Positional Data Organization and Compression in Web Inverted Indexes

Author(s):  
Leonidas Akritidis ◽  
Panayiotis Bozanis
Author(s):  
Eter Basar ◽  
Ankur Pan Saikia ◽  
L. P. Saikia

Data Technology industry has been utilizing the customary social databases for around 40 years. Be that as it may, in the latest years, there was a generous transformation in the IT business as far as business applications. Remain solitary applications have been supplanted with electronic applications, conferred servers with different proper servers and committed stockpiling with framework stockpiling. Lower expense, adaptability, the model of pay-as-you-go are the fundamental reasons, which caused the conveyed processing are transformed into reality. This is a standout amongst the hugest upsets in Information Technology, after the development of the Internet. Cloud databases, Big Table, Sherpa, and SimpleDB are getting the opportunity to be more natural to groups. They featured the hindrances of current social databases as far as convenience, adaptability, and provisioning. Cloud databases are basically utilized for data raised applications, for example, stockpiling and mining of gigantic information or business information. These applications are adaptable and multipurpose in nature. Various esteem based data organization applications, such as managing an account, online reservation, e-exchange and stock organization, and so on are delivered. Databases with the help of these sorts of uses need to incorporate four essential highlights: Atomicity, Consistency, Isolation, and Durability (ACID), in spite of the fact that utilizing these databases isn't basic for utilizing as a part of the cloud. The objective of this paper is to discover the points of interest and disservices of databases generally utilized in cloud frameworks and to survey the difficulties in creating cloud databases


Author(s):  
P A Bracewell ◽  
U R Klement

Piping design for ‘revamp’ projects in the process industry requires the retrieval of large amounts of ‘as-built’ data from existing process plant installations. Positional data with a high degree of accuracy are required. Photogrammetry, the science of measurement from photographs, was identified in Imperial Chemical Industries plc (ICI) as a suitable tool for information retrieval. The mathematical formulation enabling the definition of three-dimensional positions from photographic information is described. The process of using ICI's photogrammetric system for the definition of complete objects such as structures and pipes is illustrated. The need for specialized photogrammetric software for design purposes is explained. A case study describing how the photogrammetric system has been applied is described and graphical outputs from this exercise are shown. It is concluded that this particular photogrammetric system has proved to be a cost effective and accurate tool for the retrieval of ‘as-built’ information.


2019 ◽  
Author(s):  
Emily Robles ◽  
Deb Agarwal ◽  
Danielle Christianson ◽  
Boris Faybishenko ◽  
Robinson Negron-Juarez ◽  
...  

Author(s):  
Gibson Moreira Praça ◽  
Hugo Folgado ◽  
André Gustavo Pereira de Andrade ◽  
Pablo Juan Greco

DOI: http://dx.doi.org/10.5007/1980-0037.2016v18n1p62 The aim of this study was to compare the collective tactical behavior between numerically balanced and unbalanced small-sided soccer games. Eighteen male soccer players (mean age 16.4 years) participated in the study. Polar coordinate analysis was performed using positional data obtained with a 15-Hz GPS device. Collective variables including length, width, centroid distance (average point between teammates), and length per width ratio (LPWratio) were collected. Data were analyzed using Friedman’s test. The results showed greater length and width values in 4vs.3 games, while a higher LPWratiowas observed in 3vs.3+2 games compared to the other configurations. In games with an additional player (4vs.3), ball circulation and the increase in effective game space were alternatives to overcome the more concentrated defensive systems near the goal. On the other hand, 3vs.3+2 games allowed more actions in the length axis and a fast reach of the opponent’s goal.


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