The relationship between the real time and selectivity description of complex pseudomonomolecular kinetic systems

1975 ◽  
Vol 39 (1) ◽  
pp. 10-21 ◽  
Author(s):  
A KUGELMAN
Keyword(s):  
The Real ◽  
2021 ◽  
Vol 11 (11) ◽  
pp. 5067
Author(s):  
Paulo Veloso Gomes ◽  
António Marques ◽  
João Donga ◽  
Catarina Sá ◽  
António Correia ◽  
...  

The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.


Author(s):  
Fletcher Kovich

Background: While investigating the real-time impedance at acupuncture points (acupoints), it was found that regular sinusoidal waves were present that corresponded to the pulsing of certain organs, such as respiration and duodenal waves, the stomach’s slow waves, and also the heart’s beating.Methods: This study investigated such respiration waves at lung-related acupoints to clarify their relation to the respiration pacesetter mechanism. The impedance at key acupoints was monitored in real time while the patients’ breathing slowed after exercise.Results: In all 7 patients studied, the respiration and heart-beat waves matched the rates in the corresponding organs at rest, and did not vary markedly due to exercise. In 3 of the 7 patients, their post-exercise respiration rate exactly matched that of their duodenal waves, but then dropped, stepwise, back to their usual respiration rate. In the other 4 patients, their post-exercise respiration rate did not reach that of their duodenal waves, so this pattern was not triggered.Conclusion: The results suggested that as well as the brainstem respiration pacesetter, there was also a separate “pace signal” present which remained constant and seemed to define the respiration rate when at rest. It is currently unknown what mechanism causes the respiration rate to increase due to exercise. But these results suggest that the brainstem pacesetter is sometimes guided by the duodenal pace signal instead of the lung pace signal, which may explain how the pacesetter is able to jump to a higher rate, even though its chemoreceptor inputs may be unchanged.


2021 ◽  
Vol 11 (5) ◽  
pp. 2433
Author(s):  
Yang Yu ◽  
Shimin Wei ◽  
Haiyan Sheng ◽  
Yingkun Zhang

In this paper, the real-time joint stiffness configuration strategy of a series parallel hybrid 7-DOF (degree of freedom) humanoid manipulator with flexible joints in continuous motion is studied. Firstly, considering the potential human robot accidental collision, combined with the manipulator safety index (MSI) and human body injury thresholds, the motion speed and joint stiffness of the robot are optimized in advance. Secondly, using hyperbolic tangent function for reference, the relationship between joint torques and passive joint deflection angles of the robot is given, which is beneficial for the real-time calculation of joint stiffness and obtain reasonable joint stiffness. Then, the structural model of the selected humanoid manipulator is described, on this basis, the relationship between the joint space stiffness and the Cartesian space stiffness of the humanoid manipulator is analyzed through Jacobian matrix, and the results show that the posture and joint space stiffness of the humanoid manipulator directly affect the Cartesian space stiffness of the humanoid manipulator. Finally, according to whether the humanoid manipulator works in the human-robot interaction environment, the real-time joint stiffness configuration of the humanoid manipulator in continuous motion is simulated and analyzed. The research shows that the humanoid manipulator with flexible joints can adjust the joint stiffness in real-time during continuous motion, and the joint stiffness configuration strategy can effectively improve the safety of human body in human-robot collision. In addition, in application, when the joint space stiffness of the robot is lower, the position accuracy can be improved by trajectory compensation.


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


2021 ◽  
Author(s):  
◽  
Eliot Blenkarne

<p>Architectural visualisation is often viewed with a degree of hesitancy by the architectural profession, for a perceived lack of criticality in the methods and outputs – particularly with the rise of hyper-real still imagery production. However, photography too suffers from a certain disconnect from an authentic experience of space, which we experience through our moving within it, our sensory gamut stimulated by the atmosphere memorable architecture possesses. This atmosphere is a holistic assemblage of design decisions made by the building designer, connected to mass, light, materiality, sound, among others. The field of gaming has been able to deploy many of these characteristics in virtual space for decades in some manner, and the tools used have been refined to the point where they are technically, and fiscally accessible to architecture.  This thesis proposes that real-time virtual engines, as used by game designers, can extend the field of architectural representation and design, by better conveying a sense of architectural atmosphere and providing increased immersion in virtual space compared to traditional techniques. It first seeks to define what architectural atmosphere may be recognised as, and how it may be caused to manifest, and then applies these findings to virtual space as a means to test the relationship between the real and unreal. Further to this, it applies this methodology to an iterative design process of both an architectural and virtual nature, with a final output that demonstrates the result of both concurrently.</p>


Leonardo ◽  
2001 ◽  
Vol 34 (4) ◽  
pp. 309-312 ◽  
Author(s):  
Jane Prophet

This paper focuses on the real-time 3D version of the artificial-life art piece TechnoSphere, a collaborative project by the author, Mark Hurry and Gordon Selley. It begins by positioning TechnoSphere's simulated landscapes in relationship to the English landscape and its tradition in painting and problematizes ideas of “the natural.” The TechnoSphere creatures are evaluated as both artificial wildlife and domesticated animals before the authors consider the relationship between creature and environment. This is followed by a comparison of the Internet and real-time versions of TechnoSphere and concludes by outlining the work-in-progress—a merging of the two systems.


