scholarly journals Numerical Methods for Finite-State Mean-Field Games Satisfying a Monotonicity Condition

Author(s):  
Diogo A. Gomes ◽  
João Saúde
2017 ◽  
Vol 27 (01) ◽  
pp. 75-113 ◽  
Author(s):  
Yves Achdou ◽  
Martino Bardi ◽  
Marco Cirant

This paper introduces and analyzes some models in the framework of mean field games (MFGs) describing interactions between two populations motivated by the studies on urban settlements and residential choice by Thomas Schelling. For static games, a large population limit is proved. For differential games with noise, the existence of solutions is established for the systems of partial differential equations of MFG theory, in the stationary and in the evolutive case. Numerical methods are proposed with several simulations. In the examples and in the numerical results, particular emphasis is put on the phenomenon of segregation between the populations.


2012 ◽  
Vol 50 (1) ◽  
pp. 77-109 ◽  
Author(s):  
Yves Achdou ◽  
Fabio Camilli ◽  
Italo Capuzzo-Dolcetta

2018 ◽  
Vol 24 (2) ◽  
pp. 901-919 ◽  
Author(s):  
Ying Hu ◽  
Jianhui Huang ◽  
Xun Li

In this paper, we study a class of linear-quadratic (LQ) mean-field games in which the individual control process is constrained in a closed convex subset Γ of full space ℝm. The decentralized strategies and consistency condition are represented by a class of mean-field forward-backward stochastic differential equation (MF-FBSDE) with projection operators on Γ. The wellposedness of consistency condition system is obtained using the monotonicity condition method. The related ϵ-Nash equilibrium property is also verified.


2020 ◽  
Vol 117 (17) ◽  
pp. 9183-9193
Author(s):  
Lars Ruthotto ◽  
Stanley J. Osher ◽  
Wuchen Li ◽  
Levon Nurbekyan ◽  
Samy Wu Fung

Mean field games (MFG) and mean field control (MFC) are critical classes of multiagent models for the efficient analysis of massive populations of interacting agents. Their areas of application span topics in economics, finance, game theory, industrial engineering, crowd motion, and more. In this paper, we provide a flexible machine learning framework for the numerical solution of potential MFG and MFC models. State-of-the-art numerical methods for solving such problems utilize spatial discretization that leads to a curse of dimensionality. We approximately solve high-dimensional problems by combining Lagrangian and Eulerian viewpoints and leveraging recent advances from machine learning. More precisely, we work with a Lagrangian formulation of the problem and enforce the underlying Hamilton–Jacobi–Bellman (HJB) equation that is derived from the Eulerian formulation. Finally, a tailored neural network parameterization of the MFG/MFC solution helps us avoid any spatial discretization. Our numerical results include the approximate solution of 100-dimensional instances of optimal transport and crowd motion problems on a standard work station and a validation using a Eulerian solver in two dimensions. These results open the door to much-anticipated applications of MFG and MFC models that are beyond reach with existing numerical methods.


Author(s):  
Diogo Gomes ◽  
Roberto M. Velho ◽  
Marie-Therese Wolfram

In this paper, we present different applications of finite state mean field games to socio-economic sciences. Examples include paradigm shifts in the scientific community or consumer choice behaviour in the free market. The corresponding finite state mean field game models are hyperbolic systems of partial differential equations, for which we present and validate different numerical methods. We illustrate the behaviour of solutions with various numerical experiments, which show interesting phenomena such as shock formation. Hence, we conclude with an investigation of the shock structure in the case of two-state problems.


2010 ◽  
Vol 48 (3) ◽  
pp. 1136-1162 ◽  
Author(s):  
Yves Achdou ◽  
Italo Capuzzo-Dolcetta

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