scholarly journals Introducing the Beststreamer: Mapping Nuances in Digital Book Consumption at Scale

Author(s):  
Karl Berglund

AbstractThis paper investigates consumption patterns in digital subscription-based streaming services for books by means of a large-scale dataset derived from Storytel. The aim is twofold: to empirically discuss how book consumption in the commercial top segment diverges between print books and digital streaming platforms, and to conceptually show the usefulness and considerable possibilities with computational approaches for digital publishing studies and contemporary book history. This is accomplished by introducing the concept of the beststreamer, and the average finishing degree measure. The empirical output shows large differences between print bestsellers and digital beststreamers, both in terms of genre distributions, finished streams, and levels of completion. These results are discussed in relation to factors fostering consumption patterns, such as platform design, pricing models, supply, marketing, customer base, and media-specific features of the audiobook.

2019 ◽  
Author(s):  
David Zendle

A variety of practices have recently emerged which are related to both video games and gambling. Most prominent of these are loot boxes. However, a broad range of other activities have recently emerged which are also related to both gambling and video games: esports betting, real-money video gaming, token wagering, social casino play, and watching videos of both loot box opening and gambling on game streaming services like Twitch.Whilst a nascent body of research has established the robust existence of a relationship between loot box spending and both problem gambling and disordered gaming, little research exists which examines whether similar links may exist for the diverse practices outlined above. Furthermore, no research has thus far attempted to estimate the prevalence of these activities.A large-scale survey of a representative sample of UK adults (n=1081) was therefore conducted in order to investigate these issues. Engagement in all measured forms of gambling-like video game practices were significantly associated with both problem gambling and disordered gaming. An aggregate measure of engagement was associated with both these outcomes to a clinically significant degree (r=0.23 and r=0.43). Engagement in gambling-like video game practices appeared widespread, with a 95% confidence interval estimating that 16.3% – 20.9% of the population engaged in these activities at least once in the last year. Engagement in these practices was highly inter-correlated: Individuals who engaged in one practice were likely to engage in several more.Overall, these results suggest that the potential effects of the blurring of lines between video games and gambling should not primarily be understood to be due to the presence of loot boxes in video games. They suggest the existence of a convergent ecosystem of gambling-like video game practices, whose causal relationships with problem gambling and disordered gaming are currently unclear but must urgently be investigated.


Author(s):  
Jin Zhou ◽  
Qing Zhang ◽  
Jian-Hao Fan ◽  
Wei Sun ◽  
Wei-Shi Zheng

AbstractRecent image aesthetic assessment methods have achieved remarkable progress due to the emergence of deep convolutional neural networks (CNNs). However, these methods focus primarily on predicting generally perceived preference of an image, making them usually have limited practicability, since each user may have completely different preferences for the same image. To address this problem, this paper presents a novel approach for predicting personalized image aesthetics that fit an individual user’s personal taste. We achieve this in a coarse to fine manner, by joint regression and learning from pairwise rankings. Specifically, we first collect a small subset of personal images from a user and invite him/her to rank the preference of some randomly sampled image pairs. We then search for the K-nearest neighbors of the personal images within a large-scale dataset labeled with average human aesthetic scores, and use these images as well as the associated scores to train a generic aesthetic assessment model by CNN-based regression. Next, we fine-tune the generic model to accommodate the personal preference by training over the rankings with a pairwise hinge loss. Experiments demonstrate that our method can effectively learn personalized image aesthetic preferences, clearly outperforming state-of-the-art methods. Moreover, we show that the learned personalized image aesthetic benefits a wide variety of applications.


2021 ◽  
Vol 7 (3) ◽  
pp. 50
Author(s):  
Anselmo Ferreira ◽  
Ehsan Nowroozi ◽  
Mauro Barni

The possibility of carrying out a meaningful forensic analysis on printed and scanned images plays a major role in many applications. First of all, printed documents are often associated with criminal activities, such as terrorist plans, child pornography, and even fake packages. Additionally, printing and scanning can be used to hide the traces of image manipulation or the synthetic nature of images, since the artifacts commonly found in manipulated and synthetic images are gone after the images are printed and scanned. A problem hindering research in this area is the lack of large scale reference datasets to be used for algorithm development and benchmarking. Motivated by this issue, we present a new dataset composed of a large number of synthetic and natural printed face images. To highlight the difficulties associated with the analysis of the images of the dataset, we carried out an extensive set of experiments comparing several printer attribution methods. We also verified that state-of-the-art methods to distinguish natural and synthetic face images fail when applied to print and scanned images. We envision that the availability of the new dataset and the preliminary experiments we carried out will motivate and facilitate further research in this area.