2016 ◽  
Vol 2016 ◽  
pp. 1-4 ◽  
Author(s):  
Kyutaro Kawagishi ◽  
Joho Tokumine ◽  
Alan Kawarai Lefor

Introduction. The catheter “pinch-off syndrome” has been described to be secondary to crimping of the catheter between the clavicle and the first rib, as well as entrapment of the catheter at the site of penetration of the subclavius muscle. The lateral insertion technique has been recommended to prevent catheter pinch-off, but it is unknown if this technique can prevent entrapment by the subclavius muscle. We undertook this study to evaluate the anatomical relationship of the subclavius muscle and the subclavian vein.Methods. Twenty-eight adult cadavers were studied on both right and left sides. The adherence between the subclavian vein and subclavius muscle was subjectively assessed and the distance between the two structures was measured in mm.Results. The subclavius muscle and subclavian vein were tightly adherent in 72% of specimens, partly adherent in 14% with a mean distance of 4.5 mm and loosely connected in 14% with a mean distance of 6.1 mm.Conclusions. The anatomical relationship between the subclavius muscle and vein was very close in the majority of specimens, suggesting that the lateral insertion technique may not prevent penetration of the muscle, which may contribute to catheter pinch-off. The real-time ultrasound-guided technique may prevent penetration of the subclavius muscle.


Author(s):  
Fletcher Kovich

Background: While investigating the real-time impedance at acupuncture points (acupoints), it was found that regular sinusoidal waves were present that corresponded to the pulsing of certain organs, such as respiration and duodenal waves, the stomach&rsquo;s slow waves, and also the heart&rsquo;s beating.Methods: This study investigated such respiration waves at lung-related acupoints to clarify their relation to the respiration pacesetter mechanism. The impedance at key acupoints was monitored in real time while the patients&rsquo; breathing slowed after exercise.Results: In all 7 patients studied, the respiration and heart-beat waves matched the rates in the corresponding organs at rest, and did not vary markedly due to exercise. In 3 of the 7 patients, their post-exercise respiration rate exactly matched that of their duodenal waves, but then dropped, stepwise, back to their usual respiration rate. In the other 4 patients, their post-exercise respiration rate did not reach that of their duodenal waves, so this pattern was not triggered.Conclusion: The results suggested that as well as the brainstem respiration pacesetter, there was also a separate &ldquo;pace signal&rdquo; present which remained constant and seemed to define the respiration rate when at rest. It is currently unknown what mechanism causes the respiration rate to increase due to exercise. But these results suggest that the brainstem pacesetter is sometimes guided by the duodenal pace signal instead of the lung pace signal, which may explain how the pacesetter is able to jump to a higher rate, even though its chemoreceptor inputs may be unchanged.


2014 ◽  
Vol 621 ◽  
pp. 282-287
Author(s):  
Xiao Dong Tan ◽  
Pi Wei Song ◽  
Yang Li

This paper analyzes the life of a kind of conveyor belt, based on the theory of the hydraulic tensioning device. Hydraulic tensioning device is a kind of machine which detects the real-time force in the conveyor belt. When the force is lower than the enactment value, the device will tension the belt to make it lager, in case of the belt skids. When the force is higher than the enactment value, the device will stop tensioning the belt. Based on the relationship between the effective strain and the life of the conveyor belt, simplify the real problem. Draw a curve of the relationship between the effective strain and the life of the conveyor belt by Matlab which can educe the stop tensioning value. Based on the theory of classical mechanics, the paper gives out the start tensioning value. At last, this paper gives out the reasonable range of the strain of the conveyor belt.


Slavic Review ◽  
2008 ◽  
Vol 67 (1) ◽  
pp. 81-83
Author(s):  
Paula A. Michaels

As the present collection of articles makes clear, there is no shortage of interpretations of or reactions to Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan. While nothing drains the laughter out of a joke faster than academic analysis, these articles succeed in raising differing, thought-provoking perspectives on the meaning and significance of one of the biggest cultural phenomena of 2006. And although their methodological and analytical perspectives diverge, these articles share at least one trait in common. Each author faces grappling with the relationship between the Kazakhstan of Sacha Baron Cohen's imagination and, dare I say, the “real Kazakhstan,” a real place inhabited by real people, existing in real time and space. I do not dispute the subjectivity of that reality, but the acceptance of the premise that Kazakhstan and Kazakhstanis in fact exist is essential to my argument, which seeks not to place the country and its people on a level playing field with their hyperreal corollary, but to underscore the power relations that come into play when eroding or rendering insignificant the line between them.


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