scholarly journals Asynchronous E-Learning Web Site for Off-Service Residents Rotating in the Emergency Department

2013 ◽  
Vol 62 (4) ◽  
pp. S159-S160
Author(s):  
S.R. Williams
2018 ◽  
Vol 3 (2) ◽  
pp. 1-10
Author(s):  
Leelavathi Rajamanickam ◽  
◽  
Kate Lam Woon Yee ◽  

This article distinguishes and measures connections between compliance with usability guidelines and the popularity of a Web Site. A few samples of E-Learning Web Sites was studied and its usability score was recorded using an evaluation system which was developed during the study. This score was then tried against five diverse positioning frameworks utilizing Spearman’s Rank connection. The consequences of these tests demonstrate a solid relationship between consistence with ease of use rules and Web webpage ubiquity. The five positioning frameworks too indicated positive relationships to each-other and to the ease of use of the locales. As conclusion, consistence with ease of guidelines could be an approach to accomplish higher Web website prevalence and guest numbers.


Author(s):  
Silvia Filippini-Fantoni ◽  
Jonathan P. Bowan ◽  
Teresa Numerico

E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may improve the situation for the future, including the SAGRES project and the Ingenious Web site, among other examples. It is hoped that this will be helpful to science museums and centers that are considering the addition of personalization features to their own Web site. Currently, Web site personalization should be used with caution, but larger organizations should be considering the potential if they have not already started to do so.


2007 ◽  
Vol 22 (5) ◽  
pp. 567-586 ◽  
Author(s):  
Gülçin Büyüközkan ◽  
Da Ruan ◽  
Orhan Feyzioğlu

2009 ◽  
pp. 1629-1648
Author(s):  
Silvia Filippini-Fantoni ◽  
Jonathan P. Bowen ◽  
Teresa Numerico

E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may improve the situation for the future, including the SAGRES project and the Ingenious Web site, among other examples. It is hoped that this will be helpful to science museums and centers that are considering the addition of personalization features to their own Web site. Currently, Web site personalization should be used with caution, but larger organizations should be considering the potential if they have not already started to do so.


Author(s):  
Sumeet Gupta

Virtual communities (VCs) are places on the Web where people can find and then electronically ‘talk’ to others with similar interests. VCs primarily act as coffee shops, where people come and meet each other rather than focusing on content or commerce (Gupta & Kim, 2004). Still there are commercial ones where people can conduct transaction, auction, and commerce. The concept of a virtual community was born in 1993 when the Internet was first established in the United States (Rheingold, 1993). Today, virtual communities are more than just a means of connecting individuals and organisations. Today VCs acts as a business model employed by the digital economy for generating income, primarily through advertising (Reinhard & Wolkinger, 2002). Although virtual communities are still widely popular today, accounting for 84% of the Internet usage in 2002 (Horrigan, 2002), no one has yet agreed on a common definition for the term (Schoberth & Schrott, 2001). Schubert and Ginsberg (2000) defines a virtual community as a shared semantic space where individuals and organisations come together regularly to share common interests and values electronically. The definition varies depending upon the purpose served by the Web site. Based on a comprehensive research, Gupta and Kim (2004) developed a definition based on essential elements of a virtual community and define VC as a groups of like-minded strangers who interact predominantly in cyberspace to form relationships, share knowledge, have fun, or engage in economic transactions (Gupta & Kim, 2004). VCs play a bigger role in many aspects of a member’s life, from forming and maintaining friendships and romantic relationships, to learning, forming opinions, purchasing, and consuming products and services (Hagel & Armstrong, 1997). VCs are also ideal tools for e-commerce, marketing, knowledge building, and e-learning activities. Particularly, VCs add value by providing repeated points of contact which increase the stickiness of the Web site (Laudon & Traver, 2003). People love to interact on Internet and by facilitating their interaction users can be retained on site. The longer they are on site the greater are the chances of making the sale. How do these VCs exactly increase the stickiness of the Web site and how do they add business value to the Web site? To answer these questions we will visit hardwarezone.com (Appendix 1), a Singapore based virtual community which has been phenomenally successful since its inception. But before that we will briefly review the concept of stickiness.


Author(s):  
Silvia Filippini-Fantoni ◽  
Jonathan P. Bowen ◽  
Teresa Numerico

E-learning has the potential to be a very personalized experience and can be tailored to the individual involved. So far, science museums have yet to tap into this potential to any great extent, partly due to the relative newness of the technology involved and partly due to the expense. This chapter covers some of the speculative efforts that may improve the situation for the future, including the SAGRES project and the Ingenious Web site, among other examples. It is hoped that this will be helpful to science museums and centers that are considering the addition of personalization features to their own Web site. Currently, Web site personalization should be used with caution, but larger organizations should be considering the potential if they have not already started to do so.


Author(s):  
Geert-Jan Houben ◽  
Lora Aroyo ◽  
Darina Dicheva

In recent years we have witnessed a growing interest in adaptation and personalization in numerous application domains including business, education, and so forth. Applications that offer large bodies of information have in the Web era turned into systems with a significantly different nature than two decades ago. Think of the typical book catalog database from 20 years ago and the Web site of a book seller nowadays. A characteristic aspect of the restyling is the attention paid to the individual user. Technology has evolved and now allows application designers to include adaptation and personalization in the applications. This is especially important in the field of e-commerce, where users (customers) expect personalized services similar to those they receive in a conventional store. Typical e-commerce systems employ large bodies of information. In the case of a bookstore Web site, the designer defines an appropriate structure for the collection of books with all relevant properties. Generally, the design uses structures of concepts, where the concepts represent the actual information objects. The adaptation engineering is later performed on the level of these (abstract) concepts. We refer to these applications as concept-based systems. Adaptive concept-based systems are especially accepted in areas where the main goal is to tailor large amounts of information to the individual preference and knowledge state of the user. Besides electronic commerce, other examples include online museums (the visitor wandering through the collection on an individual basis) and e-learning applications (the student being involved with learning material in a way that the teacher thinks fits the student’s situation).


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