EEG-based emotion recognition in an immersive virtual reality environment: From local activity to brain network features

2022 ◽  
Vol 72 ◽  
pp. 103349
Author(s):  
Minchang Yu ◽  
Shasha Xiao ◽  
Minlei Hua ◽  
Hui Wang ◽  
Xi Chen ◽  
...  
Electronics ◽  
2021 ◽  
Vol 10 (9) ◽  
pp. 1069
Author(s):  
Deyby Huamanchahua ◽  
Adriana Vargas-Martinez ◽  
Ricardo Ramirez-Mendoza

Exoskeletons are an external structural mechanism with joints and links that work in tandem with the user, which increases, reinforces, or restores human performance. Virtual Reality can be used to produce environments, in which the intensity of practice and feedback on performance can be manipulated to provide tailored motor training. Will it be possible to combine both technologies and have them synchronized to reach better performance? This paper consists of the kinematics analysis for the position and orientation synchronization between an n DoF upper-limb exoskeleton pose and a projected object in an immersive virtual reality environment using a VR headset. To achieve this goal, the exoskeletal mechanism is analyzed using Euler angles and the Pieper technique to obtain the equations that lead to its orientation, forward, and inverse kinematic models. This paper extends the author’s previous work by using an early stage upper-limb exoskeleton prototype for the synchronization process.


2018 ◽  
Vol 303 ◽  
pp. 126-135 ◽  
Author(s):  
Émilie Ouellet ◽  
Benjamin Boller ◽  
Nick Corriveau-Lecavalier ◽  
Simon Cloutier ◽  
Sylvie Belleville

Author(s):  
Giordano Márcio Gatinho Bonuzzi ◽  
Tatiana Beline de Freitas ◽  
Gisele Carla dos Santos Palma ◽  
Marcos Antonio Arlindo Soares ◽  
Belinda Lange ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document