The Effects of an Immersive Virtual Reality Application in First Person Point-of-View (IVRA-FPV) on The Learning and Generalized Performance of a Lumbar Puncture Medical Procedure
Keyword(s):
2016 ◽
Vol 36
(2)
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pp. 268-279
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Keyword(s):
2018 ◽
Vol XLII-4
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pp. 261-266
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