Author(s):  
Anil S. Baslamisli ◽  
Partha Das ◽  
Hoang-An Le ◽  
Sezer Karaoglu ◽  
Theo Gevers

AbstractIn general, intrinsic image decomposition algorithms interpret shading as one unified component including all photometric effects. As shading transitions are generally smoother than reflectance (albedo) changes, these methods may fail in distinguishing strong photometric effects from reflectance variations. Therefore, in this paper, we propose to decompose the shading component into direct (illumination) and indirect shading (ambient light and shadows) subcomponents. The aim is to distinguish strong photometric effects from reflectance variations. An end-to-end deep convolutional neural network (ShadingNet) is proposed that operates in a fine-to-coarse manner with a specialized fusion and refinement unit exploiting the fine-grained shading model. It is designed to learn specific reflectance cues separated from specific photometric effects to analyze the disentanglement capability. A large-scale dataset of scene-level synthetic images of outdoor natural environments is provided with fine-grained intrinsic image ground-truths. Large scale experiments show that our approach using fine-grained shading decompositions outperforms state-of-the-art algorithms utilizing unified shading on NED, MPI Sintel, GTA V, IIW, MIT Intrinsic Images, 3DRMS and SRD datasets.


2021 ◽  
Vol 13 (5) ◽  
pp. 905
Author(s):  
Chuyi Wu ◽  
Feng Zhang ◽  
Junshi Xia ◽  
Yichen Xu ◽  
Guoqing Li ◽  
...  

The building damage status is vital to plan rescue and reconstruction after a disaster and is also hard to detect and judge its level. Most existing studies focus on binary classification, and the attention of the model is distracted. In this study, we proposed a Siamese neural network that can localize and classify damaged buildings at one time. The main parts of this network are a variety of attention U-Nets using different backbones. The attention mechanism enables the network to pay more attention to the effective features and channels, so as to reduce the impact of useless features. We train them using the xBD dataset, which is a large-scale dataset for the advancement of building damage assessment, and compare their result balanced F (F1) scores. The score demonstrates that the performance of SEresNeXt with an attention mechanism gives the best performance, with the F1 score reaching 0.787. To improve the accuracy, we fused the results and got the best overall F1 score of 0.792. To verify the transferability and robustness of the model, we selected the dataset on the Maxar Open Data Program of two recent disasters to investigate the performance. By visual comparison, the results show that our model is robust and transferable.


2014 ◽  
Vol 402 ◽  
pp. 73-80 ◽  
Author(s):  
Wen-Yun Chen ◽  
Tao Su ◽  
Jonathan M. Adams ◽  
Frédéric M.B. Jacques ◽  
David K. Ferguson ◽  
...  

2008 ◽  
Vol 5 (2) ◽  
Author(s):  
Li Teng ◽  
Laiwan Chan

SummaryTraditional analysis of gene expression profiles use clustering to find groups of coexpressed genes which have similar expression patterns. However clustering is time consuming and could be diffcult for very large scale dataset. We proposed the idea of Discovering Distinct Patterns (DDP) in gene expression profiles. Since patterns showing by the gene expressions reveal their regulate mechanisms. It is significant to find all different patterns existing in the dataset when there is little prior knowledge. It is also a helpful start before taking on further analysis. We propose an algorithm for DDP by iteratively picking out pairs of gene expression patterns which have the largest dissimilarities. This method can also be used as preprocessing to initialize centers for clustering methods, like K-means. Experiments on both synthetic dataset and real gene expression datasets show our method is very effective in finding distinct patterns which have gene functional significance and is also effcient.


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