scholarly journals Using linkography to compare creative methods for group ideation

2018 ◽  
Vol 58 ◽  
pp. 127-152 ◽  
Author(s):  
G. Hatcher ◽  
W. Ion ◽  
R. Maclachlan ◽  
M. Marlow ◽  
B. Simpson ◽  
...  
2021 ◽  
Vol 51 (1) ◽  
pp. 139-164
Author(s):  
Jakob Raffn ◽  
Frederik Lassen

Here we introduce the board game Politics of Nature, or PoN as it is now known. Inspired by the work of Bruno Latour, PoN offers an alternative take on co-existence by implementing a flat political ontology in a gamified meeting protocol. PoN does not suggest that humans have no special abilities, only that humans at the outset, are bestowed with no more rights than other kinds of beings. Designed to enable people of all walks of life to playfully unpack and resolve controversies, PoN provides a space where beings can have their existence renegotiated. The aim of PoN is to play as a team to explore and decide on potential good common worlds in which more indispensable beings can exist than if the status quo is continued. By playing PoN iteratively through rounds, each having four stages, the players gradually construct PoN - a planet mirroring ‘real worlds’. The four stages provide a novel combination of identification, representation, meditation, prioritization, mapping, individual and group ideation, proposal formulation, and decision-making; only to ask the players to challenge and change PoN to fit their requirements after each round. What follows is taken directly from the manual.


Author(s):  
Ekaterina A. Mylnikova ◽  

One of the most important components that determine the level of professional competence of a modern musician specializing in jazz music performance is mastering the basic laws of the art of improvisation, based on knowledge and understanding of the laws of traditional harmonic structures and stylistic features of jazz music of the 20–60s of the XX century. A qualified performer and teacher must have knowledge of the skills and abilities of this type of musical practice, which are aimed not so much at improving various techniques of playing the instrument, as at the competent use of stylistic elements of the musical language, its means of expression and forms. The typology and systematization of the main types of harmonic schemes of jazz works of the middle of the twentieth century helps the optimal practical and theoretical assimilation of technological principles and various creative methods aimed at further developing the harmonious thinking of the performer. Within the framework of this research, an analysis of the basic structures of the middle parts in jazz music of the 20–60s of the XX century is undertaken. Methods for studying this issue based on the works of David Baker, Jerry Cooker, Mark Levine and Richard Scott are presented.


Nature ◽  
2021 ◽  
Author(s):  
Ash Watson ◽  
Marianne Clark ◽  
Clare Southerton ◽  
Deborah Lupton

2006 ◽  
Vol 78 (1) ◽  
pp. 51-64
Author(s):  
John G. F. Wilks

This article explores the implications of personhood from artistic creativity. An investigation of the models of divine creative methods portrayed in Genesis 1 suggests that human creativity is comparable to that employed by God on days 5 and 6, where the waters and the earth are reshaped to produce something new. Consideration of Paleolithic rock art shows just how ancient artistic expression is, and that it is something unique to Homo sapiens, with no evidence that Homo neanderthalensis was artistically creative. The importance of artistic creativity within a community has further implications for our investigation of personhood. Even if the artistic merit of the art produced is far short of great, the desire to express oneself artistically is widespread.


2014 ◽  
Vol 10 (3) ◽  
pp. 44-62 ◽  
Author(s):  
Jennifer A. Nicholson ◽  
Darren B. Nicholson ◽  
Patrick Coyle ◽  
Andrew Hardin ◽  
Anjala S. Krishen

While the potential value of Virtual World Technologies (VWTs) lies in their promise to facilitate communication through new and novel forms of collaboration, there is a lack of prior research that examines how VWTs compare to other types of information and communication technologies (ICT) commonly used to support collaborative work. This study investigates the effects of VWTs on group ideation outcomes; specifically, it compares the use of Second Life to a chat environment for idea generation tasks. As hypothesized, groups using VWTs for an idea generation task generated significantly more unique ideas and enjoyed using the environment more than the chat environment. Contrary to our predictions, no significant difference between the two environments was observed for satisfaction, group cohesion, and social presence.


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