Relationship Between Cognitive Abilities of an Inspector and the X-Ray Screening Task Performance

Author(s):  
Yi-fan Tian ◽  
Lin-dong Yang ◽  
Rui-feng Yu
Author(s):  
Wilhelm Hofmann ◽  
Georg Förster

Abstract. Given the importance of executive functions for everyday life, recent years have seen a tremendous interest in whether the basic cognitive abilities involved can be improved by training. The present research investigated whether, compared to an active control group, the three main facets of executive cognitive functions – task switching, updating, and inhibition ( Miyake, Friedman, Emerson, Witzki, & Howerter, 2000 ) – can be trained jointly via intense adaptive online training of 5 weeks. Using a large sample and two training tasks per facet, we obtained clear evidence for increased task performance on all six tasks, suggesting that the three facets can be trained simultaneously, with some tasks showing very large in-task training gains. However, the evidence for correlated in-task training gains and for intermediate transfer effects on related but untrained tasks from pre- to posttest was very weak. Further random slopes analyses suggested that individuals benefit differently from training. These results warrant caution against general and sweeping claims about the far-reaching impact of cognitive training. They rather are in line with a more nuanced view according to which the training of executive functions is specific in at least three important ways.


2010 ◽  
Vol 30 (5) ◽  
pp. 562-581 ◽  
Author(s):  
Maggie E. Toplak ◽  
Geoff B. Sorge ◽  
André Benoit ◽  
Richard F. West ◽  
Keith E. Stanovich

2019 ◽  
Vol 74 ◽  
pp. 102777 ◽  
Author(s):  
Troy A.W. Visser ◽  
Angela D. Bender ◽  
Vanessa K. Bowden ◽  
Stephanie C. Black ◽  
Jayden Greenwell-Barnden ◽  
...  

2020 ◽  
Author(s):  
Matt Welhaf ◽  
Bridget Anne Smeekens ◽  
Matt Ethan Meier ◽  
Paul Silvia ◽  
Thomas Richard Kwapil ◽  
...  

The worst performance rule (WPR) is a robust empirical finding reflecting that people’s worst task performance shows stronger relations to cognitive ability compared to their average or best performance. However, recent meta-analytic work has proposed this be renamed the “not-best-performance” rule because mean and worst performance seem to predict cognitive ability to similar degrees (with both predicting ability better than best performance). We re-analyzed data from a previously published latent-variable study to test for worst vs. not-best performance across a variety of reaction time tasks in relation to two cognitive ability constructs: working memory capacity (WMC) and task-unrelated thought (TUT) rate. Using two methods of assessing worst performance—ranked-binning and ex-Gaussian-modeling approaches—we found evidence for both worst and not-best performance rules. WMC followed the not-best performance rule (correlating equivalently with mean and worst RTs) but TUT propensity followed the worst performance rule (correlating more strongly with worst RTs). Additionally, we created a mini-multiverse following different outlier exclusion rules to test the robustness of our findings; our findings remained stable across the different multiverse iterations. We provisionally conclude that the worst performance rule may only arise in relation to cognitive abilities closely linked to (failures of) sustained attention.


2020 ◽  
Vol 23 (6) ◽  
pp. 1177-1187
Author(s):  
Jakob Krieger ◽  
Marie K. Hörnig ◽  
Mark E. Laidre

AbstractAnimals’ cognitive abilities can be tested by allowing them to choose between alternatives, with only one alternative offering the correct solution to a novel problem. Hermit crabs are evolutionarily specialized to navigate while carrying a shell, with alternative shells representing different forms of ‘extended architecture’, which effectively change the extent of physical space an individual occupies in the world. It is unknown whether individuals can choose such architecture to solve novel navigational problems. Here, we designed an experiment in which social hermit crabs (Coenobita compressus) had to choose between two alternative shells to solve a novel problem: escaping solitary confinement. Using X-ray microtomography and 3D-printing, we copied preferred shell types and then made artificial alterations to their inner or outer shell architecture, designing only some shells to have the correct architectural fit for escaping the opening of an isolated crab’s enclosure. In our ‘escape artist’ experimental design, crabs had to choose an otherwise less preferred shell, since only this shell had the right external architecture to allow the crab to free itself from isolation. Across multiple experiments, crabs were willing to forgo preferred shells and choose less preferred shells that enabled them to escape, suggesting these animals can solve novel navigational problems with extended architecture. Yet, it remains unclear if individuals solved this problem through trial-and-error or were aware of the deeper connection between escape and exterior shell architecture. Our experiments offer a foundation for further explorations of physical, social, and spatial cognition within the context of extended architecture.


2019 ◽  
Author(s):  
Dominik Fischer ◽  
Sanaz Mostaghim ◽  
Larissa Albantakis

AbstractEvolving in groups can either enhance or reduce an individual’s task performance. Still, we know little about the factors underlying group performance, which may be reduced to three major dimensions: (a) the individual’s ability to perform a task, (b) the dependency on environmental conditions, and (c) the perception of, and the reaction to, other group members. In our research, we investigated how these dimensions interrelate in simulated evolution experiments using adaptive agents equipped with Markov brains (“animats”). We evolved the animats to perform a spatial-navigation task under various evolutionary setups. The last generation of each evolution simulation was tested across modified conditions to evaluate and compare the animats’ reliability when faced with change. Moreover, the complexity of the evolved Markov brains was assessed based on measures of information integration. We found that, under the right conditions, specialized animats were as reliable as animats already evolved for the modified tasks, that interaction between animats was dependent on the environment and on the design of the animats, and that the task difficulty influenced the correlation between the performance of the animat and its brain complexity. Generally, our results suggest that the interrelation between the aforementioned dimensions is complex and their contribution to the group’s task performance, reliability, and brain complexity varies, which points to further dependencies. Still, our study reveals that balancing the group size and individual cognitive abilities prevents over-specialization and can help to evolve better reliability under unknown environmental situations.Author SummaryThe ability to adapt to environmental changes is an essential attribute of organisms which have had evolutionary success. We designed a simulated evolution experiment to better understand the relevant features of such organisms and the conditions under which they evolve: First, we created diverse groups of cognitive systems by evolving simulated organisms (“animats”) acting in groups on a spatial-navigation task. Second, we post-evolutionary tested the final evolved animats in new environments–not encountered before– in order to test their reliability when faced with change. Our results imply that the ability to generalize to environments with changing task demands can have complex dependencies on the cognitive design and sensor configuration of the organism itself, as well as its social or environmental conditions.


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