VEDZA: Kinect Based Virtual Shopping Assistant

Author(s):  
Mashal Valliani ◽  
Agha Saba Asghar ◽  
Rabeea Jaffari
Keyword(s):  
2021 ◽  
Vol 13 (13) ◽  
pp. 7253
Author(s):  
Aqeel Farooq ◽  
Mehdi Seyedmahmoudian ◽  
Ben Horan ◽  
Saad Mekhilef ◽  
Alex Stojcevski

In view of the problem of e-commerce scams and the absence of haptic interaction, this research aims to introduce and create a tele-weight device for e-commerce shopping in smart cities. The objective is to use the proposed prototype to provide a brief overview of the possible technological advancements. When the tele-weight device is affixed over the head-mounted display, it allows the user to feel the item’s weight while shopping in the virtual store. Addressing the problem of having no physical interaction between the user (player) and a series game scene in virtual reality (VR) headsets, this research approach focuses on creating a prototype device that has two parts, a sending part and a receiving part. The sending part measures the weight of the object and transmits it over the cellular network to the receiver side. The virtual store user at the receiving side can thus realize the weight of the ordered object. The findings from this work include a visual display of the item’s weight to the virtual store e-commerce user. By introducing sustainability, this haptic technology-assisted technique can help the customer realize the weight of an object and thus have a better immersive experience. In the device, the load cell measures the weight of the object and amplifies it using the HX711 amplifier. However, some delay in the demonstration of the weight was observed during experimentation, and this indirectly altered the performance of the system. One set of the device is sited at the virtual store user premises while the sending end of the device is positioned at the warehouse. The sending end hardware includes an Arduino Uno device, an HX711 amplifier chip to amplify the weight from the load cell, and a cellular module (Sim900A chip-based) to transmit the weight in the form of an encoded message. The receiving end hardware includes a cellular module and an actuator involving a motor gear arrangement to demonstrate the weight of the object. Combining the fields of e-commerce, embedded systems, VR, and haptic sensing, this research can help create a more secure marketplace to attain a higher level of customer satisfaction.


2002 ◽  
Vol 16 (1) ◽  
pp. 145-164 ◽  
Author(s):  
Ottó Gecser ◽  
Dávid Kitzinger
Keyword(s):  

2021 ◽  
Vol 1 (194) ◽  
pp. 51-56
Author(s):  
Alla Ryzhanova ◽  
◽  
Nanuli Potomkina ◽  

The article analysis the world experience of the negative impact of Internet on young people. Summarizing foreign experience of Internet dependence prevention, we note that the most dangerous impact of Internet dependence on the socialization of young people in the world are: deteriorating relationships with family and friends, mood swings, aimless cyber surfing, «toxic communication», virtual shopping and virtual shopping. In turn, the analysis and further systematization of foreign experience of preventive and corrective measures in different countries and regions of humanity that first entered the information society, gave grounds to identify such areas as: preparation of the social environment for preventive work (national preventive and educational approach (USA, Japan); creation of specialized centers for comprehensive prevention through professional information, counseling social institutions and establishments that are forced to participate in prevention (USA, Netherlands, Taiwan), preparation for prevention of the family, which is perceived as capable of overcoming or, accordingly, preventing Internet addiction in all its manifestations (Japan, Taiwan), preparation for prevention Teachers of schools (Russia) Direct prevention of Internet addiction of young people, which is realized through the general development of human personality, spiritual improvement, intellectual dynamics, psychological education for self-regulation of youth, diversification of leisure (Canada, Netherlands, Russia, Taiwan).


2020 ◽  
Vol 8 (4) ◽  
pp. 984-998
Author(s):  
Bambang Sukma Wijaya ◽  
Muchsin Saggaff Shihab ◽  
Sheila Ayu Wijaya ◽  
Dudi Rudianto ◽  
Annie Sugandi

Purpose of the study: This study aims at analyzing the role of shelf-space and display in stimulating impulse buying. Further, this study also covers the comparison between all shelf positions (regular-shelf, Chiller, and wings-rack) to get insights deeper into which one is the most effective in stimulating impulse buying. Methodology: By highlighting the case of a beverage brand in a hypermarket in Indonesia, the recent study uncovers the experiences and perceptions of 200 participants through an explanatory survey. The primary data collection has been done by distributing survey questionnaires to 200 target respondents located in Jakarta. The data collected have been analysed using SPSS software. Main Findings: Both shelf-space and display factors are found to have a positive and significant effect on impulse buying, where the former is found dominant. Various constructs in shelf-space such as the spaciousness-of-shelf, highness-of-traffic, largeness-of-shelf, easiness in finding the shelf, and in-store display communications such as the attractiveness-of-color, cleanness-of-display, neatness-of-display arrangement, the blocking-space, and the attractiveness-of-product arrangement emerge validly. Of the three objects studied, the chiller had the highest effectiveness compared to the regular-shelf and wings-rack in arousing the impulsivity of consumer purchases. This fact shows that the appearance of cold drinks seems to have a significant effect on consumers in causing impulse buying, especially for consumers in tropical countries like Indonesia. The seller or brand owner should consider this finding. Applications of this study: This study confirms the real, meaningful, and experiential visual power of in-store brand communications. So the brand can explore creatively and ergonomically as well as maximizing the potentials of visual communication, especially shelf-space and display in sales spaces as silent sellers. Novelty/Originality of this study: Few studies still pay attention to the role of in-store brand communications in encouraging impulse buying, especially in an era where the virtual shopping world is increasingly distracting researchers and marketers from the spark of communication events in the actual shopping space. This article proves how the attractiveness of in-store brand communications through shelf-space and in-store displays has a significant impact on impulse buying.


2019 ◽  
Vol 32 (4) ◽  
pp. 961-974
Author(s):  
Juyoung Kim ◽  
Hong Im Shin ◽  
Hyung Tak Lee

Purpose Existing studies of shopping momentum effect show that an initial purchase causes the consumer to switch from a deliberative mindset to an implemental mindset, thereby leading to buy subsequent items based on Gollwitzer’s Rubicon model. Since purchase activity goes through the actional phase which has not been studied yet, the purpose of this paper is to explore the characteristics of the actional mindset compared with those of the planning and deliberative mindsets. Design/methodology/approach This study conducts three experiments to examine whether the implemental mindset can be differentiated from the actional mindset via recalls and perceptual processing measures. Findings The findings provide evidences that the actional mindset is different from the implemental mindset, and the planning phase is associated more with broad-mindedness, whereas the actional phase is with narrow-mindedness. Research limitations/implications Manipulation of the actional mindset can be extended to real purchases in physical shopping spaces, and various choice objects could be tested with a larger number of participants. Practical implications To boost the shopping momentum effect, marketers should put customers into an actional mindset by leading them to show their decisions such as carrying a shopping bag and uploading their purchased items. To avoid overbuying, customers should stay in planning mindsets without verbalizing their decisions. Putting goods into virtual shopping baskets in online shopping could be a good way to avoid overbuying. Originality/value The paper empirically explores the characteristics of actional mindset in terms of cognitive and perceptual processing and suggest meaningful implication in online shopping situation.


Sign in / Sign up

Export Citation Format

Share Document