scholarly journals Variations in visual sensitivity predict motion sickness in virtual reality

2021 ◽  
pp. 100423
Author(s):  
Jacqueline M. Fulvio ◽  
Mohan Ji ◽  
Bas Rokers
2018 ◽  
Author(s):  
Jacqueline M. Fulvio ◽  
Mohan Ji ◽  
Bas Rokers

AbstractSeverity of motion sickness varies across individuals. While some experience immediate symptoms, others seem relatively immune. We explored a potential explanation for such individual variability based on cue conflict theory. According to cue conflict theory, sensory signals that lead to mutually incompatible perceptual interpretations will produce physical discomfort. A direct consequence of such theory is that individuals with greater sensitivity to visual (or vestibular) sensory cues should show greater susceptibility, because they would be more likely to detect a conflict. Using virtual reality (VR), we first assessed individual sensitivity to a number of visual cues and subsequently induced moderate levels of motion sickness using stereoscopic movies presented in the VR headset. We found that an observer’s sensitivity to motion parallax cues predicted severity of motion sickness symptoms. We also evaluated evidence for another reported source of variability in motion sickness severity in VR, namely sex, but found little support. We speculate that previously-reported sex differences might have been due to poor personalization of VR displays, which default to male settings and introduce cue conflicts for the majority of females. Our results identify a sensory sensitivity-based predictor of motion sickness, which can be used to personalize VR experiences and mitigate discomfort.


Author(s):  
Jinwoo Kim ◽  
Heeseok Oh ◽  
Woojae Kim ◽  
Seonghwa Choi ◽  
Wookho Son ◽  
...  

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Géraldine Fauville ◽  
Anna C. M. Queiroz ◽  
Erika S. Woolsey ◽  
Jonathan W. Kelly ◽  
Jeremy N. Bailenson

AbstractResearch about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.


Author(s):  
Marco Recenti ◽  
Carlo Ricciardi ◽  
Romain Aubonnet ◽  
Ilaria Picone ◽  
Deborah Jacob ◽  
...  

Motion sickness (MS) and postural control (PC) conditions are common complaints among those who passively travel. Many theories explaining a probable cause for MS have been proposed but the most prominent is the sensory conflict theory, stating that a mismatch between vestibular and visual signals causes MS. Few measurements have been made to understand and quantify the interplay between muscle activation, brain activity, and heart behavior during this condition. We introduce here a novel multimetric system called BioVRSea based on virtual reality (VR), a mechanical platform and several biomedical sensors to study the physiology associated with MS and seasickness. This study reports the results from 28 individuals: the subjects stand on the platform wearing VR goggles, a 64-channel EEG dry-electrode cap, two EMG sensors on the gastrocnemius muscles, and a sensor on the chest that captures the heart rate (HR). The virtual environment shows a boat surrounded by waves whose frequency and amplitude are synchronized with the platform movement. Three measurement protocols are performed by each subject, after each of which they answer the Motion Sickness Susceptibility Questionnaire. Nineteen parameters are extracted from the biomedical sensors (5 from EEG, 12 from EMG and, 2 from HR) and 13 from the questionnaire. Eight binary indexes are computed to quantify the symptoms combining all of them in the Motion Sickness Index (IMS). These parameters create the MS database composed of 83 measurements. All indexes undergo univariate statistical analysis, with EMG parameters being most significant, in contrast to EEG parameters. Machine learning (ML) gives good results in the classification of the binary indexes, finding random forest to be the best algorithm (accuracy of 74.7 for IMS). The feature importance analysis showed that muscle parameters are the most relevant, and for EEG analysis, beta wave results were the most important. The present work serves as the first step in identifying the key physiological factors that differentiate those who suffer from MS from those who do not using the novel BioVRSea system. Coupled with ML, BioVRSea is of value in the evaluation of PC disruptions, which are among the most disturbing and costly health conditions affecting humans.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 126784-126796
Author(s):  
Chung-Yen Liao ◽  
Shao-Kuo Tai ◽  
Rung-Ching Chen ◽  
Hendry Hendry

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