
Miranda Cornelissen ◽  
Nebojsa Tomasevic

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