Having fun with safety training

2005 ◽  
Vol 12 (6) ◽  
pp. 16-18 ◽  
Author(s):  
Robert J. Alaimo
Keyword(s):  
2013 ◽  
Author(s):  
Peter Chen ◽  
Tristan Casey ◽  
Autumn D. Krauss ◽  
Yiqiong Li

Author(s):  
L. Huang ◽  
Ya. Lai ◽  
Yi. Yang

Objective. To provide a basis for the effective prevention of the same type of poisoning events through analyzing the causes of an occupational acute simple asphyxiating gas poisoning incident.Method. Descriptive epidemiological method was used to investigate the related personnel of the poisoning incident, detect poisonous and harmful gases in the air of the scene, and collect and analyze the clinical data of patients.Result. The poisoning incident led to 1 death and 2 poisoning. All of them were male. The dead patient was 38 years old, and two injured patients were 37 and 31 years old, respectively. The day after the accident, the contents of phenol, toluene, hydrochloric acid and oxygen were determined in the reactor where the accident occurred. The results showed that the maximum concentration of phenol, toluene and hydrochloric acid (CM) was 0/m3 , which did not exceed the occupational exposure limit of harmful factors in the workplace stipulated by GBZ2.1–2007. Also, the oxygen content was 10.0%, which was lower than the oxygen content in normal air.Conclusion. This is an acute simple asphyxiating gas poisoning incident caused by the employing unit managers and operators’ weak awareness of occupational hygiene and safe operation. The employing unit managers and operators should strengthen occupational safety training, strictly implement the occupational health management system, and prevent such incidents.Funding. Th e study had no funding.Conflict of interests. The authors declare no conflict of interests.


Author(s):  
Lucia Vigoroso ◽  
Federica Caffaro ◽  
Margherita Micheletti Cremasco ◽  
Eugenio Cavallo

Digital games have been successfully applied in different working sectors as an occupational safety training method, but with a very limited application in agriculture. In agriculture and other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature review was carried out to understand how occupational risks are addressed during game-based safety training in different productive sectors and how this can be transferred to agriculture. Literature about “serious game” and “gamification” as safety training methods was searched in WEB OF SCIENCE, SCOPUS, PUBMED and PsycINFO databases. In the forty-two publications retained, the computer was identified as the most adopted game support, whereas “points”, “levels”, “challenges” and “discovery” were the preferred game mechanics. Moreover, an association can be detected between the game mechanics and the elements developed in the game. Finally, during the game assessment, much positive feedback was collected and the games proved to be able to increase the operators’ skills and safety knowledge. In light of the results, insights are provided to develop an effective, satisfying and engaging safety game training for workers employed in agriculture. Games can be best used to learn and they are certain to improve over the next few years.


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